Files @ r3983:b2c269b85722
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Location: cpp/openttd-patchpack/source/namegen.h

tron
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
/* $Id$ */

#ifndef NAMEGEN_H
#define NAMEGEN_H

typedef byte TownNameGenerator(char *buf, uint32 seed);

extern TownNameGenerator * const _town_name_generators[];

#endif /* NAMEGEN_H */