Files @ r3983:b2c269b85722
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Location: cpp/openttd-patchpack/source/scripts/on_dedicated.scr.example

tron
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
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echo "Setting dedicated network server settings..."
# empty the server password
server_pw = "*"
server_name = "My example dedicated gameserver"