Files @ r3983:b2c269b85722
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Location: cpp/openttd-patchpack/source/sound/win32_s.h

tron
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
/* $Id$ */

#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H

#include "../hal.h"

extern const HalSoundDriver _win32_sound_driver;

#endif