Files @ r3983:b2c269b85722
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Location: cpp/openttd-patchpack/source/thread.h

tron
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
/* $Id$ */

#ifndef THREAD_H
#define THREAD_H

typedef struct Thread Thread;

typedef void* (*ThreadFunc)(void*);

Thread* OTTDCreateThread(ThreadFunc, void*);
void*   OTTDJoinThread(Thread*);

#endif /* THREAD_H */