Files @ r1882:b657f9bda5ce
Branch filter:

Location: cpp/openttd-patchpack/source/spritecache.c

hackykid
(svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
#include "stdafx.h"
#include "ttd.h"
#include "debug.h"
#include "gfx.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "fileio.h"
#include "newgrf.h"
#include "md5.h"
#include <ctype.h>

#define SPRITECACHE_ID 0xF00F0006
#define SPRITE_CACHE_SIZE 1024*1024


//#define WANT_SPRITESIZES
#define WANT_NEW_LRU
//#define WANT_LOCKED


/* These are used in newgrf.c: */

int _skip_sprites = 0;
int _replace_sprites_count[16];
int _replace_sprites_offset[16];

static const char *_cur_grffile;
static int _loading_stage;
static int _skip_specials;
uint16 _custom_sprites_base;
static Sprite _cur_sprite;


static byte *_sprite_ptr[NUM_SPRITES];
static uint16 _sprite_size[NUM_SPRITES];
static uint32 _sprite_file_pos[NUM_SPRITES];

// This one is probably not needed.
#if defined(WANT_LOCKED)
static bool _sprite_locked[NUM_SPRITES];
#endif

#if defined(WANT_NEW_LRU)
static int16 _sprite_lru_new[NUM_SPRITES];
#else
static uint16 _sprite_lru[NUM_SPRITES];
static uint16 _sprite_lru_cur[NUM_SPRITES];
#endif

#ifdef WANT_SPRITESIZES
static int8 _sprite_xoffs[NUM_SPRITES];
static int8 _sprite_yoffs[NUM_SPRITES];
static uint16 _sprite_xsize[NUM_SPRITES];
static uint8 _sprite_ysize[NUM_SPRITES];
#endif

typedef struct MemBlock {
	uint32 size;
	byte data[VARARRAY_SIZE];
} MemBlock;

static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static uint32 _spritecache_size;
static int _compact_cache_counter;

typedef struct MD5File {
	const char * const filename;     // filename
	const md5_byte_t hash[16]; // md5 sum of the file
} MD5File;

typedef struct FileList {
	const MD5File basic[5];     // grf files that always have to be loaded
	const MD5File landscape[3]; // landscape specific grf files
} FileList;

#include "table/files.h"
#include "table/landscape_sprite.h"

static const uint16 * const _landscape_spriteindexes[] = {
	_landscape_spriteindexes_1,
	_landscape_spriteindexes_2,
	_landscape_spriteindexes_3,
};

static const uint16 * const _slopes_spriteindexes[] = {
	_slopes_spriteindexes_0,
	_slopes_spriteindexes_1,
	_slopes_spriteindexes_2,
	_slopes_spriteindexes_3,
};

static void CompactSpriteCache(void);

static void ReadSpriteHeaderSkipData(int num, int load_index)
{
	byte type;
	int deaf = 0;

	if (_skip_sprites) {
		if (_skip_sprites > 0)
			_skip_sprites--;
		deaf = 1;
	}

	type = FioReadByte();
	_cur_sprite.info = type;
	if (type == 0xFF) {
		/* We need to really skip only special sprites in the deaf
		 * mode.  It won't hurt to proceed regular sprites as usual
		 * because if no special sprite referencing to them is
		 * processed, they themselves are never referenced and loaded
		 * on their own. */
		if (_skip_specials || deaf) {
			FioSkipBytes(num);
		} else {
			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
		}
		return;
	}

#ifdef WANT_SPRITESIZES
	_cur_sprite.height = FioReadByte();
	_cur_sprite.width = FioReadWord();
	_cur_sprite.x_offs = FioReadWord();
	_cur_sprite.y_offs = FioReadWord();
#else
	FioSkipBytes(7);
#endif
	num -= 8;
	if (num == 0)
		return;

	if (type & 2) {
		FioSkipBytes(num);
	} else {
		while (num > 0) {
			int8 i = FioReadByte();
			if (i >= 0) {
				num -= i;
				FioSkipBytes(i);
			} else {
				i = -(i >> 3);
				num -= i;
				FioReadByte();
			}
		}
	}
}

static void ReadSprite(SpriteID id, void *buffer)
{
	uint num = _sprite_size[id];
	byte type;
	byte* dest;

	if (_sprite_file_pos[id] == 0) {
		error(
			"Tried to load non-existing sprite #%d.\n"
			"Probable cause: Wrong/missing NewGRFs",
			id
		);
	}

	FioSeekToFile(_sprite_file_pos[id]);

	type = FioReadByte();
	/* We've decoded special sprites when reading headers. */
	if (type != 0xFF) {
		/* read sprite hdr */
		Sprite* sprite = buffer;
		sprite->info = type;
		sprite->height = FioReadByte();
		if (id == 142) sprite->height = 10; // Compensate for a TTD bug
		sprite->width = FioReadWord();
		sprite->x_offs = FioReadWord();
		sprite->y_offs = FioReadWord();
		dest = sprite->data;
		num -= 8;
	} else {
		dest = buffer;
	}

	if (type & 2) {
		for (; num > 0; --num)
			*dest++ = FioReadByte();
	} else {
		while (num > 0) {
			int8 i = FioReadByte();

			if (i >= 0) {
				num -= i;
				for (; i > 0; --i)
					*dest++ = FioReadByte();
			} else {
				const byte* rel = dest - (((i & 7) << 8) | FioReadByte());

				i = -(i >> 3);
				num -= i;

				for (; i > 0; --i)
					*dest++ = *rel++;
			}
		}
	}
}


static bool LoadNextSprite(int load_index, byte file_index)
{
	uint16 size;
	uint32 file_pos;

	size = FioReadWord();
	if (size == 0)
		return false;

	file_pos = FioGetPos() | (file_index << 24);

	ReadSpriteHeaderSkipData(size, load_index);

	if (_replace_sprites_count[0] > 0 && _cur_sprite.info != 0xFF) {
		int count = _replace_sprites_count[0];
		int offset = _replace_sprites_offset[0];

		_replace_sprites_offset[0]++;
		_replace_sprites_count[0]--;

		if ((offset + count) <= NUM_SPRITES) {
			load_index = offset;
		} else {
			DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
					count, offset);
			_replace_sprites_offset[0] = 0;
			_replace_sprites_count[0] = 0;
		}

		if (_replace_sprites_count[0] == 0) {
			int i;

			for (i = 0; i < 15; i++) {
				_replace_sprites_count[i] = _replace_sprites_count[i + 1];
				_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
			}
			_replace_sprites_count[i] = 0;
			_replace_sprites_offset[i] = 0;
		}
	}

	_sprite_size[load_index] = size;
	_sprite_file_pos[load_index] = file_pos;

#ifdef WANT_SPRITESIZES
	_sprite_xsize[load_index] = _cur_sprite.width;
	_sprite_ysize[load_index] = _cur_sprite.height;

	_sprite_xoffs[load_index] = _cur_sprite.x_offs;
	_sprite_yoffs[load_index] = _cur_sprite.y_offs;
#endif

	_sprite_ptr[load_index] = NULL;
#if defined(WANT_LOCKED)
	_sprite_locked[load_index] = false;
#endif

#if defined(WANT_NEW_LRU)
	_sprite_lru_new[load_index] = 0;
#else
	_sprite_lru[load_index] = 0xFFFF;
	_sprite_lru_cur[load_index] = 0;
#endif

	return true;
}

static void SkipSprites(uint count)
{
	for (; count > 0; --count)
	{
		uint16 size = FioReadWord();

		if (size == 0)
			return;

		ReadSpriteHeaderSkipData(size, NUM_SPRITES - 1);
	}
}

static int LoadGrfFile(const char *filename, int load_index, int file_index)
{
	int load_index_org = load_index;

	FioOpenFile(file_index, filename);

	/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
	 * might contain some special sprites. */
	_skip_specials = 1;
	_skip_sprites = 0;

	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);

	while (LoadNextSprite(load_index, file_index)) {
		load_index++;
		if (load_index >= NUM_SPRITES) {
			error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
		}
	}

	return load_index - load_index_org;
}

static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
{
	int i;

	FioOpenFile(file_index, filename);
	_cur_grffile = filename;
	_skip_specials = 0;
	_skip_sprites = 0;

	DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
			filename, load_index);

	/* Skip the first sprite; we don't care about how many sprites this
	 * does contain; newest TTDPatches and George's longvehicles don't
	 * neither, apparently. */
	{
		int length;
		byte type;

		length = FioReadWord();
		type = FioReadByte();

		if (length == 4 && type == 0xFF) {
			FioReadDword();
		} else {
			error("Custom .grf has invalid format.");
		}
	}

	for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
		if (load_index + i >= NUM_SPRITES)
			error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
			      load_index + i);
	}

	/* Clean up. */
	_skip_sprites = 0;
	memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
	memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));

	return i;
}

static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
{
	int start;

	FioOpenFile(file_index, filename);
	_skip_specials = 1;
	_skip_sprites = 0;

	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);

	for (; (start = *index_tbl++) != 0xffff;) {
		int end = *index_tbl++;
		if(start == 0xfffe) { // skip sprites (amount in second var)
			SkipSprites(end);
		} else { // load sprites and use indexes from start to end
			do {
			#ifdef NDEBUG
				LoadNextSprite(start, file_index);
			#else
				bool b = LoadNextSprite(start, file_index);
				assert(b);
			#endif
			} while (++start <= end);
		}
	}
}

typedef size_t CDECL fread_t(void*, size_t, size_t, FILE*);

static bool HandleCachedSpriteHeaders(const char *filename, bool read)
{
	FILE *f;
	fread_t *proc;
	uint32 hdr;

	if (!_cache_sprites)
		return false;

	if (read) {
		f = fopen(filename, "rb");
		proc = fread;

		if (f == NULL)
			return false;

		proc(&hdr, sizeof(hdr), 1, f);
		if (hdr != SPRITECACHE_ID) {
			fclose(f);
			return false;
		}
	} else {
		f = fopen(filename, "wb");
		proc = (fread_t*) fwrite;

		if (f == NULL)
			return false;

		hdr = SPRITECACHE_ID;
		proc(&hdr, sizeof(hdr), 1, f);
	}

	proc(_sprite_size, 1, sizeof(_sprite_size), f);
	proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);

#if 0
	proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
	proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
	proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
	proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
#endif

#if !defined(WANT_NEW_LRU)
	if (read)
		memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
#endif

	fclose(f);
	return true;
}

#define S_FREE_MASK 1

static inline MemBlock* NextBlock(MemBlock* block)
{
	return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
}

static uint32 GetSpriteCacheUsage(void)
{
	size_t tot_size = 0;
	MemBlock* s;

	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
		if (!(s->size & S_FREE_MASK)) tot_size += s->size;

	return tot_size;
}


void IncreaseSpriteLRU(void)
{
	int i;

	// Increase all LRU values
#if defined(WANT_NEW_LRU)
	if (_sprite_lru_counter > 16384) {
		DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());

		for (i = 0; i != NUM_SPRITES; i++)
			if (_sprite_ptr[i] != NULL) {
				if (_sprite_lru_new[i] >= 0) {
					_sprite_lru_new[i] = -1;
				} else if (_sprite_lru_new[i] != -32768) {
					_sprite_lru_new[i]--;
				}
			}
		_sprite_lru_counter = 0;
	}
#else
	for (i = 0; i != NUM_SPRITES; i++)
		if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
			_sprite_lru[i]++;
	// Reset the lru counter.
	_sprite_lru_counter = 0;
#endif

	// Compact sprite cache every now and then.
	if (++_compact_cache_counter >= 740) {
		CompactSpriteCache();
		_compact_cache_counter = 0;
	}
}

// Called when holes in the sprite cache should be removed.
// That is accomplished by moving the cached data.
static void CompactSpriteCache(void)
{
	MemBlock *s;

	DEBUG(spritecache, 2) (
		"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
	);

	for (s = _spritecache_ptr; s->size != 0;) {
		if (s->size & S_FREE_MASK) {
			MemBlock* next = NextBlock(s);
			MemBlock temp;
			byte** i;

			// Since free blocks are automatically coalesced, this should hold true.
			assert(!(next->size & S_FREE_MASK));

			// If the next block is the sentinel block, we can safely return
			if (next->size == 0)
				break;

			// Locate the sprite belonging to the next pointer.
			for (i = _sprite_ptr; *i != next->data; ++i) {
				assert(i != endof(_sprite_ptr));
			}

			#ifdef WANT_LOCKED
			if (_sprite_locked[i]) {
				s = next;
				continue;
			}
			#endif

			*i = s->data; // Adjust sprite array entry
			// Swap this and the next block
			temp = *s;
			memmove(s, next, next->size);
			s = NextBlock(s);
			*s = temp;

			// Coalesce free blocks
			while (NextBlock(s)->size & S_FREE_MASK) {
				s->size += NextBlock(s)->size & ~S_FREE_MASK;
			}
		} else {
			s = NextBlock(s);
		}
	}
}

static void DeleteEntryFromSpriteCache(void)
{
	int i;
	int best = -1;
	MemBlock* s;
	int cur_lru;

	DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());

#if defined(WANT_NEW_LRU)
	cur_lru = 0xffff;
	for (i = 0; i != NUM_SPRITES; i++) {
		if (_sprite_ptr[i] != 0 &&
				_sprite_lru_new[i] < cur_lru
#if defined(WANT_LOCKED)
				 && !_sprite_locked[i]
#endif
				) {
			cur_lru = _sprite_lru_new[i];
			best = i;
		}
	}
#else
	{
	uint16 cur_lru = 0, cur_lru_cur = 0xffff;
	for (i = 0; i != NUM_SPRITES; i++) {
		if (_sprite_ptr[i] == 0 ||
#if defined(WANT_LOCKED)
				_sprite_locked[i] ||
#endif
				_sprite_lru[i] < cur_lru)
					continue;

		// Found a sprite with a higher LRU value, then remember it.
		if (_sprite_lru[i] != cur_lru) {
			cur_lru = _sprite_lru[i];
			best = i;

		// Else if both sprites were very recently referenced, compare by the cur value instead.
		} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
			cur_lru_cur = _sprite_lru_cur[i];
			cur_lru = _sprite_lru[i];
			best = i;
		}
	}
	}
#endif

	// Display an error message and die, in case we found no sprite at all.
	// This shouldn't really happen, unless all sprites are locked.
	if (best == -1)
		error("Out of sprite memory");

	// Mark the block as free (the block must be in use)
	s = (MemBlock*)_sprite_ptr[best] - 1;
	assert(!(s->size & S_FREE_MASK));
	s->size |= S_FREE_MASK;
	_sprite_ptr[best] = NULL;

	// And coalesce adjacent free blocks
	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
		if (s->size & S_FREE_MASK) {
			while (NextBlock(s)->size & S_FREE_MASK) {
				s->size += NextBlock(s)->size & ~S_FREE_MASK;
			}
		}
	}
}

static byte *LoadSpriteToMem(SpriteID sprite)
{
	size_t mem_req;

	DEBUG(spritecache, 9) ("load sprite %d", sprite);

	// Number of needed bytes
	mem_req = sizeof(MemBlock) + _sprite_size[sprite];

	/* Align this to an uint32 boundary. This also makes sure that the 2 least
	 * bits are not used, so we could use those for other things. */
	mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);

	for (;;) {
		MemBlock* s;

		for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
			if (s->size & S_FREE_MASK) {
				size_t cur_size = s->size & ~S_FREE_MASK;

				/* Is the block exactly the size we need or
				 * big enough for an additional free block? */
				if (cur_size == mem_req ||
						cur_size >= mem_req + sizeof(MemBlock)) {
					// Set size and in use
					s->size = mem_req;

					// Do we need to inject a free block too?
					if (cur_size != mem_req) {
						NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
					}

					_sprite_ptr[sprite] = s->data;

					ReadSprite(sprite, s->data);

					// Return sprite ptr
					return s->data;
				}
			}
		}

		// Reached sentinel, but no block found yet. Delete some old entry.
		DeleteEntryFromSpriteCache();
	}
}

#if defined(NEW_ROTATION)
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }


static uint RotateSprite(uint s)
{
	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
	static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};

	if (0);
	X19(752)
	X15(990-1)
	X19(3924)
	X19(3943)
	X19(3962)
	X19(3981)
	X19(4000)
	X19(4023)
	X19(4042)
	MAP(4061,4069,_coast_map)
	X19(4126)
	X19(4145)
	X19(4164)
	X19(4183)
	X19(4202)
	X19(4221)
	X19(4240)
	X19(4259)
	X19(4259)
	X19(4278)
	MAP(4090, 4095, _fence_map)
	MAP(4096, 4101, _fence_map)
	MAP(4102, 4107, _fence_map)
	MAP(4108, 4113, _fence_map)
	MAP(4114, 4119, _fence_map)
	MAP(4120, 4125, _fence_map)
	return s;
}
#endif

const void *GetRawSprite(SpriteID sprite)
{
	byte *p;

	assert(sprite < NUM_SPRITES);

#if defined(NEW_ROTATION)
	sprite = RotateSprite(sprite);
#endif

	// Update LRU
#if defined(WANT_NEW_LRU)
	_sprite_lru_new[sprite] = ++_sprite_lru_counter;
#else
	_sprite_lru_cur[sprite]	= ++_sprite_lru_counter;
	_sprite_lru[sprite] = 0;
#endif

	// Check if the sprite is loaded already?
	p = _sprite_ptr[sprite];
	if (p == NULL)
		p = LoadSpriteToMem(sprite);  // No, need to load it.
	return p;
}

byte _sprite_page_to_load = 0xFF;

static const char * const _cached_filenames[4] = {
	"cached_sprites.xxx",
	"cached_sprites.xx1",
	"cached_sprites.xx2",
	"cached_sprites.xx3",
};

#define OPENTTD_SPRITES_COUNT 98
static const uint16 _openttd_grf_indexes[] = {
	SPR_OPENTTD_BASE+0,	SPR_OPENTTD_BASE+7, // icons etc
	134, 134,  // euro symbol medium size
	582, 582,  // euro symbol large size
	358, 358,  // euro symbol tiny
	SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
	648, 648, // nordic char: æ
	616, 616, // nordic char: Æ
	666, 666, // nordic char: Ø
	634, 634, // nordic char: Ø
	SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
	0xffff,
};

/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */

/* Check that the supplied MD5 hash matches that stored for the supplied filename */
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
{
	int i, matching_bytes=0;

	/* Loop through each byte of the file MD5 and the stored MD5... */
	for (i = 0; i < 16; i++)
	{
		if (file.hash[i] == digest[i])
			matching_bytes++;
	};

		/* If all bytes of the MD5's match (i.e. the MD5's match)... */
	if (matching_bytes == 16) {
		return true;
	} else {
		if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
		return false;
	};
}

/* Calculate and check the MD5 hash of the supplied filename.
 * returns true if the checksum is correct */
static bool FileMD5(const MD5File file, bool warn)
{
	FILE *f;
	char buf[MAX_PATH];

	md5_state_t filemd5state;
	int len=0;
	md5_byte_t buffer[1024], digest[16];

	// open file
	sprintf(buf, "%s%s", _path.data_dir, file.filename);
	f = fopen(buf, "rb");

#if !defined(WIN32)
	if (f == NULL) {
		char *s;
	// make lower case and check again
		for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
			*s = tolower(*s);
		f = fopen(buf, "rb");
	}
#endif

	if (f != NULL) {
		md5_init(&filemd5state);
		while ((len = fread(buffer, 1, 1024, f)) != 0)
			md5_append(&filemd5state, buffer, len);

		if (ferror(f))
			if (warn) printf("Error Reading from %s \n", buf);
		fclose(f);

		md5_finish(&filemd5state, digest);
	  return CheckMD5Digest(file, digest, warn);
	} else { // file not found
		return false;
	}
}

/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
 * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
 * If neither are found, Windows palette is assumed.
 *
 * (Note: Also checks sample.cat for corruption) */
void CheckExternalFiles(void)
{
	uint i;
	// count of files from this version
	uint dos = 0;
	uint win = 0;

	for (i = 0; i < 2; i++)
	  if (FileMD5(files_dos.basic[i], true))
			dos++;
	for (i = 0; i < 3; i++)
	  if (FileMD5(files_dos.landscape[i], true))
			dos++;

	for (i = 0; i < 2; i++)
	  if (FileMD5(files_win.basic[i], true))
			win++;
	for (i = 0; i < 3; i++)
	  if (FileMD5(files_win.landscape[i], true))
			win++;

	if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
		printf("Your sample.cat file is corrupted or missing!");

	/*
	 * forced DOS palette via command line -> leave it that way
	 * all Windows files present -> Windows palette
	 * all DOS files present -> DOS palette
	 * no Windows files present and any DOS file present -> DOS palette
	 * otherwise -> Windows palette
	 */
	if (_use_dos_palette) {
		return;
	} else if (win == 5) {
		_use_dos_palette = false;
	} else if (dos == 5 || (win == 0 && dos > 0)) {
		_use_dos_palette = true;
	} else {
		_use_dos_palette = false;
	}
}

static void LoadSpriteTables(void)
{
	uint i;
	uint j;
	const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files

	_loading_stage = 1;

	/*
	 * Note for developers:
	 *   Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
	 *   that you should also add the corresponding FioOpenFile to the 'else'-section
	 *   below.
	 *
	 * TODO:
	 *   I think we can live entirely without Indexed GRFs, but I have to
	 *   invest that further. --octo
	 */

	files = _use_dos_palette? &files_dos : &files_win;

	// Try to load the sprites from cache
	if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
		// We do not have the sprites in cache yet, or cache is disabled
		// So just load all files from disk..

		int load_index = 0;

		for (i = 0; files->basic[i].filename != NULL; i++) {
			load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i);
		}

		LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);

		if (_sprite_page_to_load != 0)
			LoadGrfIndexed(
				files->landscape[_sprite_page_to_load - 1].filename,
				_landscape_spriteindexes[_sprite_page_to_load - 1],
				i++
			);

		LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);

		load_index = SPR_AUTORAIL_BASE;
		load_index += LoadGrfFile("autorail.grf", load_index, i++);

		load_index = SPR_CANALS_BASE;
		load_index += LoadGrfFile("canalsw.grf", load_index, i++);

		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;


		/* Load newgrf sprites
		 * in each loading stage, (try to) open each file specified in the config
		 * and load information from it. */
		_custom_sprites_base = load_index;
		for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
			load_index = _custom_sprites_base;
			for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
				if (!FiosCheckFileExists(_newgrf_files[j]))
					// TODO: usrerror()
					error("NewGRF file missing: %s", _newgrf_files[j]);
				if (_loading_stage == 0)
					InitNewGRFFile(_newgrf_files[j], load_index);
				load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
			}
		}

		// If needed, save the cache to file
		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
	} else {
		// We have sprites cached. We just loaded the cached files
		//  now we only have to open a file-pointer to all the original grf-files
		// This is very important. Not all sprites are in the cache. So sometimes
		//  the game needs to load the sprite from disk. When the file is not
		//  open it can not read. So all files that are in the 'if'-section
		//  above should also be in this 'else'-section.
		//
		// NOTE: the order of the files must be identical as in the section above!!

		for (i = 0; files->basic[i].filename != NULL; i++)
			FioOpenFile(i,files->basic[i].filename);

		FioOpenFile(i++, "openttd.grf");

		if (_sprite_page_to_load != 0)
			FioOpenFile(i++, files->landscape[_sprite_page_to_load - 1].filename);

		FioOpenFile(i++, "trkfoundw.grf");
		FioOpenFile(i++, "canalsw.grf");

		// FIXME: if a user changes his newgrf's, the cached-sprites gets
		//  invalid. We should have some kind of check for this.
		// The best solution for this is to delete the cached-sprites.. but how
		//  do we detect it?
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j] != NULL; j++)
			FioOpenFile(i++, _newgrf_files[j]);
	}

	_compact_cache_counter = 0;
}

static void GfxInitSpriteMem(void *ptr, uint32 size)
{
	// initialize sprite cache heap
	_spritecache_ptr = ptr;
	_spritecache_size = size;

	// A big free block
	_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
	// Sentinel block (identified by size == 0)
	NextBlock(_spritecache_ptr)->size = 0;

	memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
}


void GfxLoadSprites(void)
{
	static byte *_sprite_mem;

	// Need to reload the sprites only if the landscape changed
	if (_sprite_page_to_load != _opt.landscape) {
		_sprite_page_to_load = _opt.landscape;

		// Sprite cache
		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);

		// Reuse existing memory?
		if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
		GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
		LoadSpriteTables();
		GfxInitPalettes();
	}
}


const SpriteDimension *GetSpriteDimension(SpriteID sprite)
{
	static SpriteDimension sd_static;
	SpriteDimension *sd = &sd_static;

#ifdef WANT_SPRITESIZES
	sd->xoffs = _sprite_xoffs[sprite];
	sd->yoffs = _sprite_yoffs[sprite];
	sd->xsize = _sprite_xsize[sprite];
	sd->ysize = _sprite_ysize[sprite];
#else
	const Sprite* p = GetSprite(sprite);

	/* decode sprite header */
	sd->xoffs = p->x_offs;
	sd->yoffs = p->y_offs;
	sd->xsize = p->width;
	sd->ysize = p->height;
#endif

	return sd;
}