Files @ r15321:b66ded98380f
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Location: cpp/openttd-patchpack/source/src/saveload/cheat_sl.cpp

frosch
(svn r19972) -Change: Use the md5sum from the previous save of the game for BaNaNaS instead of the initial (when the grf was added) md5sum from the gamelog. Neither method is 'better', but this way it is independent from the gamelog.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat_sl.cpp Code handling saving and loading of cheats */

#include "../stdafx.h"
#include "../cheat_type.h"

#include "saveload.h"

static void Save_CHTS()
{
	/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
	byte count = sizeof(_cheats) / sizeof(Cheat);
	Cheat *cht = (Cheat*) &_cheats;
	Cheat *cht_last = &cht[count];

	SlSetLength(count * 2);
	for (; cht != cht_last; cht++) {
		SlWriteByte(cht->been_used);
		SlWriteByte(cht->value);
	}
}

static void Load_CHTS()
{
	Cheat *cht = (Cheat*)&_cheats;
	size_t count = SlGetFieldLength() / 2;

	for (uint i = 0; i < count; i++) {
		cht[i].been_used = (SlReadByte() != 0);
		cht[i].value     = (SlReadByte() != 0);
	}
}

extern const ChunkHandler _cheat_chunk_handlers[] = {
	{ 'CHTS', Save_CHTS, Load_CHTS, NULL, CH_RIFF | CH_LAST},
};