Files @ r15321:b66ded98380f
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Location: cpp/openttd-patchpack/source/src/saveload/signs_sl.cpp

frosch
(svn r19972) -Change: Use the md5sum from the previous save of the game for BaNaNaS instead of the initial (when the grf was added) md5sum from the gamelog. Neither method is 'better', but this way it is independent from the gamelog.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file signs_sl.cpp Code handling saving and loading of economy data */

#include "../stdafx.h"
#include "../signs_base.h"

#include "saveload.h"

static const SaveLoad _sign_desc[] = {
  SLE_CONDVAR(Sign, name,  SLE_NAME,                   0, 83),
  SLE_CONDSTR(Sign, name,  SLE_STR, 0,                84, SL_MAX_VERSION),
  SLE_CONDVAR(Sign, x,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
  SLE_CONDVAR(Sign, y,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
  SLE_CONDVAR(Sign, x,     SLE_INT32,                  5, SL_MAX_VERSION),
  SLE_CONDVAR(Sign, y,     SLE_INT32,                  5, SL_MAX_VERSION),
  SLE_CONDVAR(Sign, owner, SLE_UINT8,                  6, SL_MAX_VERSION),
      SLE_VAR(Sign, z,     SLE_UINT8),
	SLE_END()
};

/** Save all signs */
static void Save_SIGN()
{
	Sign *si;

	FOR_ALL_SIGNS(si) {
		SlSetArrayIndex(si->index);
		SlObject(si, _sign_desc);
	}
}

/** Load all signs */
static void Load_SIGN()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		Sign *si = new (index) Sign();
		SlObject(si, _sign_desc);
		/* Before version 6.1, signs didn't have owner.
		 * Before version 83, invalid signs were determined by si->str == 0.
		 * Before version 103, owner could be a bankrupted company.
		 *  - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
		 * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
		 *  - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
		if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
			si->owner = OWNER_NONE;
		}
	}
}

extern const ChunkHandler _sign_chunk_handlers[] = {
	{ 'SIGN', Save_SIGN, Load_SIGN, NULL, CH_ARRAY | CH_LAST},
};