Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.cpp

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file articulated_vehicles.cpp Implementation of articulated vehicles. */

#include "stdafx.h"
#include "openttd.h"
#include "articulated_vehicles.h"
#include "train.h"
#include "roadveh.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "vehicle_func.h"

uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
{
	if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;

	Vehicle *v = NULL;;
	if (!purchase_window) {
		v = new InvalidVehicle();
		v->engine_type = engine_type;
	}

	uint i;
	for (i = 1; i < MAX_UVALUE(EngineID); i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, v);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;
	}

	delete v;

	return i - 1;
}


uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type)
{
	static uint16 capacity[NUM_CARGO];
	memset(capacity, 0, sizeof(capacity));

	if (type == VEH_TRAIN) {
		const RailVehicleInfo *rvi = RailVehInfo(engine);
		capacity[rvi->cargo_type] = GetEngineProperty(engine, 0x14, rvi->capacity);
		if (rvi->railveh_type == RAILVEH_MULTIHEAD) capacity[rvi->cargo_type] += rvi->capacity;
	} else if (type == VEH_ROAD) {
		const RoadVehicleInfo *rvi = RoadVehInfo(engine);
		capacity[rvi->cargo_type] = GetEngineProperty(engine, 0x0F, rvi->capacity);
	}

	if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;

	for (uint i = 1; i < MAX_UVALUE(EngineID); i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;

		EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7));

		if (type == VEH_TRAIN) {
			const RailVehicleInfo *rvi = RailVehInfo(artic_engine);
			capacity[rvi->cargo_type] += GetEngineProperty(artic_engine, 0x14, rvi->capacity);
		} else if (type == VEH_ROAD) {
			const RoadVehicleInfo *rvi = RoadVehInfo(artic_engine);
			capacity[rvi->cargo_type] += GetEngineProperty(artic_engine, 0x0F, rvi->capacity);
		}
	}

	return capacity;
}


void AddArticulatedParts(Vehicle **vl, VehicleType type)
{
	const Vehicle *v = vl[0];
	Vehicle *u = vl[0];

	if (!HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	for (uint i = 1; i < MAX_UVALUE(EngineID); i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) return;

		/* Attempt to use pre-allocated vehicles until they run out. This can happen
		 * if the callback returns different values depending on the cargo type. */
		u->SetNext(vl[i]);
		if (u->Next() == NULL) return;

		Vehicle *previous = u;
		u = u->Next();

		EngineID engine_type = GetNewEngineID(GetEngineGRF(v->engine_type), type, GB(callback, 0, 7));
		bool flip_image = HasBit(callback, 7);

		/* get common values from first engine */
		u->direction = v->direction;
		u->owner = v->owner;
		u->tile = v->tile;
		u->x_pos = v->x_pos;
		u->y_pos = v->y_pos;
		u->z_pos = v->z_pos;
		u->build_year = v->build_year;
		u->vehstatus = v->vehstatus & ~VS_STOPPED;

		u->cargo_subtype = 0;
		u->max_speed = 0;
		u->max_age = 0;
		u->engine_type = engine_type;
		u->value = 0;
		u->subtype = 0;
		u->cur_image = 0xAC2;
		u->random_bits = VehicleRandomBits();

		switch (type) {
			default: NOT_REACHED();

			case VEH_TRAIN: {
				const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);

				u = new (u) Train();
				previous->SetNext(u);
				u->u.rail.track = v->u.rail.track;
				u->u.rail.railtype = v->u.rail.railtype;
				u->u.rail.first_engine = v->engine_type;

				u->spritenum = rvi_artic->image_index;
				u->cargo_type = rvi_artic->cargo_type;
				u->cargo_cap = rvi_artic->capacity;

				SetArticulatedPart(u);
			} break;

			case VEH_ROAD: {
				const RoadVehicleInfo *rvi_artic = RoadVehInfo(engine_type);

				u = new (u) RoadVehicle();
				previous->SetNext(u);
				u->u.road.first_engine = v->engine_type;
				u->u.road.cached_veh_length = GetRoadVehLength(u);
				u->u.road.state = RVSB_IN_DEPOT;

				u->u.road.roadtype = v->u.road.roadtype;
				u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes;

				u->spritenum = rvi_artic->image_index;
				u->cargo_type = rvi_artic->cargo_type;
				u->cargo_cap = rvi_artic->capacity;

				SetRoadVehArticPart(u);
			} break;
		}

		if (flip_image) u->spritenum++;

		VehiclePositionChanged(u);
	}
}