Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/bridge_gui.cpp

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file bridge_gui.cpp Graphical user interface for bridge construction */

#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "command_func.h"
#include "economy_func.h"
#include "variables.h"
#include "bridge.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "map_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "tunnelbridge.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"

#include "table/strings.h"

/**
 * Carriage for the data we need if we want to build a bridge
 */
struct BuildBridgeData {
	BridgeType index;
	const BridgeSpec *spec;
	Money cost;
};

typedef GUIList<BuildBridgeData> GUIBridgeList;

/**
 * Callback executed after a build Bridge CMD has been called
 *
 * @param scucess True if the build succeded
 * @param tile The tile where the command has been executed
 * @param p1 not used
 * @param p2 not used
 */
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}

/* Names of the build bridge selection window */
enum BuildBridgeSelectionWidgets {
	BBSW_CLOSEBOX = 0,
	BBSW_CAPTION,
	BBSW_DROPDOWN_ORDER,
	BBSW_DROPDOWN_CRITERIA,
	BBSW_BRIDGE_LIST,
	BBSW_SCROLLBAR,
	BBSW_RESIZEBOX
};

class BuildBridgeWindow : public Window {
private:
	/* Runtime saved values */
	static uint16 last_size;
	static Listing last_sorting;

	/* Constants for sorting the bridges */
	static const StringID sorter_names[];
	static GUIBridgeList::SortFunction *const sorter_funcs[];

	/* Internal variables */
	TileIndex start_tile;
	TileIndex end_tile;
	uint32 type;
	GUIBridgeList *bridges;

	/** Sort the bridges by their index */
	static int CDECL BridgeIndexSorter(const BuildBridgeData *a, const BuildBridgeData *b)
	{
		return a->index - b->index;
	}

	/** Sort the bridges by their price */
	static int CDECL BridgePriceSorter(const BuildBridgeData *a, const BuildBridgeData *b)
	{
		return a->cost - b->cost;
	}

	/** Sort the bridges by their maximum speed */
	static int CDECL BridgeSpeedSorter(const BuildBridgeData *a, const BuildBridgeData *b)
	{
		return a->spec->speed - b->spec->speed;
	}

	void BuildBridge(uint8 i)
	{
		DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
				CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
	}

	/** Sort the builable bridges */
	void SortBridgeList()
	{
		this->bridges->Sort();

		/* Display the current sort variant */
		this->widget[BBSW_DROPDOWN_CRITERIA].data = this->sorter_names[this->bridges->SortType()];

		/* Set the modified widgets dirty */
		this->InvalidateWidget(BBSW_DROPDOWN_CRITERIA);
		this->InvalidateWidget(BBSW_BRIDGE_LIST);
	}

public:
	BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(desc),
		start_tile(start),
		end_tile(end),
		type(br_type),
		bridges(bl)
	{
		this->bridges->SetListing(this->last_sorting);
		this->bridges->SetSortFuncs(this->sorter_funcs);
		this->bridges->NeedResort();
		this->SortBridgeList();

		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
		this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;

		this->resize.step_height = 22;
		this->vscroll.count = bl->Length();

		if (this->last_size <= 4) {
			this->vscroll.cap = 4;
		} else {
			/* Resize the bridge selection window if we used a bigger one the last time */
			this->vscroll.cap = min(this->last_size, this->vscroll.count);
			ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
		}

		this->FindWindowPlacementAndResize(desc);
	}

	~BuildBridgeWindow()
	{
		this->last_sorting = this->bridges->GetListing();

		delete bridges;
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();

		this->DrawSortButtonState(BBSW_DROPDOWN_ORDER, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);

		uint y = this->widget[BBSW_BRIDGE_LIST].top + 2;

		for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < (int)this->bridges->Length()); i++) {
			const BridgeSpec *b = this->bridges->Get(i)->spec;

			SetDParam(2, this->bridges->Get(i)->cost);
			SetDParam(1, b->speed * 10 / 16);
			SetDParam(0, b->material);

			DrawSprite(b->sprite, b->pal, 3, y);
			DrawString(44, y, STR_500D, TC_FROMSTRING);
			y += this->resize.step_height;

		}
	}

	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
	{
		const uint8 i = keycode - '1';
		if (i < 9 && i < this->bridges->Length()) {
			/* Build the requested bridge */
			this->BuildBridge(i);
			delete this;
			return ES_HANDLED;
		}
		return ES_NOT_HANDLED;
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			default: break;
			case BBSW_BRIDGE_LIST: {
				uint i = ((int)pt.y - this->widget[BBSW_BRIDGE_LIST].top) / this->resize.step_height;
				if (i < this->vscroll.cap) {
					i += this->vscroll.pos;
					if (i < this->bridges->Length()) {
						this->BuildBridge(i);
						delete this;
					}
				}
			} break;

			case BBSW_DROPDOWN_ORDER:
				this->bridges->ToggleSortOrder();
				this->SetDirty();
				break;

			case BBSW_DROPDOWN_CRITERIA:
				ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), BBSW_DROPDOWN_CRITERIA, 0, 0);
				break;
		}
	}

	virtual void OnDropdownSelect(int widget, int index)
	{
		if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
			this->bridges->SetSortType(index);

			this->SortBridgeList();
		}
	}

	virtual void OnResize(Point new_size, Point delta)
	{
		this->vscroll.cap += delta.y / (int)this->resize.step_height;
		this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
		SetVScrollCount(this, this->bridges->Length());

		this->last_size = max(this->vscroll.cap, this->last_size);
	}
};

/* Set the default size of the Build Bridge Window */
uint16 BuildBridgeWindow::last_size = 4;
/* Set the default sorting for the bridges */
Listing BuildBridgeWindow::last_sorting = {false, 0};

/* Availible bridge sorting functions */
GUIBridgeList::SortFunction* const BuildBridgeWindow::sorter_funcs[] = {
	&BridgeIndexSorter,
	&BridgePriceSorter,
	&BridgeSpeedSorter
};

/* Names of the sorting functions */
const StringID BuildBridgeWindow::sorter_names[] = {
	STR_SORT_BY_NUMBER,
	STR_ENGINE_SORT_COST,
	STR_SORT_BY_MAX_SPEED,
	INVALID_STRING_ID
};

/* Widget definition for the rail bridge selection window */
static const Widget _build_bridge_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                    STR_018B_CLOSE_WINDOW},            // BBSW_CLOSEBOX
{    WWT_CAPTION,   RESIZE_NONE,  7,  11, 199,   0,  13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},  // BBSW_CAPTION

{    WWT_TEXTBTN,   RESIZE_NONE,  7,   0,  80,  14,  25, STR_SORT_BY,                 STR_SORT_ORDER_TIP},               // BBSW_DROPDOWN_ORDER
{   WWT_DROPDOWN,   RESIZE_NONE,  7,  81, 199,  14,  25, 0x0,                         STR_SORT_CRITERIA_TIP},            // BBSW_DROPDOWN_CRITERIA

{     WWT_MATRIX, RESIZE_BOTTOM,  7,   0, 187,  26, 113, 0x401,                       STR_101F_BRIDGE_SELECTION_CLICK},  // BBSW_BRIDGE_LIST
{  WWT_SCROLLBAR, RESIZE_BOTTOM,  7, 188, 199,  26, 101, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST}, // BBSW_SCROLLBAR
{  WWT_RESIZEBOX,     RESIZE_TB,  7, 188, 199, 102, 113, 0x0,                         STR_RESIZE_BUTTON},                // BBSW_RESIZEBOX
{   WIDGETS_END},
};

/* Window definition for the rail bridge selection window */
static const WindowDesc _build_bridge_desc = {
	WDP_AUTO, WDP_AUTO, 200, 114, 200, 114,
	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
	_build_bridge_widgets,
};

/**
 * Prepare the data for the build a bridge window.
 *  If we can't build a bridge under the given conditions
 *  show an error message.
 *
 * @parma start The start tile of the bridge
 * @param end The end tile of the bridge
 * @param transport_type The transport type
 * @param bridge_type The bridge type
 */
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
{
	DeleteWindowById(WC_BUILD_BRIDGE, 0);

	/* Data type for the bridge.
	 * Bit 16,15 = transport type,
	 *     14..8 = road/rail pieces,
	 *      7..0 = type of bridge */
	uint32 type = (transport_type << 15) | (bridge_type << 8);

	/* only query bridge building possibility once, result is the same for all bridges!
	 * returns CMD_ERROR on failure, and price on success */
	StringID errmsg = INVALID_STRING_ID;
	CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);

	GUIBridgeList *bl = NULL;
	if (CmdFailed(ret)) {
		errmsg = _error_message;
	} else {
		/* check which bridges can be built
		 * get absolute bridge length
		 * length of the middle parts of the bridge */
		const uint bridge_len = GetTunnelBridgeLength(start, end);
		/* total length of bridge */
		const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);

		bl = new GUIBridgeList();

		/* loop for all bridgetypes */
		for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
			if (CheckBridge_Stuff(brd_type, bridge_len)) {
				/* bridge is accepted, add to list */
				BuildBridgeData *item = bl->Append();
				item->index = brd_type;
				item->spec = GetBridgeSpec(brd_type);
				/* Add to terraforming & bulldozing costs the cost of the
				 * bridge itself (not computed with DC_QUERY_COST) */
				item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item->spec->price) >> 8);
			}
		}
	}

	if (bl != NULL && bl->Length() != 0) {
		new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
	} else {
		if (bl != NULL) delete bl;
		ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
	}
}