Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/core/bitmath_func.cpp

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file bitmath_func.cpp Functions related to bit mathematics. */

#include "../stdafx.h"
#include "bitmath_func.hpp"

const uint8 _ffb_64[64] = {
 0,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
 4,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
 5,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
 4,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
};

/**
 * Search the first set bit in a 32 bit variable.
 *
 * This algorithm is a static implementation of a log
 * conguence search algorithm. It checks the first half
 * if there is a bit set search there further. And this
 * way further. If no bit is set return 0.
 *
 * @param x The value to search
 * @return The position of the first bit set
 */
uint8 FindFirstBit(uint32 x)
{
	if (x == 0) return 0;
	/* The macro FIND_FIRST_BIT is better to use when your x is
	  not more than 128. */

	uint8 pos = 0;

	if ((x & 0x0000ffff) == 0) { x >>= 16; pos += 16; }
	if ((x & 0x000000ff) == 0) { x >>= 8;  pos += 8;  }
	if ((x & 0x0000000f) == 0) { x >>= 4;  pos += 4;  }
	if ((x & 0x00000003) == 0) { x >>= 2;  pos += 2;  }
	if ((x & 0x00000001) == 0) { pos += 1; }

	return pos;
}

/**
 * Search the last set bit in a 64 bit variable.
 *
 * This algorithm is a static implementation of a log
 * conguence search algorithm. It checks the second half
 * if there is a bit set search there further. And this
 * way further. If no bit is set return 0.
 *
 * @param x The value to search
 * @return The position of the last bit set
 */
uint8 FindLastBit(uint64 x)
{
	if (x == 0) return 0;

	uint8 pos = 0;

	if ((x & 0xffffffff00000000ULL) != 0) { x >>= 32; pos += 32; }
	if ((x & 0x00000000ffff0000ULL) != 0) { x >>= 16; pos += 16; }
	if ((x & 0x000000000000ff00ULL) != 0) { x >>= 8;  pos += 8;  }
	if ((x & 0x00000000000000f0ULL) != 0) { x >>= 4;  pos += 4;  }
	if ((x & 0x000000000000000cULL) != 0) { x >>= 2;  pos += 2;  }
	if ((x & 0x0000000000000002ULL) != 0) { pos += 1; }

	return pos;
}