Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/group.h

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file group.h Base class from groups. */

#ifndef GROUP_H
#define GROUP_H

#include "group_type.h"
#include "oldpool.h"
#include "player_type.h"
#include "vehicle_type.h"
#include "engine_type.h"

DECLARE_OLD_POOL(Group, Group, 5, 2047)

struct Group : PoolItem<Group, GroupID, &_Group_pool> {
	char *name;                             ///< Group Name

	uint16 num_vehicle;                     ///< Number of vehicles wich belong to the group
	PlayerByte owner;                       ///< Group Owner
	VehicleTypeByte vehicle_type;           ///< Vehicle type of the group

	bool replace_protection;                ///< If set to true, the global autoreplace have no effect on the group
	uint16 *num_engines;                    ///< Caches the number of engines of each type the player owns (no need to save this)

	Group(PlayerID owner = INVALID_PLAYER);
	virtual ~Group();

	bool IsValid() const;
};


static inline bool IsValidGroupID(GroupID index)
{
	return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
}

static inline bool IsDefaultGroupID(GroupID index)
{
	return index == DEFAULT_GROUP;
}

/**
 * Checks if a GroupID stands for all vehicles of a player
 * @param id_g The GroupID to check
 * @return true is id_g is identical to ALL_GROUP
 */
static inline bool IsAllGroupID(GroupID id_g)
{
	return id_g == ALL_GROUP;
}

#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)

/**
 * Get the current size of the GroupPool
 */
static inline uint GetGroupArraySize(void)
{
	const Group *g;
	uint num = 0;

	FOR_ALL_GROUPS(g) num++;

	return num;
}

/**
 * Get the number of engines with EngineID id_e in the group with GroupID
 * id_g
 * @param id_g The GroupID of the group used
 * @param id_e The EngineID of the engine to count
 * @return The number of engines with EngineID id_e in the group
 */
uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e);

static inline void IncreaseGroupNumVehicle(GroupID id_g)
{
	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
}

static inline void DecreaseGroupNumVehicle(GroupID id_g)
{
	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
}


void InitializeGroup();
void SetTrainGroupID(Vehicle *v, GroupID grp);
void UpdateTrainGroupID(Vehicle *v);
void RemoveVehicleFromGroup(const Vehicle *v);
void RemoveAllGroupsForPlayer(const PlayerID p);

#endif /* GROUP_H */