Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/intro_gui.cpp

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file intro_gui.cpp The main menu GUI. */

#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "variables.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"
#include "strings_func.h"
#include "window_func.h"
#include "fios.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "functions.h"

#include "table/strings.h"
#include "table/sprites.h"

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 335,  14, 194, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_SCENARIO_EDITOR,      STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  77, 131, SPR_SELECT_SUB_ARCTIC,    STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  77, 131, SPR_SELECT_SUB_TROPICAL,  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  77, 131, SPR_SELECT_TOYLAND,       STR_0311_SELECT_TOYLAND_LANDSCAPE},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
{   WIDGETS_END},
};

static inline void SetNewLandscapeType(byte landscape)
{
	_settings_newgame.game_creation.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

struct SelectGameWindow : public Window {
private:
	enum SelectGameIntroWidgets {
		SGI_GENERATE_GAME = 2,
		SGI_LOAD_GAME,
		SGI_PLAY_SCENARIO,
		SGI_PLAY_HEIGHTMAP,
		SGI_EDIT_SCENARIO,
		SGI_PLAY_NETWORK,
		SGI_TEMPERATE_LANDSCAPE,
		SGI_ARCTIC_LANDSCAPE,
		SGI_TROPIC_LANDSCAPE,
		SGI_TOYLAND_LANDSCAPE,
		SGI_OPTIONS,
		SGI_DIFFICULTIES,
		SGI_PATCHES_OPTIONS,
		SGI_GRF_SETTINGS,
		SGI_EXIT,
	};

public:
	SelectGameWindow(const WindowDesc *desc) : Window(desc)
	{
		this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
		this->FindWindowPlacementAndResize(desc);
	}

	virtual void OnPaint()
	{
		this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
		this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
		this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
		this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
		SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level);
		this->DrawWidgets();
	}

	virtual void OnClick(Point pt, int widget)
	{
#ifdef ENABLE_NETWORK
		/* Do not create a network server when you (just) have closed one of the game
		 * creation/load windows for the network server. */
		if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
#endif /* ENABLE_NETWORK */

		switch (widget) {
			case SGI_GENERATE_GAME:  ShowGenerateLandscape(); break;
			case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
			case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
			case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
			case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;

			case SGI_PLAY_NETWORK:
				if (!_network_available) {
					ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
				} else {
					ShowNetworkGameWindow();
				}
				break;

			case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
			case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
				this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
				SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
				break;

			case SGI_OPTIONS:         ShowGameOptions(); break;
			case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
			case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break;
			case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
			case SGI_EXIT:            HandleExitGameRequest(); break;
		}
	}
};

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
	WC_SELECT_GAME, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
};

void ShowSelectGameWindow()
{
	new SelectGameWindow(&_select_game_desc);
}

static void AskExitGameCallback(Window *w, bool confirmed)
{
	if (confirmed) _exit_game = true;
}

void AskExitGame()
{
#if defined(_WIN32)
		SetDParam(0, STR_OSNAME_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_OSNAME_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
		SetDParam(0, STR_OSNAME_SUNOS);
#else
		SetDParam(0, STR_OSNAME_UNIX);
#endif
	ShowQuery(
		STR_00C7_QUIT,
		STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
		NULL,
		AskExitGameCallback
	);
}


static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
	if (confirmed) _switch_mode = SM_MENU;
}

void AskExitToGameMenu()
{
	ShowQuery(
		STR_0161_QUIT_GAME,
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
		NULL,
		AskExitToGameMenuCallback
	);
}