Files @ r9583:b6e25a00b908
Branch filter:

Location: cpp/openttd-patchpack/source/src/table/train_cmd.h

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file train_cmd.h Sprites to use for trains. */

static const SpriteID _engine_sprite_base[] = {
0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
0x0B31, 0x0B35,
};

/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
 * directions are symmetric. */
static const byte _engine_sprite_and[] = {
7, 7, 7, 7, 3, 3, 7, 7,
7, 7, 7, 7, 7, 7, 7, 3,
7, 7, 3, 7, 3, 7, 7, 7,
7, 3, 7, 7, 3, 3, 7, 7,
7, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3,
};

/* Non-zero for multihead trains. */
static const byte _engine_sprite_add[] = {
0, 0, 0, 0, 0, 0, 0, 4,
0, 4, 0, 4, 0, 0, 0, 0,
0, 4, 0, 0, 0, 0, 4, 0,
4, 0, 0, 4, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
};


static const byte _wagon_full_adder[] = {
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0, 44,  0,  0,  0,  0, 24,
	24, 24, 24,  0,  0, 32, 32,  0,
	 4,  4,  4,  4,  4,  4,  4,  0,
	 0,  4,  4,  4,  0, 44,  0,  0,
	 0,  0, 24, 24, 24, 24,  0,  0,
	32, 32
};