Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/vehicle_func.h

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file vehicle_func.h Functions related to vehicles. */

#ifndef VEHICLE_FUNC_H
#define VEHICLE_FUNC_H

#include "tile_type.h"
#include "strings_type.h"
#include "gfx_type.h"
#include "direction_type.h"
#include "cargo_type.h"
#include "command_type.h"
#include "vehicle_type.h"
#include "engine_type.h"
#include "transport_type.h"

#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)

typedef void *VehicleFromPosProc(Vehicle *v, void *data);

void VehicleServiceInDepot(Vehicle *v);
void VehiclePositionChanged(Vehicle *v);
Vehicle *GetLastVehicleInChain(Vehicle *v);
const Vehicle *GetLastVehicleInChain(const Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
bool IsEngineCountable(const Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks();
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *color);

void InitializeTrains();
byte VehicleRandomBits();
void ResetVehiclePosHash();
void ResetVehicleColorMap();

bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);
CommandCost GetRefitCost(EngineID engine_type);

void ViewportAddVehicles(DrawPixelInfo *dpi);

SpriteID GetRotorImage(const Vehicle *v);

uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);

StringID VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);

void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
void VehicleEnteredDepotThisTick(Vehicle *v);

void BeginVehicleMove(const Vehicle *v);
void EndVehicleMove(const Vehicle *v);
void MarkSingleVehicleDirty(const Vehicle *v);

UnitID GetFreeUnitNumber(VehicleType type);

void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);
Money GetTrainRunningCost(const Vehicle *v);

CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
void VehicleEnterDepot(Vehicle *v);

CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs);
bool CanBuildVehicleInfrastructure(VehicleType type);

void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);


struct GetNewVehiclePosResult {
	int x, y;
	TileIndex old_tile;
	TileIndex new_tile;
};

/* returns true if staying in the same tile */
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
Direction GetDirectionTowards(const Vehicle *v, int x, int y);

static inline bool IsPlayerBuildableVehicleType(VehicleType type)
{
	switch (type) {
		case VEH_TRAIN:
		case VEH_ROAD:
		case VEH_SHIP:
		case VEH_AIRCRAFT:
			return true;

		default: return false;
	}
}

static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v)
{
	return IsPlayerBuildableVehicleType(v->type);
}

const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);

/**
 * Get the colour map for an engine. This used for unbuilt engines in the user interface.
 * @param engine_type ID of engine
 * @param player ID of player
 * @return A ready-to-use palette modifier
 */
SpriteID GetEnginePalette(EngineID engine_type, PlayerID player);

/**
 * Get the colour map for a vehicle.
 * @param v Vehicle to get colour map for
 * @return A ready-to-use palette modifier
 */
SpriteID GetVehiclePalette(const Vehicle *v);

extern const uint32 _veh_build_proc_table[];
extern const uint32 _veh_sell_proc_table[];
extern const uint32 _veh_refit_proc_table[];
extern const uint32 _send_to_depot_proc_table[];

/* Functions to find the right command for certain vehicle type */
static inline uint32 GetCmdBuildVeh(VehicleType type)
{
	return _veh_build_proc_table[type];
}

static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
{
	return GetCmdBuildVeh(v->type);
}

static inline uint32 GetCmdSellVeh(VehicleType type)
{
	return _veh_sell_proc_table[type];
}

static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
{
	return GetCmdSellVeh(v->type);
}

static inline uint32 GetCmdRefitVeh(VehicleType type)
{
	return _veh_refit_proc_table[type];
}

static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
{
	return GetCmdRefitVeh(v->type);
}

static inline uint32 GetCmdSendToDepot(VehicleType type)
{
	return _send_to_depot_proc_table[type];
}

static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
{
	return GetCmdSendToDepot(v->type);
}

bool EnsureNoVehicleOnGround(TileIndex tile);
void StopAllVehicles();

extern VehicleID _vehicle_id_ctr_day;
extern const Vehicle *_place_clicked_vehicle;
extern VehicleID _new_vehicle_id;
extern uint16 _returned_refit_capacity;

#endif /* VEHICLE_FUNC_H */