Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/viewport_func.h

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file viewport_func.h Functions related to (drawing on) viewports. */

#ifndef VIEWPORT_FUNC_H
#define VIEWPORT_FUNC_H

#include "gfx_type.h"
#include "viewport_type.h"
#include "vehicle_type.h"
#include "strings_type.h"
#include "window_type.h"
#include "tile_type.h"

void SetSelectionRed(bool);

void DeleteWindowViewport(Window *w);
void InitializeWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom);
ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
Point GetTileBelowCursor();
void UpdateViewportPosition(Window *w);
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);

bool DoZoomInOutWindow(int how, Window *w);
void ZoomInOrOutToCursorWindow(bool in, Window * w);
Point GetTileZoomCenterWindow(bool in, Window * w);
void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out);

static inline void MaxZoomInOut(int how, Window *w)
{
	while (DoZoomInOutWindow(how, w)) {};
}

void OffsetGroundSprite(int x, int y);

void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL);
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL);
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color = 0, uint16 width = 0);
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);


void StartSpriteCombine();
void EndSpriteCombine();

void HandleViewportClicked(const ViewPort *vp, int x, int y);
void PlaceObject();
void SetRedErrorSquare(TileIndex tile);
void SetTileSelectSize(int w, int h);
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);

Vehicle *CheckMouseOverVehicle();

void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);

bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);

bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
bool ScrollMainWindowTo(int x, int y, bool instant = false);

extern Point _tile_fract_coords;

#endif /* VIEWPORT_FUNC_H */