Files @ r9583:b6e25a00b908
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Location: cpp/openttd-patchpack/source/src/yapf/yapf_rail.cpp

rubidium
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
/* $Id$ */

/** @file yapf_rail.cpp The rail pathfinding. */

#include "../stdafx.h"

#include "yapf.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"
#include "../vehicle_func.h"

#define DEBUG_YAPF_CACHE 0

int _total_pf_time_us = 0;





template <class Types>
class CYapfFollowAnyDepotRailT
{
public:
	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
	typedef typename Types::TrackFollower TrackFollower;
	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
	typedef typename Node::Key Key;                      ///< key to hash tables

protected:
	/// to access inherited path finder
	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}

public:
	/** Called by YAPF to move from the given node to the next tile. For each
	 *  reachable trackdir on the new tile creates new node, initializes it
	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
	inline void PfFollowNode(Node& old_node)
	{
		TrackFollower F(Yapf().GetVehicle());
		if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
			Yapf().AddMultipleNodes(&old_node, F);
	}

	/// return debug report character to identify the transportation type
	FORCEINLINE char TransportTypeChar() const {return 't';}

	static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
	{
		Tpf pf1;
		bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);

#if DEBUG_YAPF_CACHE
		Tpf pf2;
		TileIndex depot_tile2 = INVALID_TILE;
		bool reversed2 = false;
		pf2.DisableCache(true);
		bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2);
		if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
			DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
		}
#endif

		return result1;
	}

	FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
	{
		// set origin and destination nodes
		Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
		Yapf().SetDestination(v);
		Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);

		// find the best path
		bool bFound = Yapf().FindPath(v);
		if (!bFound) return false;

		// some path found
		// get found depot tile
		Node *n = Yapf().GetBestNode();
		*depot_tile = n->GetLastTile();

		// walk through the path back to the origin
		Node *pNode = n;
		while (pNode->m_parent != NULL) {
			pNode = pNode->m_parent;
		}

		// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
		// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
		*reversed = (pNode->m_cost != 0);

		return true;
	}
};

template <class Types>
class CYapfFollowRailT
{
public:
	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
	typedef typename Types::TrackFollower TrackFollower;
	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
	typedef typename Node::Key Key;                      ///< key to hash tables

protected:
	/// to access inherited path finder
	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}

public:
	/** Called by YAPF to move from the given node to the next tile. For each
	 *  reachable trackdir on the new tile creates new node, initializes it
	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
	inline void PfFollowNode(Node& old_node)
	{
		TrackFollower F(Yapf().GetVehicle());
		if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
			Yapf().AddMultipleNodes(&old_node, F);
	}

	/// return debug report character to identify the transportation type
	FORCEINLINE char TransportTypeChar() const {return 't';}

	static Trackdir stChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
	{
		// create pathfinder instance
		Tpf pf1;
		Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);

#if DEBUG_YAPF_CACHE
		Tpf pf2;
		pf2.DisableCache(true);
		Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
		if (result1 != result2) {
			DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2);
			DumpTarget dmp1, dmp2;
			pf1.DumpBase(dmp1);
			pf2.DumpBase(dmp2);
			FILE *f1 = fopen("C:\\yapf1.txt", "wt");
			FILE *f2 = fopen("C:\\yapf2.txt", "wt");
			fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1);
			fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2);
			fclose(f1);
			fclose(f2);
		}
#endif

		return result1;
	}

	FORCEINLINE Trackdir ChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
	{
		// set origin and destination nodes
		Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
		Yapf().SetDestination(v);

		// find the best path
		bool path_found = Yapf().FindPath(v);
		if (path_not_found != NULL) {
			// tell controller that the path was only 'guessed'
			// treat the path as found if stopped on the first two way signal(s)
			*path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal);
		}

		// if path not found - return INVALID_TRACKDIR
		Trackdir next_trackdir = INVALID_TRACKDIR;
		Node *pNode = Yapf().GetBestNode();
		if (pNode != NULL) {
			// path was found or at least suggested
			// walk through the path back to the origin
			Node* pPrev = NULL;
			while (pNode->m_parent != NULL) {
				pPrev = pNode;
				pNode = pNode->m_parent;
			}
			// return trackdir from the best origin node (one of start nodes)
			Node& best_next_node = *pPrev;
			assert(best_next_node.GetTile() == tile);
			next_trackdir = best_next_node.GetTrackdir();
		}
		return next_trackdir;
	}

	static bool stCheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
	{
		Tpf pf1;
		bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);

#if DEBUG_YAPF_CACHE
		Tpf pf2;
		pf2.DisableCache(true);
		bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);
		if (result1 != result2) {
			DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
		}
#endif

		return result1;
	}

	FORCEINLINE bool CheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
	{
		// create pathfinder instance
		// set origin and destination nodes
		Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, false);
		Yapf().SetDestination(v);

		// find the best path
		bool bFound = Yapf().FindPath(v);

		if (!bFound) return false;

		// path was found
		// walk through the path back to the origin
		Node *pNode = Yapf().GetBestNode();
		while (pNode->m_parent != NULL) {
			pNode = pNode->m_parent;
		}

		// check if it was reversed origin
		Node& best_org_node = *pNode;
		bool reversed = (best_org_node.m_cost != 0);
		return reversed;
	}
};

template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
struct CYapfRail_TypesT
{
	typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT>  Types;

	typedef Tpf_                                Tpf;
	typedef Ttrack_follower                     TrackFollower;
	typedef Tnode_list                          NodeList;
	typedef CYapfBaseT<Types>                   PfBase;
	typedef TfollowT<Types>                     PfFollow;
	typedef CYapfOriginTileTwoWayT<Types>       PfOrigin;
	typedef TdestinationT<Types>                PfDestination;
	typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
	typedef CYapfCostRailT<Types>               PfCost;
};

struct CYapfRail1         : CYapfT<CYapfRail_TypesT<CYapfRail1        , CFollowTrackRail    , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail2         : CYapfT<CYapfRail_TypesT<CYapfRail2        , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};

struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail    , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT     , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT     , CYapfFollowAnyDepotRailT> > {};


Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
	// default is YAPF type 2
	typedef Trackdir (*PfnChooseRailTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits, bool*);
	PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack;

	// check if non-default YAPF type needed
	if (_settings_game.pf.forbid_90_deg) {
		pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg
	}

	Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found);

	return td_ret;
}

bool YapfCheckReverseTrain(const Vehicle* v)
{
	/* last wagon */
	const Vehicle *last_veh = GetLastVehicleInChain(v);

	// get trackdirs of both ends
	Trackdir td = GetVehicleTrackdir(v);
	Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));

	/* tiles where front and back are */
	TileIndex tile = v->tile;
	TileIndex tile_rev = last_veh->tile;

	int reverse_penalty = 0;

	if (v->u.rail.track == TRACK_BIT_WORMHOLE) {
		/* front in tunnel / on bridge */
		DiagDirection dir_into_wormhole = GetTunnelBridgeDirection(tile);

		if (TrackdirToExitdir(td) == dir_into_wormhole) tile = GetOtherTunnelBridgeEnd(tile);
		/* Now 'tile' is the tunnel entry/bridge ramp the train will reach when driving forward */

		/* Current position of the train in the wormhole */
		TileIndex cur_tile = TileVirtXY(v->x_pos, v->y_pos);

		/* Add distance to drive in the wormhole as penalty for the forward path, i.e. bonus for the reverse path
		 * Note: Negative penalties are ok for the start tile. */
		reverse_penalty -= DistanceManhattan(cur_tile, tile) * YAPF_TILE_LENGTH;
	}

	if (last_veh->u.rail.track == TRACK_BIT_WORMHOLE) {
		/* back in tunnel / on bridge */
		DiagDirection dir_into_wormhole = GetTunnelBridgeDirection(tile_rev);

		if (TrackdirToExitdir(td_rev) == dir_into_wormhole) tile_rev = GetOtherTunnelBridgeEnd(tile_rev);
		/* Now 'tile_rev' is the tunnel entry/bridge ramp the train will reach when reversing */

		/* Current position of the last wagon in the wormhole */
		TileIndex cur_tile = TileVirtXY(last_veh->x_pos, last_veh->y_pos);

		/* Add distance to drive in the wormhole as penalty for the revere path. */
		reverse_penalty += DistanceManhattan(cur_tile, tile_rev) * YAPF_TILE_LENGTH;
	}

	typedef bool (*PfnCheckReverseTrain)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int);
	PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain;

	// check if non-default YAPF type needed
	if (_settings_game.pf.forbid_90_deg) {
		pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg
	}

	/* slightly hackish: If the pathfinders finds a path, the cost of the first node is tested to distinguish between forward- and reverse-path. */
	if (reverse_penalty == 0) reverse_penalty = 1;

	bool reverse = pfnCheckReverseTrain(v, tile, td, tile_rev, td_rev, reverse_penalty);

	return reverse;
}

bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
	*depot_tile = INVALID_TILE;
	*reversed = false;

	const Vehicle *last_veh = GetLastVehicleInChain(v);

	TileIndex tile = v->tile;
	TileIndex last_tile = last_veh->tile;

	// their trackdirs
	Trackdir td = GetVehicleTrackdir(v);
	Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));

	typedef bool (*PfnFindNearestDepotTwoWay)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
	PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;

	// check if non-default YAPF type needed
	if (_settings_game.pf.forbid_90_deg) {
		pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
	}

	bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
	return ret;
}

/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;

void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}