Files @ r3080:b7535a3e8c6b
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Location: cpp/openttd-patchpack/source/network_gamelist.h

tron
(svn r3669) Really wipe all data when making a void tile

Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */