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Location: cpp/openttd-patchpack/source/src/command_func.h
r24171:b76f3d07eedd
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Codechange: Use a dynamic copyright year
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file command_func.h Functions related to commands. */
#ifndef COMMAND_FUNC_H
#define COMMAND_FUNC_H
#include "command_type.h"
#include "company_type.h"
/**
* Define a default return value for a failed command.
*
* This variable contains a CommandCost object with is declared as "failed".
* Other functions just need to return this error if there is an error,
* which doesn't need to specific by a StringID.
*/
static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
/**
* Returns from a function with a specific StringID as error.
*
* This macro is used to return from a function. The parameter contains the
* StringID which will be returned.
*
* @param errcode The StringID to return
*/
#define return_cmd_error(errcode) return CommandCost(errcode);
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text = nullptr);
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = nullptr, const char *text = nullptr, bool my_cmd = true);
bool DoCommandP(const CommandContainer *container, bool my_cmd = true);
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only);
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company);
extern Money _additional_cash_required;
bool IsValidCommand(uint32 cmd);
CommandFlags GetCommandFlags(uint32 cmd);
const char *GetCommandName(uint32 cmd);
Money GetAvailableMoneyForCommand();
bool IsCommandAllowedWhilePaused(uint32 cmd);
/**
* Extracts the DC flags needed for DoCommand from the flags returned by GetCommandFlags
* @param cmd_flags Flags from GetCommandFlags
* @return flags for DoCommand
*/
static inline DoCommandFlag CommandFlagsToDCFlags(CommandFlags cmd_flags)
{
DoCommandFlag flags = DC_NONE;
if (cmd_flags & CMD_NO_WATER) flags |= DC_NO_WATER;
if (cmd_flags & CMD_AUTO) flags |= DC_AUTO;
if (cmd_flags & CMD_ALL_TILES) flags |= DC_ALL_TILES;
return flags;
}
/*** All command callbacks that exist ***/
/* ai/ai_instance.cpp */
CommandCallback CcAI;
/* airport_gui.cpp */
CommandCallback CcBuildAirport;
/* bridge_gui.cpp */
CommandCallback CcBuildBridge;
/* dock_gui.cpp */
CommandCallback CcBuildDocks;
CommandCallback CcPlaySound_SPLAT_WATER;
/* depot_gui.cpp */
CommandCallback CcCloneVehicle;
/* game/game_instance.cpp */
CommandCallback CcGame;
/* group_gui.cpp */
CommandCallback CcCreateGroup;
CommandCallback CcAddVehicleNewGroup;
/* industry_gui.cpp */
CommandCallback CcBuildIndustry;
/* main_gui.cpp */
CommandCallback CcPlaySound_EXPLOSION;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcGiveMoney;
/* rail_gui.cpp */
CommandCallback CcPlaySound_SPLAT_RAIL;
CommandCallback CcRailDepot;
CommandCallback CcStation;
CommandCallback CcBuildRailTunnel;
/* road_gui.cpp */
CommandCallback CcPlaySound_SPLAT_OTHER;
CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot;
CommandCallback CcRoadStop;
/* train_gui.cpp */
CommandCallback CcBuildWagon;
/* town_gui.cpp */
CommandCallback CcFoundTown;
CommandCallback CcFoundRandomTown;
/* vehicle_gui.cpp */
CommandCallback CcBuildPrimaryVehicle;
CommandCallback CcStartStopVehicle;
#endif /* COMMAND_FUNC_H */
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