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Location: cpp/openttd-patchpack/source/src/widgets/network_widget.h
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Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_widget.h Types related to the network widgets. */
#ifndef WIDGETS_NETWORK_WIDGET_H
#define WIDGETS_NETWORK_WIDGET_H
/** Widgets of the #NetworkGameWindow class. */
enum NetworkGameWidgets {
WID_NG_MAIN, ///< Main panel.
WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
WID_NG_CLIENT, ///< Panel with editbox to set client name.
WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
WID_NG_FILTER, ///< Panel with the edit box to enter the search text.
WID_NG_HEADER, ///< Header container of the matrix.
WID_NG_NAME, ///< 'Name' button.
WID_NG_CLIENTS, ///< 'Clients' button.
WID_NG_MAPSIZE, ///< 'Map size' button.
WID_NG_DATE, ///< 'Date' button.
WID_NG_YEARS, ///< 'Years' button.
WID_NG_INFO, ///< Third button in the game list panel.
WID_NG_MATRIX, ///< Panel with list of games.
WID_NG_SCROLLBAR, ///< Scrollbar of matrix.
WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:".
WID_NG_LASTJOINED, ///< Info about the last joined server.
WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel.
WID_NG_DETAILS, ///< Panel with game details.
WID_NG_DETAILS_SPACER, ///< Spacer for game actual details.
WID_NG_JOIN, ///< 'Join game' button.
WID_NG_REFRESH, ///< 'Refresh server' button.
WID_NG_NEWGRF, ///< 'NewGRF Settings' button.
WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings.
WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
WID_NG_SEARCH_INTERNET, ///< 'Search internet server' button.
WID_NG_SEARCH_LAN, ///< 'Search LAN server' button.
WID_NG_ADD, ///< 'Add server' button.
WID_NG_START, ///< 'Start server' button.
WID_NG_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkStartServerWindow class. */
enum NetworkStartServerWidgets {
WID_NSS_BACKGROUND, ///< Background of the window.
WID_NSS_GAMENAME_LABEL, ///< Label for the game name.
WID_NSS_GAMENAME, ///< Background for editbox to set game name.
WID_NSS_SETPWD, ///< 'Set password' button.
WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'.
WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button.
WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'.
WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow.
WID_NSS_CLIENTS_TXT, ///< 'Max clients' text.
WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow.
WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'.
WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow.
WID_NSS_COMPANIES_TXT, ///< 'Max companies' text.
WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow.
WID_NSS_GENERATE_GAME, ///< New game button.
WID_NSS_LOAD_GAME, ///< Load game button.
WID_NSS_PLAY_SCENARIO, ///< Play scenario button.
WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button.
WID_NSS_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkClientListWindow class. */
enum ClientListWidgets {
WID_CL_PANEL, ///< Panel of the window.
WID_CL_SERVER_SELECTOR, ///< Selector to hide the server frame.
WID_CL_SERVER_NAME, ///< Server name.
WID_CL_SERVER_NAME_EDIT, ///< Edit button for server name.
WID_CL_SERVER_VISIBILITY, ///< Server visibility.
WID_CL_SERVER_INVITE_CODE, ///< Invite code for this server.
WID_CL_SERVER_CONNECTION_TYPE, ///< The type of connection the Game Coordinator detected for this server.
WID_CL_CLIENT_NAME, ///< Client name.
WID_CL_CLIENT_NAME_EDIT, ///< Edit button for client name.
WID_CL_MATRIX, ///< Company/client list.
WID_CL_SCROLLBAR, ///< Scrollbar for company/client list.
WID_CL_COMPANY_JOIN, ///< Used for QueryWindow when a company has a password.
WID_CL_CLIENT_COMPANY_COUNT, ///< Count of clients and companies.
};
/** Widgets of the #NetworkJoinStatusWindow class. */
enum NetworkJoinStatusWidgets {
WID_NJS_PROGRESS_BAR, ///< Simple progress bar.
WID_NJS_PROGRESS_TEXT, ///< Text explaining what is happening.
WID_NJS_CANCELOK, ///< Cancel / OK button.
};
/** Widgets of the #NetworkCompanyPasswordWindow class. */
enum NetworkCompanyPasswordWidgets {
WID_NCP_BACKGROUND, ///< Background of the window.
WID_NCP_LABEL, ///< Label in front of the password field.
WID_NCP_PASSWORD, ///< Input field for the password.
WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password.
WID_NCP_WARNING, ///< Warning text about password security
WID_NCP_CANCEL, ///< Close the window without changing anything.
WID_NCP_OK, ///< Safe the password etc.
};
/** Widgets of the #NetworkAskRelayWindow class. */
enum NetworkAskRelayWidgets {
WID_NAR_CAPTION, ///< Caption of the window.
WID_NAR_TEXT, ///< Text in the window.
WID_NAR_NO, ///< "No" button.
WID_NAR_YES_ONCE, ///< "Yes, once" button.
WID_NAR_YES_ALWAYS, ///< "Yes, always" button.
};
/** Widgets of the #NetworkAskSurveyWindow class. */
enum NetworkAskSurveyWidgets {
WID_NAS_CAPTION, ///< Caption of the window.
WID_NAS_TEXT, ///< Text in the window.
WID_NAS_PREVIEW, ///< "Preview" button.
WID_NAS_LINK, ///< "Details & Privacy" button.
WID_NAS_NO, ///< "No" button.
WID_NAS_YES, ///< "Yes" button.
};
#endif /* WIDGETS_NETWORK_WIDGET_H */
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