Files @ r24874:b9bdc5d49a71
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Location: cpp/openttd-patchpack/source/src/textfile_gui.h

Patric Stout
Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)

When we clip the region that is only been redrawn, something
weird happens on Windows. When pushing 60 frames per second on a
60Hz monitor, it appears that the clipped region is often shown
of another frame, instead of the current.

Examples of this are:
- pause the game, move your mouse to the left, and at the right
speed it totally disappears.
- fast aircrafts seem to be in several places at once, weirdly
lagging behind.
- in title screen, moving your mouse gives you the idea it is
jumping places, instead of smooth movements.

In the end, if you do nothing, everything is correct, so it is
eventually consistent. Just when we are firing many BitBlt in
a clipped region, the in-between is not.

What goes wrong exactly, I honestly do not know. On every frame
that we push to the DC is a mouse painted, but visually it
sometimes appears like it is not. Recording with external software
shows it really is there.
It is also not our eyes playing tricks on us, as the first example
makes it really clear the mouse pointer really is not painted.

And to be clear, with the mouse this is easiest reproduceable,
as high-speed objects are influences by this most. But this happens
for all movement that redraws small regions.

Either way, not using clipped regions resolves the issue completely,
and there appears to be little to no penalty (I failed to measure
any impact of drawing the full screen). So better have a good game
than fast code, I guess?
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file textfile_gui.h GUI functions related to textfiles. */

#ifndef TEXTFILE_GUI_H
#define TEXTFILE_GUI_H

#include "fileio_type.h"
#include "strings_func.h"
#include "textfile_type.h"
#include "window_gui.h"

const char *GetTextfile(TextfileType type, Subdirectory dir, const char *filename);

/** Window for displaying a textfile */
struct TextfileWindow : public Window, MissingGlyphSearcher {
	TextfileType file_type;          ///< Type of textfile to view.
	Scrollbar *vscroll;              ///< Vertical scrollbar.
	Scrollbar *hscroll;              ///< Horizontal scrollbar.
	char *text;                      ///< Lines of text from the NewGRF's textfile.
	std::vector<const char *> lines; ///< #text, split into lines in a table with lines.
	uint search_iterator;            ///< Iterator for the font check search.

	static const int TOP_SPACING    = WD_FRAMETEXT_TOP;    ///< Additional spacing at the top of the #WID_TF_BACKGROUND widget.
	static const int BOTTOM_SPACING = WD_FRAMETEXT_BOTTOM; ///< Additional spacing at the bottom of the #WID_TF_BACKGROUND widget.

	TextfileWindow(TextfileType file_type);
	~TextfileWindow();

	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override;
	void OnClick(Point pt, int widget, int click_count) override;
	void DrawWidget(const Rect &r, int widget) const override;
	void OnResize() override;

	void Reset() override;
	FontSize DefaultSize() override;
	const char *NextString() override;
	bool Monospace() override;
	void SetFontNames(FreeTypeSettings *settings, const char *font_name, const void *os_data) override;

	virtual void LoadTextfile(const char *textfile, Subdirectory dir);

private:
	uint GetContentHeight();
	void SetupScrollbars();
};

#endif /* TEXTFILE_GUI_H */