Files @ r25987:b9d33db7c49f
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Location: cpp/openttd-patchpack/source/src/script/api/script_objecttypelist.cpp

dP
Add: allow gamescripts to build neutral objects (#9568)
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_objecttypelist.cpp Implementation of ScriptObjectTypeList. */

#include "../../stdafx.h"
#include "script_objecttypelist.hpp"
#include "../../newgrf_object.h"

#include "../../safeguards.h"

ScriptObjectTypeList::ScriptObjectTypeList()
{
	for (int i = 0; i < NUM_OBJECTS; i++) {
		const ObjectSpec *spec = ObjectSpec::Get(i);
		if (!spec->IsEverAvailable()) continue;
		this->AddItem(i);
	}
}