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@ r1915:b9ffbc83ebd4
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Location: cpp/openttd-patchpack/source/texteff.c
r1915:b9ffbc83ebd4
10.0 KiB
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(svn r2421) - how come you didn't get committed you evil file? Be gone!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 | #include "stdafx.h"
#include "openttd.h"
#include "strings.h"
#include "gfx.h"
#include "viewport.h"
#include "saveload.h"
#include "hal.h"
#include "console.h"
#include "string.h"
#include <stdarg.h> /* va_list */
typedef struct TextEffect {
StringID string_id;
int32 x;
int32 y;
int32 right;
int32 bottom;
uint16 duration;
uint32 params_1;
uint32 params_2;
} TextEffect;
#define MAX_TEXTMESSAGE_LENGTH 250
typedef struct TextMessage {
char message[MAX_TEXTMESSAGE_LENGTH];
uint16 color;
uint16 end_date;
} TextMessage;
#define MAX_CHAT_MESSAGES 10
static TextEffect _text_effect_list[30];
static TextMessage _text_message_list[MAX_CHAT_MESSAGES];
TileIndex _animated_tile_list[256];
int _textmessage_width = 0;
bool _textmessage_dirty = true;
bool _textmessage_visible = false;
const int _textmessage_box_left = 10; // Pixels from left
const int _textmessage_box_y = 150; // Height of box
const int _textmessage_box_bottom = 30; // Pixels from bottom
const int _textmessage_box_max_width = 400; // Max width of box
static byte _textmessage_backup[150*400]; // (y * max_width)
extern void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch);
// Duration is in game-days
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
{
int i;
char buf[1024];
char buf2[MAX_TEXTMESSAGE_LENGTH];
va_list va;
int length;
va_start(va, message);
vsprintf(buf, message, va);
va_end(va);
/* Special color magic */
if ((color & 0xFF) == 0xC9)
color = 0x1CA;
/* Cut the message till it fits inside the chatbox */
length = strlen(buf) + 1;
snprintf(buf2, length, "%s", buf);
while (GetStringWidth(buf2) > _textmessage_width - 9)
snprintf(buf2, --length, "%s", buf);
/* Find an empty spot and put the message there */
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0') {
// Empty spot
ttd_strlcpy(_text_message_list[i].message, buf2, sizeof(_text_message_list[i].message));
_text_message_list[i].color = color;
_text_message_list[i].end_date = _date + duration;
_textmessage_dirty = true;
return;
}
}
// We did not found a free spot, trash the first one, and add to the end
memmove(&_text_message_list[0], &_text_message_list[1], sizeof(_text_message_list[0]) * (MAX_CHAT_MESSAGES - 1));
ttd_strlcpy(_text_message_list[MAX_CHAT_MESSAGES - 1].message, buf2, sizeof(_text_message_list[MAX_CHAT_MESSAGES - 1].message));
_text_message_list[MAX_CHAT_MESSAGES - 1].color = color;
_text_message_list[MAX_CHAT_MESSAGES - 1].end_date = _date + duration;
_textmessage_dirty = true;
}
void InitTextMessage(void)
{
int i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++)
_text_message_list[i].message[0] = '\0';
_textmessage_width = _textmessage_box_max_width;
}
// Hide the textbox
void UndrawTextMessage(void)
{
if (_textmessage_visible) {
// Sometimes we also need to hide the cursor
// This is because both textmessage and the cursor take a shot of the
// screen before drawing.
// Now the textmessage takes his shot and paints his data before the cursor
// does, so in the shot of the cursor is the screen-data of the textmessage
// included when the cursor hangs somewhere over the textmessage. To
// avoid wrong repaints, we undraw the cursor in that case, and everything
// looks nicely ;)
// (and now hope this story above makes sense to you ;))
if (_cursor.visible) {
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmessage_box_left &&
_cursor.draw_pos.x <= _textmessage_box_left + _textmessage_width &&
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmessage_box_bottom - _textmessage_box_y &&
_cursor.draw_pos.y <= _screen.height - _textmessage_box_bottom) {
UndrawMouseCursor();
}
}
_textmessage_visible = false;
// Put our 'shot' back to the screen
memcpy_pitch(
_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
_textmessage_backup,
_textmessage_width, _textmessage_box_y, _textmessage_width, _screen.pitch);
// And make sure it is updated next time
_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);
_textmessage_dirty = true;
}
}
// Check if a message is expired every day
void TextMessageDailyLoop(void)
{
int i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0')
continue;
if (_date > _text_message_list[i].end_date) {
/* Move the remaining messages over the current message */
if (i != MAX_CHAT_MESSAGES - 1)
memmove(&_text_message_list[i], &_text_message_list[i + 1], sizeof(_text_message_list[i]) * (MAX_CHAT_MESSAGES - i - 1));
/* Mark the last item as empty */
_text_message_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
_textmessage_dirty = true;
/* Go one item back, because we moved the array 1 to the left */
i--;
}
}
}
// Draw the textmessage-box
void DrawTextMessage(void)
{
int i, j;
bool has_message;
if (!_textmessage_dirty)
return;
// First undraw if needed
UndrawTextMessage();
if (_iconsole_mode == ICONSOLE_FULL)
return;
/* Check if we have anything to draw at all */
has_message = false;
for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0')
break;
has_message = true;
}
if (!has_message)
return;
// Make a copy of the screen as it is before painting (for undraw)
memcpy_pitch(
_textmessage_backup,
_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
_textmessage_width, _textmessage_box_y, _screen.pitch, _textmessage_width);
// Switch to _screen painting
_cur_dpi = &_screen;
j = 0;
// Paint the messages
for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
if (_text_message_list[i].message[0] == '\0')
continue;
j++;
GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x4322);
DoDrawString(_text_message_list[i].message, _textmessage_box_left + 2, _screen.height - _textmessage_box_bottom - j * 13 - 1, 0x10);
DoDrawString(_text_message_list[i].message, _textmessage_box_left + 3, _screen.height - _textmessage_box_bottom - j * 13, _text_message_list[i].color);
}
// Make sure the data is updated next flush
_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);
_textmessage_visible = true;
_textmessage_dirty = false;
}
static void MarkTextEffectAreaDirty(TextEffect *te)
{
MarkAllViewportsDirty(
te->x,
te->y - 1,
(te->right - te->x)*2 + te->x + 1,
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
);
}
void AddTextEffect(StringID msg, int x, int y, uint16 duration)
{
TextEffect *te;
int w;
char buffer[100];
if (_game_mode == GM_MENU)
return;
for (te = _text_effect_list; te->string_id != 0xFFFF; ) {
if (++te == endof(_text_effect_list))
return;
}
te->string_id = msg;
te->duration = duration;
te->y = y - 5;
te->bottom = y + 5;
te->params_1 = GetDParam(0);
te->params_2 = GetDParam(4);
GetString(buffer, msg);
w = GetStringWidth(buffer);
te->x = x - (w >> 1);
te->right = x + (w >> 1) - 1;
MarkTextEffectAreaDirty(te);
}
static void MoveTextEffect(TextEffect *te)
{
if (te->duration < 8) {
te->string_id = 0xFFFF;
} else {
te->duration-=8;
te->y--;
te->bottom--;
}
MarkTextEffectAreaDirty(te);
}
void MoveAllTextEffects(void)
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id != 0xFFFF)
MoveTextEffect(te);
}
}
void InitTextEffects(void)
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
te->string_id = 0xFFFF;
}
}
void DrawTextEffects(DrawPixelInfo *dpi)
{
TextEffect *te;
if (dpi->zoom < 1) {
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id == 0xFFFF)
continue;
/* intersection? */
if (dpi->left > te->right ||
dpi->top > te->bottom ||
dpi->left + dpi->width <= te->x ||
dpi->top + dpi->height <= te->y)
continue;
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2, 0);
}
} else if (dpi->zoom == 1) {
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id == 0xFFFF)
continue;
/* intersection? */
if (dpi->left > te->right*2 - te->x ||
dpi->top > te->bottom*2 - te->y ||
(dpi->left + dpi->width) <= te->x ||
(dpi->top + dpi->height) <= te->y)
continue;
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2, 0);
}
}
}
void DeleteAnimatedTile(uint tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
if ( (TileIndex)tile == *ti) {
/* remove the hole */
memmove(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
/* and clear last item */
endof(_animated_tile_list)[-1] = 0;
MarkTileDirtyByTile(tile);
return;
}
}
}
bool AddAnimatedTile(uint tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
if ( (TileIndex)tile == *ti || *ti == 0) {
*ti = tile;
MarkTileDirtyByTile(tile);
return true;
}
}
return false;
}
void AnimateAnimatedTiles(void)
{
TileIndex *ti;
uint tile;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
AnimateTile(tile);
}
}
void InitializeAnimatedTiles(void)
{
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}
static void SaveLoad_ANIT(void)
{
if (_sl.version < 6) {
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
} else
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
}
const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};
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