Files @ r5595:baebc9e54b71
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Location: cpp/openttd-patchpack/source/src/newgrf_callbacks.h

Darkvater
(svn r8049) -Regression (r7369): Removing certain news windows could cause a crash due to only
one MoveToNextItem() in DeleteVehicleNews (added in r3757). To work correctly do not
reset _forced_news to INVALID_NEWS when a new item is added, but leave it.
-Codechange: ShowLastNewsMessage has been changed so that it actually works, wraps
around correctly (array as FIFO) and shows the previous news item if the current
news item is open (previously this was doubly shown).
/* $Id$ */

#ifndef NEWGRF_CALLBACKS_H
#define NEWGRF_CALLBACKS_H

/** @file newgrf_callbacks.h
 */

/**
 * List of implemented NewGRF callbacks.
 * Names are formatted as CBID_<CLASS>_<CALLBACK>
 */
enum CallbackID {
	// Powered wagons, if the result is lower as 0x40 then the wagon is powered
	// TODO: interpret the rest of the result, aka "visual effects"
	CBID_TRAIN_WAGON_POWER          = 0x10,

	// Vehicle length, returns the amount of 1/8's the vehicle is shorter
	// only for train vehicles
	CBID_TRAIN_VEHICLE_LENGTH       = 0x11,

	/* Called to determine the amount of cargo to load per unit of time when
	 * using gradual loading. */
	CBID_VEHICLE_LOAD_AMOUNT        = 0x12,

	/* Called (if appropriate bit in callback mask is set) to determine if a
	 * newstation should be made available to build */
	CBID_STATION_AVAILABILITY       = 0x13,

	/* Called (if appropriate bit in callback mask is set) when drawing a tile
	 * to choose a sprite layout to draw, instead of the standard 0-7 range */
	CBID_STATION_SPRITE_LAYOUT      = 0x14,

	// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
	// the cargo we are refitting to, returns the new cargo capacity
	CBID_VEHICLE_REFIT_CAPACITY     = 0x15,

	CBID_TRAIN_ARTIC_ENGINE         = 0x16,

	CBID_VEHICLE_CARGO_SUFFIX       = 0x19,

	CBID_TRAIN_ALLOW_WAGON_ATTACH   = 0x1D,

	/* This callback is called from vehicle purchase lists. It returns a value to be
	 * used as a custom string ID in the 0xD000 range. */
	CBID_VEHICLE_ADDITIONAL_TEXT    = 0x23,

	/* Called when building a station to customize the tile layout */
	CBID_STATION_TILE_LAYOUT        = 0x24,

	/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
	 * used for preventing a vehicle from leaving the depot. */
	CBID_VEHICLE_START_STOP_CHECK   = 0x31,

	/* Called to play a special sound effect */
	CBID_VEHICLE_SOUND_EFFECT       = 0x33,
};

/**
 * Callback masks for vehicles, indicates which callbacks are used by a vehicle.
 * Some callbacks are always used and don't have a mask.
 */
enum VehicleCallbackMask {
	CBM_WAGON_POWER    = 0, ///< Powered wagons (trains only)
	CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only)
	CBM_LOAD_AMOUNT    = 2, ///< Load amount
	CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
	CBM_ARTIC_ENGINE   = 4, ///< Add articulated engines (trains only)
	CBM_CARGO_SUFFIX   = 5, ///< Show suffix after cargo name
	CBM_COLOUR_REMAP   = 6, ///< Change colour mapping of vehicle
	CBM_SOUND_EFFECT   = 7, ///< Vehicle uses custom sound effects
};

/**
 * Callback masks for stations.
 */
enum StationCallbackMask {
	CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
	CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use
};

/**
 * Result of a failed callback.
 */
enum {
	CALLBACK_FAILED = 0xFFFF
};

#endif /* NEWGRF_CALLBACKS_H */