Files @ r7940:bb8a390f6b5f
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Location: cpp/openttd-patchpack/source/src/void_map.h

rubidium
(svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done.
/* $Id$ */

/** @file void_map.h */

#ifndef VOID_MAP_H
#define VOID_MAP_H

/**
 * Make a nice void tile ;)
 * @param t the tile to make void
 */
static inline void MakeVoid(TileIndex t)
{
	SetTileType(t, MP_VOID);
	SetTileHeight(t, 0);
	_m[t].m1 = 0;
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	_m[t].m6 = 0;
	_me[t].m7 = 0;
}

#endif /* VOID_MAP_H */