Files @ r24215:bbed7b4a4c4c
Branch filter:

Location: cpp/openttd-patchpack/source/src/terraform_cmd.cpp

Michael Lutz
Add: Optional implementation of std::optional for pre-C++17 compilers.

Sourced from https://github.com/akrzemi1/Optional, Boost Software License, Version 1.0.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file terraform_cmd.cpp Commands related to terraforming. */

#include "stdafx.h"
#include "command_func.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "viewport_func.h"
#include "genworld.h"
#include "object_base.h"
#include "company_base.h"
#include "company_func.h"

#include "table/strings.h"

#include <map>
#include <set>

#include "safeguards.h"

/** Set of tiles. */
typedef std::set<TileIndex> TileIndexSet;
/** Mapping of tiles to their height. */
typedef std::map<TileIndex, int> TileIndexToHeightMap;

/** State of the terraforming. */
struct TerraformerState {
	TileIndexSet dirty_tiles;                ///< The tiles that need to be redrawn.
	TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed.
};

TileIndex _terraform_err_tile; ///< first tile we couldn't terraform

/**
 * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
 *
 * @param ts TerraformerState.
 * @param tile Tile.
 * @return TileHeight.
 */
static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
{
	TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
	return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
}

/**
 * Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
 *
 * @param ts TerraformerState.
 * @param tile Tile.
 * @param height New TileHeight.
 */
static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
{
	ts->tile_to_new_height[tile] = height;
}

/**
 * Adds a tile to the "tile_table" in a TerraformerState.
 *
 * @param ts TerraformerState.
 * @param tile Tile.
 * @ingroup dirty
 */
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
	ts->dirty_tiles.insert(tile);
}

/**
 * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
 *
 * @param ts TerraformerState.
 * @param tile Tile.
 * @ingroup dirty
 */
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
	/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
	if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
	if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
	if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1,  0));
	TerraformAddDirtyTile(ts, tile);
}

/**
 * Terraform the north corner of a tile to a specific height.
 *
 * @param ts TerraformerState.
 * @param tile Tile.
 * @param height Aimed height.
 * @return Error code or cost.
 */
static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
	assert(tile < MapSize());

	/* Check range of destination height */
	if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
	if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);

	/*
	 * Check if the terraforming has any effect.
	 * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
	 * In this case the terraforming should fail. (Don't know why.)
	 */
	if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;

	/* Check "too close to edge of map". Only possible when freeform-edges is off. */
	uint x = TileX(tile);
	uint y = TileY(tile);
	if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
		/*
		 * Determine a sensible error tile
		 */
		if (x == 1) x = 0;
		if (y == 1) y = 0;
		_terraform_err_tile = TileXY(x, y);
		return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
	}

	/* Mark incident tiles that are involved in the terraforming. */
	TerraformAddDirtyTileAround(ts, tile);

	/* Store the height modification */
	TerraformSetHeightOfTile(ts, tile, height);

	CommandCost total_cost(EXPENSES_CONSTRUCTION);

	/* Increment cost */
	total_cost.AddCost(_price[PR_TERRAFORM]);

	/* Recurse to neighboured corners if height difference is larger than 1 */
	{
		const TileIndexDiffC *ttm;

		TileIndex orig_tile = tile;
		static const TileIndexDiffC _terraform_tilepos[] = {
			{ 1,  0}, // move to tile in SE
			{-2,  0}, // undo last move, and move to tile in NW
			{ 1,  1}, // undo last move, and move to tile in SW
			{ 0, -2}  // undo last move, and move to tile in NE
		};

		for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
			tile += ToTileIndexDiff(*ttm);

			if (tile >= MapSize()) continue;
			/* Make sure we don't wrap around the map */
			if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
			if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;

			/* Get TileHeight of neighboured tile as of current terraform progress */
			int r = TerraformGetHeightOfTile(ts, tile);
			int height_diff = height - r;

			/* Is the height difference to the neighboured corner greater than 1? */
			if (abs(height_diff) > 1) {
				/* Terraform the neighboured corner. The resulting height difference should be 1. */
				height_diff += (height_diff < 0 ? 1 : -1);
				CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
				if (cost.Failed()) return cost;
				total_cost.AddCost(cost);
			}
		}
	}

	return total_cost;
}

/**
 * Terraform land
 * @param tile tile to terraform
 * @param flags for this command type
 * @param p1 corners to terraform (SLOPE_xxx)
 * @param p2 direction; eg up (non-zero) or down (zero)
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	_terraform_err_tile = INVALID_TILE;

	CommandCost total_cost(EXPENSES_CONSTRUCTION);
	int direction = (p2 != 0 ? 1 : -1);
	TerraformerState ts;

	/* Compute the costs and the terraforming result in a model of the landscape */
	if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
		TileIndex t = tile + TileDiffXY(1, 0);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
		TileIndex t = tile + TileDiffXY(1, 1);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
		TileIndex t = tile + TileDiffXY(0, 1);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	if ((p1 & SLOPE_N) != 0) {
		TileIndex t = tile + TileDiffXY(0, 0);
		CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
		if (cost.Failed()) return cost;
		total_cost.AddCost(cost);
	}

	/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
	 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
	 * Pass == 1: Collect the actual cost. */
	for (int pass = 0; pass < 2; pass++) {
		for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
			TileIndex tile = *it;

			assert(tile < MapSize());
			/* MP_VOID tiles can be terraformed but as tunnels and bridges
			 * cannot go under / over these tiles they don't need checking. */
			if (IsTileType(tile, MP_VOID)) continue;

			/* Find new heights of tile corners */
			int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
			int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
			int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
			int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));

			/* Find min and max height of tile */
			int z_min = min(min(z_N, z_W), min(z_S, z_E));
			int z_max = max(max(z_N, z_W), max(z_S, z_E));

			/* Compute tile slope */
			Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
			if (z_W > z_min) tileh |= SLOPE_W;
			if (z_S > z_min) tileh |= SLOPE_S;
			if (z_E > z_min) tileh |= SLOPE_E;
			if (z_N > z_min) tileh |= SLOPE_N;

			if (pass == 0) {
				/* Check if bridge would take damage */
				if (IsBridgeAbove(tile)) {
					int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile));

					/* Check if bridge would take damage. */
					if (direction == 1 && bridge_height <= z_max) {
						_terraform_err_tile = tile; // highlight the tile under the bridge
						return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
					}

					/* Is the bridge above not too high afterwards? */
					if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) {
						_terraform_err_tile = tile;
						return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND);
					}
				}
				/* Check if tunnel would take damage */
				if (direction == -1 && IsTunnelInWay(tile, z_min)) {
					_terraform_err_tile = tile; // highlight the tile above the tunnel
					return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
				}
			}

			/* Is the tile already cleared? */
			const ClearedObjectArea *coa = FindClearedObject(tile);
			bool indirectly_cleared = coa != nullptr && coa->first_tile != tile;

			/* Check tiletype-specific things, and add extra-cost */
			const bool curr_gen = _generating_world;
			if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
			DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
			if (pass == 0) {
				tile_flags &= ~DC_EXEC;
				tile_flags |= DC_NO_MODIFY_TOWN_RATING;
			}
			CommandCost cost;
			if (indirectly_cleared) {
				cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
			} else {
				cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh);
			}
			_generating_world = curr_gen;
			if (cost.Failed()) {
				_terraform_err_tile = tile;
				return cost;
			}
			if (pass == 1) total_cost.AddCost(cost);
		}
	}

	Company *c = Company::GetIfValid(_current_company);
	if (c != nullptr && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
		return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
	}

	if (flags & DC_EXEC) {
		/* Mark affected areas dirty. */
		for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
			MarkTileDirtyByTile(*it);
			TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(tile);
			if (new_height == ts.tile_to_new_height.end()) continue;
			MarkTileDirtyByTile(*it, 0, new_height->second);
		}

		/* change the height */
		for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
				it != ts.tile_to_new_height.end(); it++) {
			TileIndex tile = it->first;
			int height = it->second;

			SetTileHeight(tile, (uint)height);
		}

		if (c != nullptr) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16;
	}
	return total_cost;
}


/**
 * Levels a selected (rectangle) area of land
 * @param tile end tile of area-drag
 * @param flags for this command type
 * @param p1 start tile of area drag
 * @param p2 various bitstuffed data.
 *  bit      0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
 *  bits 1 - 2: Mode of leveling \c LevelMode.
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (p1 >= MapSize()) return CMD_ERROR;

	_terraform_err_tile = INVALID_TILE;

	/* remember level height */
	uint oldh = TileHeight(p1);

	/* compute new height */
	uint h = oldh;
	LevelMode lm = (LevelMode)GB(p2, 1, 2);
	switch (lm) {
		case LM_LEVEL: break;
		case LM_RAISE: h++; break;
		case LM_LOWER: h--; break;
		default: return CMD_ERROR;
	}

	/* Check range of destination height */
	if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);

	Money money = GetAvailableMoneyForCommand();
	CommandCost cost(EXPENSES_CONSTRUCTION);
	CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
	bool had_success = false;

	const Company *c = Company::GetIfValid(_current_company);
	int limit = (c == nullptr ? INT32_MAX : GB(c->terraform_limit, 16, 16));
	if (limit == 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);

	TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
	for (; *iter != INVALID_TILE; ++(*iter)) {
		TileIndex t = *iter;
		uint curh = TileHeight(t);
		while (curh != h) {
			CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
			if (ret.Failed()) {
				last_error = ret;

				/* Did we reach the limit? */
				if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
				break;
			}

			if (flags & DC_EXEC) {
				money -= ret.GetCost();
				if (money < 0) {
					_additional_cash_required = ret.GetCost();
					delete iter;
					return cost;
				}
				DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
			} else {
				/* When we're at the terraform limit we better bail (unneeded) testing as well.
				 * This will probably cause the terraforming cost to be underestimated, but only
				 * when it's near the terraforming limit. Even then, the estimation is
				 * completely off due to it basically counting terraforming double, so it being
				 * cut off earlier might even give a better estimate in some cases. */
				if (--limit <= 0) {
					had_success = true;
					break;
				}
			}

			cost.AddCost(ret);
			curh += (curh > h) ? -1 : 1;
			had_success = true;
		}

		if (limit <= 0) break;
	}

	delete iter;
	return had_success ? cost : last_error;
}