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Location: cpp/openttd-patchpack/source/src/roadstop_base.h
r13190:bc8340c26ea9
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(svn r17707) -Fix: [OSX] Show the OS mouse cursor when displaying a dialog box if it was hidden.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file roadstop_base.h Base class for roadstops. */
#ifndef ROADSTOP_BASE_H
#define ROADSTOP_BASE_H
#include "station_type.h"
#include "core/pool_type.hpp"
#include "core/bitmath_func.hpp"
typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
extern RoadStopPool _roadstop_pool;
/** A Stop for a Road Vehicle */
struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
enum RoadStopStatusFlags {
RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
RSSFB_BAY_COUNT = 2, ///< Max. number of bays
RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
};
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
TileIndex xy; ///< Position on the map
byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station
/** Initializes a RoadStop */
FORCEINLINE RoadStop(TileIndex tile = INVALID_TILE) :
xy(tile),
status((1 << RSSFB_BAY_COUNT) - 1)
{ }
~RoadStop();
/**
* Checks whether there is a free bay in this road stop
* @return is at least one bay free?
*/
FORCEINLINE bool HasFreeBay() const
{
return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
}
/**
* Checks whether the given bay is free in this road stop
* @param nr bay to check
* @return is given bay free?
*/
FORCEINLINE bool IsFreeBay(uint nr) const
{
assert(nr < RSSFB_BAY_COUNT);
return HasBit(this->status, nr);
}
/**
* Allocates a bay
* @return the allocated bay number
* @pre this->HasFreeBay()
*/
FORCEINLINE uint AllocateBay()
{
assert(this->HasFreeBay());
/* Find the first free bay. If the bit is set, the bay is free. */
uint bay_nr = 0;
while (!HasBit(this->status, bay_nr)) bay_nr++;
ClrBit(this->status, bay_nr);
return bay_nr;
}
/**
* Allocates a bay in a drive-through road stop
* @param nr the number of the bay to allocate
*/
FORCEINLINE void AllocateDriveThroughBay(uint nr)
{
assert(nr < RSSFB_BAY_COUNT);
ClrBit(this->status, nr);
}
/**
* Frees the given bay
* @param nr the number of the bay to free
*/
FORCEINLINE void FreeBay(uint nr)
{
assert(nr < RSSFB_BAY_COUNT);
SetBit(this->status, nr);
}
/**
* Checks whether the entrance of the road stop is occupied by a vehicle
* @return is entrance busy?
*/
FORCEINLINE bool IsEntranceBusy() const
{
return HasBit(this->status, RSSFB_ENTRY_BUSY);
}
/**
* Makes an entrance occupied or free
* @param busy if true, marks busy; free otherwise
*/
FORCEINLINE void SetEntranceBusy(bool busy)
{
SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
}
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
static RoadStop *GetByTile(TileIndex tile, RoadStopType type);
};
#define FOR_ALL_ROADSTOPS_FROM(var, start) FOR_ALL_ITEMS_FROM(RoadStop, roadstop_index, var, start)
#define FOR_ALL_ROADSTOPS(var) FOR_ALL_ROADSTOPS_FROM(var, 0)
#endif /* ROADSTOP_BASE_H */
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