Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim.hpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file 32bpp_anim.hpp */

#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP

#include "32bpp_optimized.hpp"
#include "factory.hpp"

class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
	uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
	int anim_buf_width;
	int anim_buf_height;

public:
	Blitter_32bppAnim() :
		anim_buf(NULL),
		anim_buf_width(0),
		anim_buf_height(0)
	{}

	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
	/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
	/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
	/* virtual */ int BufferSize(int width, int height);
	/* virtual */ void PaletteAnimate(uint start, uint count);
	/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();

	/* virtual */ const char *GetName() { return "32bpp-anim"; }
};

class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
	/* virtual */ const char *GetName() { return "32bpp-anim"; }
	/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
};

#endif /* BLITTER_32BPP_ANIM_HPP */