Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/blitter/factory.hpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

#ifndef BLITTER_FACTORY_HPP
#define BLITTER_FACTORY_HPP

#include "base.hpp"
#include "../debug.h"
#include "../string_func.h"
#include <string>
#include <map>

/**
 * The base factory, keeping track of all blitters.
 */
class BlitterFactoryBase {
private:
	char *name;
	typedef std::map<std::string, BlitterFactoryBase *> Blitters;

	static Blitters &GetBlitters()
	{
		static Blitters &s_blitters = *new Blitters();
		return s_blitters;
	}

	static Blitter **GetActiveBlitter()
	{
		static Blitter *s_blitter = NULL;
		return &s_blitter;
	}

protected:
	/**
	 * Register a blitter internally, based on his name.
	 * @param name the name of the blitter.
	 * @note an assert() will be trigger if 2 blitters with the same name try to register.
	 */
	void RegisterBlitter(const char *name)
	{
		/* Don't register nameless Blitters */
		if (name == NULL) return;

		this->name = strdup(name);
#if !defined(NDEBUG) || defined(WITH_ASSERT)
		/* NDEBUG disables asserts and gives a warning: unused variable 'P' */
		std::pair<Blitters::iterator, bool> P =
#endif /* !NDEBUG */
		GetBlitters().insert(Blitters::value_type(name, this));
		assert(P.second);
	}

public:
	BlitterFactoryBase() :
		name(NULL)
	{}

	virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }

	/**
	 * Find the requested blitter and return his class.
	 * @param name the blitter to select.
	 * @post Sets the blitter so GetCurrentBlitter() returns it too.
	 */
	static Blitter *SelectBlitter(const char *name)
	{
		const char *default_blitter = "8bpp-optimized";

		if (GetBlitters().size() == 0) return NULL;
		const char *bname = (StrEmpty(name)) ? default_blitter : name;

		Blitters::iterator it = GetBlitters().begin();
		for (; it != GetBlitters().end(); it++) {
			BlitterFactoryBase *b = (*it).second;
			if (strcasecmp(bname, b->name) == 0) {
				Blitter *newb = b->CreateInstance();
				delete *GetActiveBlitter();
				*GetActiveBlitter() = newb;

				DEBUG(driver, 1, "Successfully %s blitter '%s'",StrEmpty(name) ? "probed" : "loaded", bname);
				return newb;
			}
		}
		return NULL;
	}

	/**
	 * Get the current active blitter (always set by calling SelectBlitter).
	 */
	static Blitter *GetCurrentBlitter()
	{
		return *GetActiveBlitter();
	}


	static char *GetBlittersInfo(char *p, const char *last)
	{
		p += snprintf(p, last - p, "List of blitters:\n");
		Blitters::iterator it = GetBlitters().begin();
		for (; it != GetBlitters().end(); it++) {
			BlitterFactoryBase *b = (*it).second;
			p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
		}
		p += snprintf(p, last - p, "\n");

		return p;
	}

	/**
	 * Get a nice description of the blitter-class.
	 */
	virtual const char *GetDescription() = 0;

	/**
	 * Create an instance of this Blitter-class.
	 */
	virtual Blitter *CreateInstance() = 0;
};

/**
 * A template factory, so ->GetName() works correctly. This because else some compiler will complain.
 */
template <class T>
class BlitterFactory: public BlitterFactoryBase {
public:
	BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }

	/**
	 * Get the long, human readable, name for the Blitter-class.
	 */
	const char *GetName();
};

extern char _ini_blitter[32];

#endif /* BLITTER_FACTORY_HPP */