Files @ r8781:bd977c904a17
Branch filter:

Location: cpp/openttd-patchpack/source/src/blitter/null.hpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file null.hpp */

#ifndef BLITTER_NULL_HPP
#define BLITTER_NULL_HPP

#include "base.hpp"
#include "factory.hpp"

class Blitter_Null : public Blitter {
public:
	/* virtual */ uint8 GetScreenDepth() { return 0; }
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal) {};
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
	/* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; };
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color) {};
	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color) {};
	/* virtual */ void DrawRect(void *video, int width, int height, uint8 color) {};
	/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) {};
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height) {};
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height) {};
	/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
	/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
	/* virtual */ int BufferSize(int width, int height) { return 0; };
	/* virtual */ void PaletteAnimate(uint start, uint count) { };
	/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };

	/* virtual */ const char *GetName() { return "null"; }
};

class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
public:
	/* virtual */ const char *GetName() { return "null"; }
	/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
};

#endif /* BLITTER_NULL_HPP */