Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/core/bitmath_func.cpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file bitmath_func.cpp */

#include "../stdafx.h"
#include "bitmath_func.hpp"

const uint8 _ffb_64[64] = {
 0,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
 4,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
 5,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
 4,  0,  1,  0,  2,  0,  1,  0,
 3,  0,  1,  0,  2,  0,  1,  0,
};

/**
 * Search the first set bit in a 32 bit variable.
 *
 * This algorithm is a static implementation of a log
 * conguence search algorithm. It checks the first half
 * if there is a bit set search there further. And this
 * way further. If no bit is set return 0.
 *
 * @param x The value to search
 * @return The position of the first bit set
 */
uint8 FindFirstBit(uint32 x)
{
	if (x == 0) return 0;
	/* The macro FIND_FIRST_BIT is better to use when your x is
	  not more than 128. */

	uint8 pos = 0;

	if ((x & 0x0000ffff) == 0) { x >>= 16; pos += 16; }
	if ((x & 0x000000ff) == 0) { x >>= 8;  pos += 8;  }
	if ((x & 0x0000000f) == 0) { x >>= 4;  pos += 4;  }
	if ((x & 0x00000003) == 0) { x >>= 2;  pos += 2;  }
	if ((x & 0x00000001) == 0) { pos += 1; }

	return pos;
}

/**
 * Search the last set bit in a 64 bit variable.
 *
 * This algorithm is a static implementation of a log
 * conguence search algorithm. It checks the second half
 * if there is a bit set search there further. And this
 * way further. If no bit is set return 0.
 *
 * @param x The value to search
 * @return The position of the last bit set
 */
uint8 FindLastBit(uint64 x)
{
	if (x == 0) return 0;

	uint8 pos = 0;

	if ((x & 0xffffffff00000000ULL) != 0) { x >>= 32; pos += 32; }
	if ((x & 0x00000000ffff0000ULL) != 0) { x >>= 16; pos += 16; }
	if ((x & 0x000000000000ff00ULL) != 0) { x >>= 8;  pos += 8;  }
	if ((x & 0x00000000000000f0ULL) != 0) { x >>= 4;  pos += 4;  }
	if ((x & 0x000000000000000cULL) != 0) { x >>= 2;  pos += 2;  }
	if ((x & 0x0000000000000002ULL) != 0) { pos += 1; }

	return pos;
}