Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/functions.h

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file functions.h */

#ifndef FUNCTIONS_H
#define FUNCTIONS_H

#include "core/random_func.hpp"
#include "command_type.h"
#include "tile_cmd.h"

/* clear_land.cpp */
void DrawHillyLandTile(const TileInfo *ti);
void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);

/* players.cpp */
bool CheckPlayerHasMoney(CommandCost cost);
void SubtractMoneyFromPlayer(CommandCost cost);
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost);
bool CheckOwnership(Owner owner);
bool CheckTileOwnership(TileIndex tile);

/* texteff.cpp */
void AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles();
void InitializeAnimatedTiles();

/* misc_cmd.cpp */
void PlaceTreesRandomly();

void InitializeLandscapeVariables(bool only_constants);

/* misc.cpp */
bool IsCustomName(StringID id);
char *CopyFromOldName(StringID id);

/* misc functions */
/**
 * Mark a tile given by its coordinate dirty for repaint.
 *
 * @ingroup dirty
 */
void MarkTileDirty(int x, int y);

/**
 * Mark a tile given by its index dirty for repaint.
 *
 * @ingroup dirty
 */
void MarkTileDirtyByTile(TileIndex tile);

/**
 * Mark all viewports dirty for repaint.
 *
 * @ingroup dirty
 */
void MarkAllViewportsDirty(int left, int top, int right, int bottom);
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);

void ShowHighscoreTable(int difficulty, int8 rank);

void AskExitGame();
void AskExitToGameMenu();

void RedrawAutosave();

StringID RemapOldStringID(StringID s);

void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);


/* callback from drivers that is called if the game size changes dynamically */
void GameSizeChanged();
const char *GetCurrentLocale(const char *param);

int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest();

#endif /* FUNCTIONS_H */