Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/intro_gui.cpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file intro_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "variables.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"
#include "strings_func.h"
#include "window_func.h"
#include "fios.h"
#include "gfx_func.h"
#include "settings_type.h"

#include "table/strings.h"
#include "table/sprites.h"

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 335,  14, 194, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_SCENARIO_EDITOR,      STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  77, 131, SPR_SELECT_SUB_ARCTIC,    STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  77, 131, SPR_SELECT_SUB_TROPICAL,  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  77, 131, SPR_SELECT_TOYLAND,       STR_0311_SELECT_TOYLAND_LANDSCAPE},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
{   WIDGETS_END},
};

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

enum SelectGameIntroWidgets {
	SGI_GENERATE_GAME = 2,
	SGI_LOAD_GAME,
	SGI_PLAY_SCENARIO,
	SGI_PLAY_HEIGHTMAP,
	SGI_EDIT_SCENARIO,
	SGI_PLAY_NETWORK,
	SGI_TEMPERATE_LANDSCAPE,
	SGI_ARCTIC_LANDSCAPE,
	SGI_TROPIC_LANDSCAPE,
	SGI_TOYLAND_LANDSCAPE,
	SGI_OPTIONS,
	SGI_DIFFICULTIES,
	SGI_PATCHES_OPTIONS,
	SGI_GRF_SETTINGS,
	SGI_EXIT,
};

static void SelectGameWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
		case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break;

		case WE_PAINT:
			w->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _opt_newgame.landscape == LT_TEMPERATE);
			w->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _opt_newgame.landscape == LT_ARCTIC);
			w->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _opt_newgame.landscape == LT_TROPIC);
			w->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _opt_newgame.landscape == LT_TOYLAND);
			SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
			DrawWindowWidgets(w);
			break;

		case WE_CLICK:
#ifdef ENABLE_NETWORK
			/* Do not create a network server when you (just) have closed one of the game
			 * creation/load windows for the network server. */
			if (SGI_GENERATE_GAME <= e->we.click.widget && e->we.click.widget <= SGI_EDIT_SCENARIO) _is_network_server = false;
#endif /* ENABLE_NETWORK */

			switch (e->we.click.widget) {
				case SGI_GENERATE_GAME:  ShowGenerateLandscape(); break;
				case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
				case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
				case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
				case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;

				case SGI_PLAY_NETWORK:
					if (!_network_available) {
						ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
					} else {
						ShowNetworkGameWindow();
					}
					break;

				case SGI_TEMPERATE_LANDSCAPE:	case SGI_ARCTIC_LANDSCAPE:
				case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
					w->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE);
					SetNewLandscapeType(e->we.click.widget - SGI_TEMPERATE_LANDSCAPE);
					break;

				case SGI_OPTIONS:         ShowGameOptions(); break;
				case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
				case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break;
				case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
				case SGI_EXIT:            HandleExitGameRequest(); break;
			}
			break;
	}
}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
	WC_SELECT_GAME, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow()
{
	AllocateWindowDesc(&_select_game_desc);
}

static void AskExitGameCallback(Window *w, bool confirmed)
{
	if (confirmed) _exit_game = true;
}

void AskExitGame()
{
#if defined(_WIN32)
		SetDParam(0, STR_OSNAME_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_OSNAME_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
		SetDParam(0, STR_OSNAME_SUNOS);
#else
		SetDParam(0, STR_OSNAME_UNIX);
#endif
	ShowQuery(
		STR_00C7_QUIT,
		STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
		NULL,
		AskExitGameCallback
	);
}


static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
	if (confirmed) _switch_mode = SM_MENU;
}

void AskExitToGameMenu()
{
	ShowQuery(
		STR_0161_QUIT_GAME,
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
		NULL,
		AskExitToGameMenuCallback
	);
}