Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/misc/array.hpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file array.hpp */

#ifndef  ARRAY_HPP
#define  ARRAY_HPP

#include "fixedsizearray.hpp"

/** Flexible array with size limit. Implemented as fixed size
 *  array of fixed size arrays */
template <class Titem_, int Tblock_size_ = 1024, int Tnum_blocks_ = Tblock_size_>
class CArrayT {
public:
	typedef Titem_ Titem; ///< Titem is now visible from outside
	typedef CFixedSizeArrayT<Titem_, Tblock_size_> CSubArray; ///< inner array
	typedef CFixedSizeArrayT<CSubArray, Tnum_blocks_> CSuperArray; ///< outer array

protected:
	CSuperArray     m_a; ///< array of arrays of items

public:
	static const int Tblock_size = Tblock_size_; ///< block size is now visible from outside
	static const int Tnum_blocks = Tnum_blocks_; ///< number of blocks is now visible from outside
	static const int Tcapacity   = Tblock_size * Tnum_blocks; ///< total max number of items

	/** implicit constructor */
	FORCEINLINE CArrayT() { }
	/** Clear (destroy) all items */
	FORCEINLINE void Clear() {m_a.Clear();}
	/** Return actual number of items */
	FORCEINLINE int Size() const
	{
		int super_size = m_a.Size();
		if (super_size == 0) return 0;
		int sub_size = m_a[super_size - 1].Size();
		return (super_size - 1) * Tblock_size + sub_size;
	}
	/** return true if array is empty */
	FORCEINLINE bool IsEmpty() { return m_a.IsEmpty(); }
	/** return true if array is full */
	FORCEINLINE bool IsFull() { return m_a.IsFull() && m_a[Tnum_blocks - 1].IsFull(); }
	/** return first sub-array with free space for new item */
	FORCEINLINE CSubArray& FirstFreeSubArray()
	{
		int super_size = m_a.Size();
		if (super_size > 0) {
			CSubArray& sa = m_a[super_size - 1];
			if (!sa.IsFull()) return sa;
		}
		return m_a.Add();
	}
	/** allocate but not construct new item */
	FORCEINLINE Titem_& AddNC() { return FirstFreeSubArray().AddNC(); }
	/** allocate and construct new item */
	FORCEINLINE Titem_& Add()   { return FirstFreeSubArray().Add(); }
	/** indexed access (non-const) */
	FORCEINLINE Titem& operator [] (int idx)
	{
		CSubArray& sa = m_a[idx / Tblock_size];
		Titem& item   = sa [idx % Tblock_size];
		return item;
	}
	/** indexed access (const) */
	FORCEINLINE const Titem& operator [] (int idx) const
	{
		const CSubArray& sa = m_a[idx / Tblock_size];
		const Titem& item   = sa [idx % Tblock_size];
		return item;
	}

	template <typename D> void Dump(D &dmp) const
	{
		dmp.WriteLine("capacity = %d", Tcapacity);
		int num_items = Size();
		dmp.WriteLine("num_items = %d", num_items);
		CStrA name;
		for (int i = 0; i < num_items; i++) {
			const Titem& item = (*this)[i];
			name.Format("item[%d]", i);
			dmp.WriteStructT(name.Data(), &item);
		}
	}
};

#endif /* ARRAY_HPP */