Files @ r8781:bd977c904a17
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_canal.cpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "landscape.h"
#include "debug.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
#include "newgrf_canal.h"
#include "tile_map.h"
#include "water_map.h"


/** Table of canal 'feature' sprite groups */
WaterFeature _water_feature[CF_END];


/* Random bits and triggers are not supported for canals, so the following
 * three functions are stubs. */
static uint32 CanalGetRandomBits(const ResolverObject *object)
{
	/* Return random bits only for water tiles, not station tiles */
	return IsTileType(object->u.canal.tile, MP_WATER) ? GetWaterTileRandomBits(object->u.canal.tile) : 0;
}


static uint32 CanalGetTriggers(const ResolverObject *object)
{
	return 0;
}


static void CanalSetTriggers(const ResolverObject *object, int triggers)
{
	return;
}


static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	TileIndex tile = object->u.canal.tile;

	switch (variable) {
		case 0x80:
			return GetTileZ(tile) / TILE_HEIGHT;

		case 0x81:
			return GetTerrainType(tile);

		case 0x83:
			return GetWaterTileRandomBits(tile);
	}

	DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);

	*available = false;
	return 0;
}


static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
	if (group->g.real.num_loaded == 0) return NULL;

	return group->g.real.loaded[0];
}


static void NewCanalResolver(ResolverObject *res, TileIndex tile)
{
	res->GetRandomBits = &CanalGetRandomBits;
	res->GetTriggers   = &CanalGetTriggers;
	res->SetTriggers   = &CanalSetTriggers;
	res->GetVariable   = &CanalGetVariable;
	res->ResolveReal   = &CanalResolveReal;

	res->u.canal.tile = tile;

	res->callback        = CBID_NO_CALLBACK;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
	res->count           = 0;
}


SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
{
	ResolverObject object;
	const SpriteGroup *group;

	NewCanalResolver(&object, tile);

	group = Resolve(_water_feature[feature].group, &object);
	if (group == NULL || group->type != SGT_RESULT) return 0;

	return group->g.result.sprite;
}