Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/newgrf_spritegroup.cpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file newgrf_spritegroup.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "landscape.h"
#include "oldpool.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "sprite.h"
#include "date_func.h"
#include "settings_type.h"

static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);

static uint _spritegroup_count = 0;
STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)

static void DestroySpriteGroup(SpriteGroup *group)
{
	/* Free dynamically allocated memory */
	/* XXX Cast away the consts due to MSVC being buggy... */
	switch (group->type) {
		case SGT_REAL:
			free((SpriteGroup**)group->g.real.loaded);
			free((SpriteGroup**)group->g.real.loading);
			break;

		case SGT_DETERMINISTIC:
			free(group->g.determ.adjusts);
			free(group->g.determ.ranges);
			break;

		case SGT_RANDOMIZED:
			free((SpriteGroup**)group->g.random.groups);
			break;

		case SGT_TILELAYOUT:
			free((void*)group->g.layout.dts->seq);
			free(group->g.layout.dts);
			break;

		default:
			break;
	}
}

static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
{
	uint i;

	for (i = start_item; i <= end_item; i++) {
		DestroySpriteGroup(GetSpriteGroup(i));
	}
}


/* Allocate a new SpriteGroup */
SpriteGroup *AllocateSpriteGroup()
{
	/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
	if (_spritegroup_count == GetSpriteGroupPoolSize()) {
		if (!_SpriteGroup_pool.AddBlockToPool()) return NULL;
	}

	return GetSpriteGroup(_spritegroup_count++);
}


void InitializeSpriteGroupPool()
{
	_SpriteGroup_pool.CleanPool();

	_spritegroup_count = 0;
}

TemporaryStorageArray<uint32, 0x110> _temp_store;


static inline bool Is8BitCallback(const ResolverObject *object)
{
	/* Var 0x7E procedure results are always 15 bit */
	if (object == NULL || object->procedure_call) return false;

	switch (object->callback) {
		/* All these functions are 15 bit callbacks */
		case CBID_STATION_SPRITE_LAYOUT:
		case CBID_VEHICLE_REFIT_CAPACITY:
		case CBID_HOUSE_COLOUR:
		case CBID_HOUSE_CARGO_ACCEPTANCE:
		case CBID_INDUSTRY_LOCATION:
		case CBID_HOUSE_ACCEPT_CARGO:
		case CBID_INDTILE_CARGO_ACCEPTANCE:
		case CBID_INDTILE_ACCEPT_CARGO:
		case CBID_VEHICLE_COLOUR_MAPPING:
		case CBID_HOUSE_PRODUCE_CARGO:
		case CBID_INDTILE_SHAPE_CHECK: // depends on grf version, masked to 8 bit in PerformIndustryTileSlopeCheck() if needed
		case CBID_VEHICLE_SOUND_EFFECT:
		case CBID_VEHICLE_MODIFY_PROPERTY: // depends on queried property
		case CBID_CARGO_PROFIT_CALC:
		case CBID_SOUNDS_AMBIENT_EFFECT:
		case CBID_CARGO_STATION_RATING_CALC:
			return false;

		/* The rest is a 8 bit callback, which should be truncated properly */
		default:
			return true;
	}
}

static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	/* First handle variables common with Action7/9/D */
	uint32 value;
	if (GetGlobalVariable(variable, &value)) return value;

	/* Non-common variable */
	switch (variable) {
		case 0x0C: return object->callback;
		case 0x10: return object->callback_param1;
		case 0x18: return object->callback_param2;
		case 0x1C: return object->last_value;

		case 0x7D: return _temp_store.Get(parameter);

		/* Not a common variable, so evalute the feature specific variables */
		default: return object->GetVariable(object, variable, parameter, available);
	}
}


/**
 * Rotate val rot times to the right
 * @param val the value to rotate
 * @param rot the amount of times to rotate
 * @return the rotated value
 */
static uint32 RotateRight(uint32 val, uint32 rot)
{
	/* Do not rotate more than necessary */
	rot %= 32;

	return (val >> rot) | (val << (32 - rot));
}


/* Evaluate an adjustment for a variable of the given size.
* U is the unsigned type and S is the signed type to use. */
template <typename U, typename S>
static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObject *object, U last_value, uint32 value)
{
	value >>= adjust->shift_num;
	value  &= adjust->and_mask;

	if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;

	switch (adjust->type) {
		case DSGA_TYPE_DIV:  value /= (S)adjust->divmod_val; break;
		case DSGA_TYPE_MOD:  value %= (U)adjust->divmod_val; break;
		case DSGA_TYPE_NONE: break;
	}

	switch (adjust->operation) {
		case DSGA_OP_ADD:  return last_value + value;
		case DSGA_OP_SUB:  return last_value - value;
		case DSGA_OP_SMIN: return min((S)last_value, (S)value);
		case DSGA_OP_SMAX: return max((S)last_value, (S)value);
		case DSGA_OP_UMIN: return min((U)last_value, (U)value);
		case DSGA_OP_UMAX: return max((U)last_value, (U)value);
		case DSGA_OP_SDIV: return value == 0 ? (S)last_value : (S)last_value / (S)value;
		case DSGA_OP_SMOD: return value == 0 ? (S)last_value : (S)last_value % (S)value;
		case DSGA_OP_UDIV: return value == 0 ? (U)last_value : (U)last_value / (U)value;
		case DSGA_OP_UMOD: return value == 0 ? (U)last_value : (U)last_value % (U)value;
		case DSGA_OP_MUL:  return last_value * value;
		case DSGA_OP_AND:  return last_value & value;
		case DSGA_OP_OR:   return last_value | value;
		case DSGA_OP_XOR:  return last_value ^ value;
		case DSGA_OP_STO:  _temp_store.Store(value, last_value); return last_value;
		case DSGA_OP_RST:  return value;
		case DSGA_OP_STOP: if (object->psa != NULL) object->psa->Store(value, last_value); return last_value;
		case DSGA_OP_ROR:  return RotateRight(last_value, value);
		case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
		case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
		default:           return value;
	}
}


static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
{
	static SpriteGroup nvarzero;
	uint32 last_value = 0;
	uint32 value = 0;
	uint i;

	object->scope = group->g.determ.var_scope;

	for (i = 0; i < group->g.determ.num_adjusts; i++) {
		DeterministicSpriteGroupAdjust *adjust = &group->g.determ.adjusts[i];

		/* Try to get the variable. We shall assume it is available, unless told otherwise. */
		bool available = true;
		if (adjust->variable == 0x7E) {
			ResolverObject subobject = *object;
			subobject.procedure_call = true;
			const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
			if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
				value = CALLBACK_FAILED;
			} else {
				value = subgroup->g.callback.result;
			}
		} else {
			value = GetVariable(object, adjust->variable, adjust->parameter, &available);
		}

		if (!available) {
			/* Unsupported property: skip further processing and return either
			 * the group from the first range or the default group. */
			return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
		}

		switch (group->g.determ.size) {
			case DSG_SIZE_BYTE:  value = EvalAdjustT<uint8,  int8> (adjust, object, last_value, value); break;
			case DSG_SIZE_WORD:  value = EvalAdjustT<uint16, int16>(adjust, object, last_value, value); break;
			case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, object, last_value, value); break;
			default: NOT_REACHED(); break;
		}
		last_value = value;
	}

	object->last_value = last_value;

	if (group->g.determ.num_ranges == 0) {
		/* nvar == 0 is a special case -- we turn our value into a callback result */
		nvarzero.type = SGT_CALLBACK;
		nvarzero.g.callback.result = GB(value, 0, Is8BitCallback(object) ? 8 : 15);
		return &nvarzero;
	}

	for (i = 0; i < group->g.determ.num_ranges; i++) {
		if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
			return Resolve(group->g.determ.ranges[i].group, object);
		}
	}

	return Resolve(group->g.determ.default_group, object);
}


static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
{
	uint32 mask;
	byte index;

	object->scope = group->g.random.var_scope;
	object->count = group->g.random.count;

	if (object->trigger != 0) {
		/* Handle triggers */
		/* Magic code that may or may not do the right things... */
		byte waiting_triggers = object->GetTriggers(object);
		byte match = group->g.random.triggers & (waiting_triggers | object->trigger);
		bool res;

		res = (group->g.random.cmp_mode == RSG_CMP_ANY) ?
			(match != 0) : (match == group->g.random.triggers);

		if (res) {
			waiting_triggers &= ~match;
			object->reseed |= (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
		} else {
			waiting_triggers |= object->trigger;
		}

		object->SetTriggers(object, waiting_triggers);
	}

	mask  = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
	index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;

	return Resolve(group->g.random.groups[index], object);
}


/* ResolverObject (re)entry point */
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
{
	/* We're called even if there is no group, so quietly return nothing */
	if (group == NULL) return NULL;

	switch (group->type) {
		case SGT_REAL:          return object->ResolveReal(object, group);
		case SGT_DETERMINISTIC: return ResolveVariable(group, object);
		case SGT_RANDOMIZED:    return ResolveRandom(group, object);
		case SGT_CALLBACK: {
			if (!Is8BitCallback(object)) return group;

			static SpriteGroup result8bit;
			result8bit.type = SGT_CALLBACK;
			result8bit.g.callback.result = GB(group->g.callback.result, 0, 8);
			return &result8bit;
		}
		default:                return group;
	}
}