Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/news_type.h

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file news_type.h Types related to news. */

#ifndef NEWS_TYPE_H
#define NEWS_TYPE_H

#include "window_type.h"
#include "date_type.h"
#include "strings_type.h"

/**
 * Type of news.
 */
enum NewsType {
	NT_ARRIVAL_PLAYER,  ///< Cargo arrived for player
	NT_ARRIVAL_OTHER,   ///< Cargo arrived for competitor
	NT_ACCIDENT,        ///< An accident or disaster has occurred
	NT_COMPANY_INFO,    ///< Company info (new companies, bankrupcy messages)
	NT_OPENCLOSE,       ///< Opening and closing of industries
	NT_ECONOMY,         ///< Economic changes (recession, industry up/dowm)
	NT_INDUSTRY_PLAYER, ///< Production changes of industry serviced by local player
	NT_INDUSTRY_OTHER,  ///< Production changes of industry serviced by competitor(s)
	NT_INDUSTRY_NOBODY, ///< Other industry production changes
	NT_ADVICE,          ///< Bits of news about vehicles of the player
	NT_NEW_VEHICLES,    ///< New vehicle has become available
	NT_ACCEPTANCE,      ///< A type of cargo is (no longer) accepted
	NT_SUBSIDIES,       ///< News about subsidies (announcements, expirations, acceptance)
	NT_GENERAL,         ///< General news (from towns)
	NT_END,             ///< end-of-array marker
};

/**
 * News mode.
 */
enum NewsMode {
	NM_SMALL    = 0, ///< Show only a small popup informing us about vehicle age for example
	NM_NORMAL   = 1, ///< Show a simple news message (height 170 pixels)
	NM_THIN     = 2, ///< Show a simple news message (height 130 pixels)
	NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
};

/**
 * Various OR-able news-item flags.
 * note: NF_INCOLOR is set automatically if needed
 */
enum NewsFlag {
	NF_NONE      = 0,        ///< No flag is set.
	NF_VIEWPORT  = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
	NF_TILE      = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
	NF_VEHICLE   = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
	NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
	NF_INCOLOR   = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
};
DECLARE_ENUM_AS_BIT_SET(NewsFlag);


/**
 * Special news items
 */
enum NewsCallback {
	DNC_VEHICLEAVAIL  = 0,    ///< Show new vehicle available message. StringID is EngineID
	DNC_BANKRUPCY     = 1,    ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
	DNC_NONE          = 0xFF, ///< No news callback.
};

/**
 * Kinds of bankrupcy
 */
enum NewsBankrupcy {
	NB_BTROUBLE,    ///< Company is in trouble (warning)
	NB_BMERGER,     ///< Company has been bought by another company
	NB_BBANKRUPT,   ///< Company has gone bankrupt
	NB_BNEWCOMPANY, ///< A new company has been started
};

struct NewsItem {
	StringID string_id;    ///< Message text (sometimes also used for storing other info)
	uint16 duration;       ///< Remaining time for showing this news message
	Date date;             ///< Date of the news
	NewsFlag flags;        ///< NewsFlags bits @see NewsFlag
	NewsMode display_mode; ///< Display mode value @see NewsMode
	NewsType type;         ///< News category @see NewsType
	NewsCallback callback; ///< Call-back function

	uint data_a;           ///< Reference to tile or vehicle
	uint data_b;           ///< Reference to second tile or vehicle

	uint64 params[10];
};

typedef bool ValidationProc(uint data_a, uint data_b);
typedef void DrawNewsCallbackProc(Window *w, const NewsItem *ni);
typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);

#endif /* NEWS_TYPE_H */