Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/town_type.h

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file town_type.h Types related to towns. */

#ifndef TOWN_TYPE_H
#define TOWN_TYPE_H

#include "core/enum_type.hpp"

typedef uint16 TownID;
typedef uint16 HouseID;
typedef uint16 HouseClassID;

struct Town;
struct HouseSpec;

enum TownSizeMode {
	TSM_RANDOM,
	TSM_FIXED,
	TSM_CITY
};

enum {
	/* These refer to the maximums, so Appalling is -1000 to -400
	 * MAXIMUM RATINGS BOUNDARIES */
	RATING_MINIMUM     = -1000,
	RATING_APPALLING   =  -400,
	RATING_VERYPOOR    =  -200,
	RATING_POOR        =     0,
	RATING_MEDIOCRE    =   200,
	RATING_GOOD        =   400,
	RATING_VERYGOOD    =   600,
	RATING_EXCELLENT   =   800,
	RATING_OUTSTANDING =  1000,         ///< OUTSTANDING

	RATING_MAXIMUM = RATING_OUTSTANDING,

	/* RATINGS AFFECTING NUMBERS */
	RATING_TREE_DOWN_STEP = -35,
	RATING_TREE_MINIMUM   = RATING_MINIMUM,
	RATING_TREE_UP_STEP   = 7,
	RATING_TREE_MAXIMUM   = 220,

	RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
	RATING_TUNNEL_BRIDGE_MINIMUM   = 0,

	RATING_INDUSTRY_DOWN_STEP = -1500,
	RATING_INDUSTRY_MINIMUM   = RATING_MINIMUM,

	RATING_ROAD_DOWN_STEP = -50,
	RATING_ROAD_MINIMUM   = -100,
	RATING_HOUSE_MINIMUM  = RATING_MINIMUM,

	RATING_BRIBE_UP_STEP = 200,
	RATING_BRIBE_MAXIMUM = 800,
	RATING_BRIBE_DOWN_TO = -50        // XXX SHOULD BE SOMETHING LOWER?
};

/**
 * Town Layouts
 */
enum TownLayout {
	TL_NO_ROADS     = 0, ///< Build no more roads, but still build houses
	TL_ORIGINAL,         ///< Original algorithm (min. 1 distance between roads)
	TL_BETTER_ROADS,     ///< Extended original algorithm (min. 2 distance between roads)
	TL_2X2_GRID,         ///< Geometric 2x2 grid algorithm
	TL_3X3_GRID,         ///< Geometric 3x3 grid algorithm

	NUM_TLS,             ///< Number of town layouts
};

/* It needs to be 8bits, because we save and load it as such */
/** Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout

#endif /* TOWN_TYPE_H */