Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/video/null_v.cpp

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../variables.h"
#include "../debug.h"
#include "../blitter/factory.hpp"
#include "null_v.h"

static FVideoDriver_Null iFVideoDriver_Null;

const char *VideoDriver_Null::Start(const char* const *parm)
{
	this->ticks = GetDriverParamInt(parm, "ticks", 1000);
	_screen.width = _screen.pitch = _cur_resolution[0];
	_screen.height = _cur_resolution[1];
	/* Do not render, nor blit */
	DEBUG(misc, 1, "Forcing blitter 'null'...");
	BlitterFactoryBase::SelectBlitter("null");
	return NULL;
}

void VideoDriver_Null::Stop() { }

void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}

void VideoDriver_Null::MainLoop()
{
	uint i;

	for (i = 0; i < this->ticks; i++) {
		GameLoop();
		_screen.dst_ptr = NULL;
		UpdateWindows();
	}
}

bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }

bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }