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Location: cpp/openttd-patchpack/source/src/viewport_type.h
r8781:bd977c904a17
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(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
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/** @file viewport_type.h Types related to viewports. */
#ifndef VIEWPORT_TYPE_H
#define VIEWPORT_TYPE_H
#include "core/geometry_type.hpp"
#include "zoom_type.h"
#include "window_type.h"
#include "tile_type.h"
struct ViewPort {
int left,top; // screen coordinates for the viewport
int width, height; // screen width/height for the viewport
int virtual_left, virtual_top; // virtual coordinates
int virtual_width, virtual_height; // these are just width << zoom, height << zoom
ZoomLevel zoom;
};
enum {
ZOOM_IN = 0,
ZOOM_OUT = 1,
ZOOM_NONE = 2, // hack, used to update the button status
};
/**
* Some values for constructing bounding boxes (BB). The Z positions under bridges are:
* z=0..5 Everything that can be built under low bridges.
* z=6 reserved, currently unused.
* z=7 Z separator between bridge/tunnel and the things under/above it.
*/
enum {
BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height.
BB_Z_SEPARATOR = 7, ///< Separates the bridge/tunnel from the things under/above it.
};
/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod {
VPM_X_OR_Y = 0, ///< drag in X or Y direction
VPM_FIX_X = 1, ///< drag only in X axis
VPM_FIX_Y = 2, ///< drag only in Y axis
VPM_RAILDIRS = 3, ///< all rail directions
VPM_X_AND_Y = 4, ///< area of land in X and Y directions
VPM_X_AND_Y_LIMITED = 5, ///< area of land of limited size
VPM_SIGNALDIRS = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
};
/** Viewport highlight mode (for highlighting tiles below cursor) */
enum ViewportHighlightMode {
VHM_NONE = 0, ///< default
VHM_RECT = 1, ///< rectangle (stations, depots, ...)
VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
VHM_DRAG = 4, ///< dragging items in the depot windows
VHM_RAIL = 5, ///< rail pieces
};
/* highlighting draw styles */
enum HighLightStyle {
HT_NONE = 0x00,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
///< (uses lower bits to indicate direction)
HT_RAIL = 0x10, ///< autorail (one piece)
///< (uses lower bits to indicate direction)
HT_DRAG_MASK = 0xF0, ///< masks the drag-type
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */
HT_DIR_X = 0, ///< X direction
HT_DIR_Y = 1, ///< Y direction
HT_DIR_HU = 2, ///< horizontal upper
HT_DIR_HL = 3, ///< horizontal lower
HT_DIR_VL = 4, ///< vertical left
HT_DIR_VR = 5, ///< vertical right
HT_DIR_MASK = 0x7 ///< masks the drag-direction
};
DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
struct TileHighlightData {
Point size;
Point outersize;
Point pos;
Point offs;
Point new_pos;
Point new_size;
Point new_outersize;
Point selend, selstart;
byte dirty;
byte sizelimit;
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
byte next_drawstyle; // queued, but not yet drawn style
ViewportHighlightMode place_mode;
bool make_square_red;
WindowClass window_class;
WindowNumber window_number;
ViewportPlaceMethod select_method;
byte select_proc;
TileIndex redsq;
};
#endif /* VIEWPORT_TYPE_H */
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