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@ r14312:be27b5f00b31
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Location: cpp/openttd-patchpack/source/src/network/network_content.cpp
r14312:be27b5f00b31
24.3 KiB
text/x-c
(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_content.cpp Content sending/receiving part of the network protocol. */
#if defined(ENABLE_NETWORK)
#include "../stdafx.h"
#include "../rev.h"
#include "../ai/ai.hpp"
#include "../window_func.h"
#include "../gui.h"
#include "../variables.h"
#include "../base_media_base.h"
#include "network_content.h"
#include "table/strings.h"
#if defined(WITH_ZLIB)
#include <zlib.h>
#endif
extern bool TarListAddFile(const char *filename);
extern bool HasScenario(const ContentInfo *ci, bool md5sum);
ClientNetworkContentSocketHandler _network_content_client;
/** Wrapper function for the HasProc */
static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
{
return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? ci->md5sum : NULL) != NULL;
}
/**
* Check whether a function piece of content is locally known.
* Matches on the unique ID and possibly the MD5 checksum.
* @param ci the content info to search for
* @param md5sum also match the MD5 checksum?
* @return true iff it's known
*/
typedef bool (*HasProc)(const ContentInfo *ci, bool md5sum);
DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
{
ContentInfo *ci = new ContentInfo();
ci->type = (ContentType)p->Recv_uint8();
ci->id = (ContentID)p->Recv_uint32();
ci->filesize = p->Recv_uint32();
p->Recv_string(ci->name, lengthof(ci->name));
p->Recv_string(ci->version, lengthof(ci->name));
p->Recv_string(ci->url, lengthof(ci->url));
p->Recv_string(ci->description, lengthof(ci->description), true);
ci->unique_id = p->Recv_uint32();
for (uint j = 0; j < sizeof(ci->md5sum); j++) {
ci->md5sum[j] = p->Recv_uint8();
}
ci->dependency_count = p->Recv_uint8();
ci->dependencies = MallocT<ContentID>(ci->dependency_count);
for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32();
ci->tag_count = p->Recv_uint8();
ci->tags = MallocT<char[32]>(ci->tag_count);
for (uint i = 0; i < ci->tag_count; i++) p->Recv_string(ci->tags[i], lengthof(*ci->tags));
if (!ci->IsValid()) {
delete ci;
this->Close();
return false;
}
/* Find the appropriate check function */
HasProc proc = NULL;
switch (ci->type) {
case CONTENT_TYPE_NEWGRF:
proc = HasGRFConfig;
break;
case CONTENT_TYPE_BASE_GRAPHICS:
proc = BaseGraphics::HasSet;
break;
case CONTENT_TYPE_BASE_MUSIC:
proc = BaseMusic::HasSet;
break;
case CONTENT_TYPE_BASE_SOUNDS:
proc = BaseSounds::HasSet;
break;
case CONTENT_TYPE_AI:
case CONTENT_TYPE_AI_LIBRARY:
proc = AI::HasAI; break;
break;
case CONTENT_TYPE_SCENARIO:
case CONTENT_TYPE_HEIGHTMAP:
proc = HasScenario;
break;
default:
break;
}
if (proc != NULL) {
if (proc(ci, true)) {
ci->state = ContentInfo::ALREADY_HERE;
} else {
ci->state = ContentInfo::UNSELECTED;
if (proc(ci, false)) ci->upgrade = true;
}
} else {
ci->state = ContentInfo::UNSELECTED;
}
/* Something we don't have and has filesize 0 does not exist in te system */
if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
/* Do we already have a stub for this? */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ici = *iter;
if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
/* Preserve the name if possible */
if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
if (ici->IsSelected()) ci->state = ici->state;
delete ici;
*iter = ci;
this->OnReceiveContentInfo(ci);
return true;
}
}
/* Missing content info? Don't list it */
if (ci->filesize == 0) {
delete ci;
return true;
}
*this->infos.Append() = ci;
/* Incoming data means that we might need to reconsider dependencies */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
this->CheckDependencyState(*iter);
}
this->OnReceiveContentInfo(ci);
return true;
}
void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
{
if (type == CONTENT_TYPE_END) {
this->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
this->RequestContentList(CONTENT_TYPE_BASE_MUSIC);
this->RequestContentList(CONTENT_TYPE_BASE_SOUNDS);
this->RequestContentList(CONTENT_TYPE_SCENARIO);
this->RequestContentList(CONTENT_TYPE_HEIGHTMAP);
this->RequestContentList(CONTENT_TYPE_AI);
this->RequestContentList(CONTENT_TYPE_NEWGRF);
this->RequestContentList(CONTENT_TYPE_AI_LIBRARY);
return;
}
this->Connect();
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
p->Send_uint8 ((byte)type);
p->Send_uint32(_openttd_newgrf_version);
this->Send_Packet(p);
}
void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
{
this->Connect();
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a byte for the content type and a uint16
* for the count in this packet. The rest of the packet can be
* used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
p->Send_uint16(p_count);
for (uint i = 0; i < p_count; i++) {
p->Send_uint32(content_ids[i]);
}
this->Send_Packet(p);
count -= p_count;
content_ids += p_count;
}
}
void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bool send_md5sum)
{
if (cv == NULL) return;
this->Connect();
/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
assert(cv->Length() < 255);
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
p->Send_uint8(cv->Length());
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
const ContentInfo *ci = *iter;
p->Send_uint8((byte)ci->type);
p->Send_uint32(ci->unique_id);
if (!send_md5sum) continue;
for (uint j = 0; j < sizeof(ci->md5sum); j++) {
p->Send_uint8(ci->md5sum[j]);
}
}
this->Send_Packet(p);
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
ContentInfo *ci = *iter;
bool found = false;
for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
ContentInfo *ci2 = *iter2;
if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
found = true;
break;
}
}
if (!found) {
*this->infos.Append() = ci;
} else {
delete ci;
}
}
}
void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes)
{
files = 0;
bytes = 0;
/** Make the list of items to download */
ContentID *ids = MallocT<ContentID>(infos.Length());
for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
ids[files++] = ci->id;
bytes += ci->filesize;
}
uint count = files;
ContentID *content_ids = ids;
this->Connect();
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a uint16 for the count in this packet.
* The rest of the packet can be used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
p->Send_uint16(p_count);
for (uint i = 0; i < p_count; i++) {
p->Send_uint32(content_ids[i]);
}
this->Send_Packet(p);
count -= p_count;
content_ids += p_count;
}
free(ids);
}
/**
* Determine the full filename of a piece of content information
* @param ci the information to get the filename from
* @param compressed should the filename end with .gz?
* @return a statically allocated buffer with the filename or
* NULL when no filename could be made.
*/
static char *GetFullFilename(const ContentInfo *ci, bool compressed)
{
Subdirectory dir;
switch (ci->type) {
default: return NULL;
case CONTENT_TYPE_BASE_GRAPHICS: dir = DATA_DIR; break;
case CONTENT_TYPE_BASE_MUSIC: dir = GM_DIR; break;
case CONTENT_TYPE_BASE_SOUNDS: dir = DATA_DIR; break;
case CONTENT_TYPE_NEWGRF: dir = DATA_DIR; break;
case CONTENT_TYPE_AI: dir = AI_DIR; break;
case CONTENT_TYPE_AI_LIBRARY: dir = AI_LIBRARY_DIR; break;
case CONTENT_TYPE_SCENARIO: dir = SCENARIO_DIR; break;
case CONTENT_TYPE_HEIGHTMAP: dir = HEIGHTMAP_DIR; break;
}
static char buf[MAX_PATH];
FioGetFullPath(buf, lengthof(buf), SP_AUTODOWNLOAD_DIR, dir, ci->filename);
strecat(buf, compressed ? ".tar.gz" : ".tar", lastof(buf));
return buf;
}
/**
* Gunzip a given file and remove the .gz if successful.
* @param ci container with filename
* @return true if the gunzip completed
*/
static bool GunzipFile(const ContentInfo *ci)
{
#if defined(WITH_ZLIB)
bool ret = true;
FILE *ftmp = fopen(GetFullFilename(ci, true), "rb");
gzFile fin = gzdopen(fileno(ftmp), "rb");
FILE *fout = fopen(GetFullFilename(ci, false), "wb");
if (fin == NULL || fout == NULL) {
ret = false;
goto exit;
}
byte buff[8192];
while (!gzeof(fin)) {
int read = gzread(fin, buff, sizeof(buff));
if (read < 0 || (size_t)read != fwrite(buff, 1, read, fout)) {
ret = false;
break;
}
}
exit:
if (fin != NULL) {
/* Closes ftmp too! */
gzclose(fin);
} else if (ftmp != NULL) {
/* In case the gz stream was opened correctly this will
* be closed by gzclose. */
fclose(ftmp);
}
if (fout != NULL) fclose(fout);
return ret;
#else
NOT_REACHED();
#endif /* defined(WITH_ZLIB) */
}
DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
{
if (this->curFile == NULL) {
/* When we haven't opened a file this must be our first packet with metadata. */
this->curInfo = new ContentInfo;
this->curInfo->type = (ContentType)p->Recv_uint8();
this->curInfo->id = (ContentID)p->Recv_uint32();
this->curInfo->filesize = p->Recv_uint32();
p->Recv_string(this->curInfo->filename, lengthof(this->curInfo->filename));
if (!this->curInfo->IsValid()) {
delete this->curInfo;
this->curInfo = NULL;
this->Close();
return false;
}
if (this->curInfo->filesize != 0) {
/* The filesize is > 0, so we are going to download it */
const char *filename = GetFullFilename(this->curInfo, true);
if (filename == NULL) {
/* Unless that fails ofcourse... */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, 0, 0);
this->Close();
return false;
}
this->curFile = fopen(filename, "wb");
}
} else {
/* We have a file opened, thus are downloading internal content */
size_t toRead = (size_t)(p->size - p->pos);
if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, 0, 0);
this->Close();
fclose(this->curFile);
this->curFile = NULL;
return false;
}
this->OnDownloadProgress(this->curInfo, (uint)toRead);
if (toRead == 0) {
/* We read nothing; that's our marker for end-of-stream.
* Now gunzip the tar and make it known. */
fclose(this->curFile);
this->curFile = NULL;
if (GunzipFile(this->curInfo)) {
unlink(GetFullFilename(this->curInfo, true));
TarListAddFile(GetFullFilename(this->curInfo, false));
this->OnDownloadComplete(this->curInfo->id);
} else {
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, 0, 0);
}
}
}
/* We ended this file, so clean up the mess */
if (this->curFile == NULL) {
delete this->curInfo;
this->curInfo = NULL;
}
return true;
}
/**
* Create a socket handler with the given socket and (server) address.
* @param s the socket to communicate over
* @param sin the IP/port of the server
*/
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
NetworkContentSocketHandler(),
curFile(NULL),
curInfo(NULL),
isConnecting(false)
{
}
/** Clear up the mess ;) */
ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
{
delete this->curInfo;
if (this->curFile != NULL) fclose(this->curFile);
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
}
class NetworkContentConnecter : TCPConnecter {
public:
NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
virtual void OnFailure()
{
_network_content_client.isConnecting = false;
_network_content_client.OnConnect(false);
}
virtual void OnConnect(SOCKET s)
{
assert(_network_content_client.sock == INVALID_SOCKET);
_network_content_client.isConnecting = false;
_network_content_client.sock = s;
_network_content_client.Reopen();
_network_content_client.OnConnect(true);
}
};
/**
* Connect with the content server.
*/
void ClientNetworkContentSocketHandler::Connect()
{
this->lastActivity = _realtime_tick;
if (this->sock != INVALID_SOCKET || this->isConnecting) return;
this->isConnecting = true;
new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT, AF_UNSPEC));
}
/**
* Disconnect from the content server.
*/
void ClientNetworkContentSocketHandler::Close()
{
if (this->sock == INVALID_SOCKET) return;
NetworkContentSocketHandler::Close();
this->OnDisconnect();
}
/**
* Check whether we received/can send some data from/to the content server and
* when that's the case handle it appropriately
*/
void ClientNetworkContentSocketHandler::SendReceive()
{
if (this->sock == INVALID_SOCKET || this->isConnecting) return;
if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
this->Close();
return;
}
fd_set read_fd, write_fd;
struct timeval tv;
FD_ZERO(&read_fd);
FD_ZERO(&write_fd);
FD_SET(this->sock, &read_fd);
FD_SET(this->sock, &write_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
#else
WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
if (FD_ISSET(this->sock, &read_fd)) {
this->Recv_Packets();
this->lastActivity = _realtime_tick;
}
this->writable = !!FD_ISSET(this->sock, &write_fd);
this->Send_Packets();
}
/**
* Download information of a given Content ID if not already tried
* @param cid the ID to try
*/
void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
{
/* When we tried to download it already, don't try again */
if (this->requested.Contains(cid)) return;
*this->requested.Append() = cid;
assert(this->requested.Contains(cid));
this->RequestContentList(1, &cid);
}
/**
* Get the content info based on a ContentID
* @param cid the ContentID to search for
* @return the ContentInfo or NULL if not found
*/
ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->id == cid) return ci;
}
return NULL;
}
/**
* Select a specific content id.
* @param cid the content ID to select
*/
void ClientNetworkContentSocketHandler::Select(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci == NULL || ci->state != ContentInfo::UNSELECTED) return;
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
/**
* Unselect a specific content id.
* @param cid the content ID to deselect
*/
void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci == NULL || !ci->IsSelected()) return;
ci->state = ContentInfo::UNSELECTED;
this->CheckDependencyState(ci);
}
/** Select everything we can select */
void ClientNetworkContentSocketHandler::SelectAll()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED) {
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
}
}
/** Select everything that's an update for something we've got */
void ClientNetworkContentSocketHandler::SelectUpgrade()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED && ci->upgrade) {
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
}
}
/** Unselect everything that we've not downloaded so far. */
void ClientNetworkContentSocketHandler::UnselectAll()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->IsSelected() && ci->state != ContentInfo::ALREADY_HERE) ci->state = ContentInfo::UNSELECTED;
}
}
/** Toggle the state of a content info and check it's dependencies */
void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
{
switch (ci->state) {
case ContentInfo::SELECTED:
case ContentInfo::AUTOSELECTED:
this->Unselect(ci->id);
break;
case ContentInfo::UNSELECTED:
this->Select(ci->id);
break;
default:
break;
}
}
/**
* Reverse lookup the dependencies of (direct) parents over a given child.
* @param parents list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
{
for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (ci == child) continue;
for (uint i = 0; i < ci->dependency_count; i++) {
if (ci->dependencies[i] == child->id) {
*parents.Append() = ci;
break;
}
}
}
}
/**
* Reverse lookup the dependencies of all parents over a given child.
* @param tree list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
{
*tree.Append() = child;
/* First find all direct parents */
for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
ConstContentVector parents;
this->ReverseLookupDependency(parents, *iter);
for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
tree.Include(*piter);
}
}
}
/**
* Check the dependencies (recursively) of this content info
* @param ci the content info to check the dependencies of
*/
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
{
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
/* Selection is easy; just walk all children and set the
* autoselected state. That way we can see what we automatically
* selected and thus can unselect when a dependency is removed. */
for (uint i = 0; i < ci->dependency_count; i++) {
ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
this->DownloadContentInfo(ci->dependencies[i]);
} else if (c->state == ContentInfo::UNSELECTED) {
c->state = ContentInfo::AUTOSELECTED;
this->CheckDependencyState(c);
}
}
return;
}
if (ci->state != ContentInfo::UNSELECTED) return;
/* For unselection we need to find the parents of us. We need to
* unselect them. After that we unselect all children that we
* depend on and are not used as dependency for us, but only when
* we automatically selected them. */
ConstContentVector parents;
this->ReverseLookupDependency(parents, ci);
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
const ContentInfo *c = *iter;
if (!c->IsSelected()) continue;
this->Unselect(c->id);
}
for (uint i = 0; i < ci->dependency_count; i++) {
const ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
DownloadContentInfo(ci->dependencies[i]);
continue;
}
if (c->state != ContentInfo::AUTOSELECTED) continue;
/* Only unselect when WE are the only parent. */
parents.Clear();
this->ReverseLookupDependency(parents, c);
/* First check whether anything depends on us */
int sel_count = 0;
bool force_selection = false;
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->IsSelected()) sel_count++;
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
}
if (sel_count == 0) {
/* Nothing depends on us */
this->Unselect(c->id);
continue;
}
/* Something manually selected depends directly on us */
if (force_selection) continue;
/* "Flood" search to find all items in the dependency graph*/
parents.Clear();
this->ReverseLookupTreeDependency(parents, c);
/* Is there anything that is "force" selected?, if so... we're done. */
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->state != ContentInfo::SELECTED) continue;
force_selection = true;
break;
}
/* So something depended directly on us */
if (force_selection) continue;
/* Nothing depends on us, mark the whole graph as unselected.
* After that's done run over them once again to test their children
* to unselect. Don't do it immediatelly because it'll do exactly what
* we're doing now. */
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
const ContentInfo *c = *iter;
if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
}
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
this->CheckDependencyState(this->GetContent((*iter)->id));
}
}
}
void ClientNetworkContentSocketHandler::Clear()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
this->infos.Clear();
this->requested.Clear();
}
/*** CALLBACK ***/
void ClientNetworkContentSocketHandler::OnConnect(bool success)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnConnect(success);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnDisconnect()
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnDisconnect();
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnReceiveContentInfo(ci);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnDownloadProgress(ci, bytes);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci != NULL) {
ci->state = ContentInfo::ALREADY_HERE;
}
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnDownloadComplete(cid);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
#endif /* ENABLE_NETWORK */
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