Files
@ r8130:bece2e5c7460
Branch filter:
Location: cpp/openttd-patchpack/source/src/water_cmd.cpp
r8130:bece2e5c7460
26.9 KiB
text/x-c
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 | /* $Id$ */
/** @file water_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "bridge.h"
#include "cmd_helper.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "town.h"
#include "news.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "roadveh.h"
#include "water.h"
#include "water_map.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_canal.h"
#include "misc/autoptr.hpp"
#include "transparency.h"
#include "strings_func.h"
/** Array for the shore sprites */
static const SpriteID _water_shore_sprites[] = {
0,
SPR_SHORE_TILEH_1, // SLOPE_W
SPR_SHORE_TILEH_2, // SLOPE_S
SPR_SHORE_TILEH_3, // SLOPE_SW
SPR_SHORE_TILEH_4, // SLOPE_E
0,
SPR_SHORE_TILEH_6, // SLOPE_SE
0,
SPR_SHORE_TILEH_8, // SLOPE_N
SPR_SHORE_TILEH_9, // SLOPE_NW
0,
0,
SPR_SHORE_TILEH_12, // SLOPE_NE
0,
0
};
static Vehicle *FindFloodableVehicleOnTile(TileIndex tile);
static void FloodVehicle(Vehicle *v);
/**
* Makes a tile canal or water depending on the surroundings.
* This as for example docks and shipdepots do not store
* whether the tile used to be canal or 'normal' water.
* @param t the tile to change.
* @param o the owner of the new tile.
*/
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
{
assert(GetTileSlope(t, NULL) == SLOPE_FLAT);
/* Mark tile dirty in all cases */
MarkTileDirtyByTile(t);
/* Non-sealevel -> canal */
if (TileHeight(t) != 0) {
MakeCanal(t, o);
return;
}
bool has_water = false;
bool has_canal = false;
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
TileIndex neighbour = TileAddByDiagDir(t, dir);
if (IsTileType(neighbour, MP_WATER)) {
has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
}
}
if (has_canal || !has_water) {
MakeCanal(t, o);
} else {
MakeWater(t);
}
}
/** Build a ship depot.
* @param tile tile where ship depot is built
* @param flags type of operation
* @param p1 bit 0 depot orientation (Axis)
* @param p2 unused
*/
CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile2;
CommandCost cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
Axis axis = Extract<Axis, 0>(p1);
tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
if (!IsWaterTile(tile) || !IsWaterTile(tile2))
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
Owner o1 = GetTileOwner(tile);
Owner o2 = GetTileOwner(tile2);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
Depot *depot = new Depot(tile);
if (depot == NULL) return CMD_ERROR;
AutoPtrT<Depot> d_auto_delete = depot;
if (flags & DC_EXEC) {
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, o1);
MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
d_auto_delete.Detach();
}
return cost.AddCost(_price.build_ship_depot);
}
void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
{
if (o == OWNER_WATER) {
MakeWater(tile);
} else {
MakeCanal(tile, o);
}
}
static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
{
TileIndex tile2;
if (!IsShipDepot(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
tile2 = GetOtherShipDepotTile(tile);
if (!EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Kill the depot, which is registered at the northernmost tile. Use that one */
delete GetDepotByTile(tile2 < tile ? tile2 : tile);
MakeWaterOrCanalDependingOnOwner(tile, GetShipDepotWaterOwner(tile));
MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2));
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return CommandCost(_price.remove_ship_depot);
}
/** build a shiplift */
static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
{
CommandCost ret;
int delta;
/* middle tile */
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
delta = TileOffsByDiagDir(dir);
/* lower tile */
ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
/* upper tile */
ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
(MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
(MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
if (flags & DC_EXEC) {
MakeLock(tile, _current_player, dir);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile - delta);
MarkTileDirtyByTile(tile + delta);
}
return CommandCost(_price.clear_water * 22 >> 3);
}
static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
{
TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
if (!CheckTileOwnership(tile) && GetTileOwner(tile) != OWNER_NONE) return CMD_ERROR;
/* make sure no vehicle is on the tile. */
if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(tile + delta) || !EnsureNoVehicleOnGround(tile - delta))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
}
return CommandCost(_price.clear_water * 2);
}
/**
* Marks the tiles around a tile as dirty.
*
* This functions marks the tiles around a given tile as dirty for repaint.
*
* @param tile The center of the tile where all other tiles are marked as dirty
* @ingroup dirty
* @see TerraformAddDirtyTileAround
*/
static void MarkTilesAroundDirty(TileIndex tile)
{
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}
/** Builds a lock (ship-lift)
* @param tile tile where to place the lock
* @param flags type of operation
* @param p1 unused
* @param p2 unused
*/
CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
DiagDirection dir;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileSlope(tile, NULL)) {
case SLOPE_SW: dir = DIAGDIR_SW; break;
case SLOPE_SE: dir = DIAGDIR_SE; break;
case SLOPE_NW: dir = DIAGDIR_NW; break;
case SLOPE_NE: dir = DIAGDIR_NE; break;
default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
return DoBuildShiplift(tile, dir, flags);
}
/** Build a piece of canal.
* @param tile end tile of stretch-dragging
* @param flags type of operation
* @param p1 start tile of stretch-dragging
* @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor)
*/
CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
CommandCost cost;
int size_x, size_y;
int x;
int y;
int sx, sy;
if (p1 >= MapSize()) return CMD_ERROR;
/* Outside of the editor you can only build canals, not oceans */
if (HasBit(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR;
x = TileX(tile);
y = TileY(tile);
sx = TileX(p1);
sy = TileY(p1);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (x < sx) Swap(x, sx);
if (y < sy) Swap(y, sy);
size_x = (x - sx) + 1;
size_y = (y - sy) + 1;
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
CommandCost ret;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
/* can't make water of water! */
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HasBit(p2, 0))) continue;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0 && HasBit(p2, 0)) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);
}
MarkTileDirtyByTile(tile);
MarkTilesAroundDirty(tile);
}
cost.AddCost(_price.clear_water);
} END_TILE_LOOP(tile, size_x, size_y, 0);
if (cost.GetCost() == 0) {
return_cmd_error(STR_1007_ALREADY_BUILT);
} else {
return cost;
}
}
static CommandCost ClearTile_Water(TileIndex tile, byte flags)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:
if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
/* Make sure it's not an edge tile. */
if (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
!IsInsideMM(TileY(tile), 1, MapMaxY() - 1)) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
/* Make sure no vehicle is on the tile */
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
return CommandCost(_price.clear_water);
case WATER_TILE_COAST: {
Slope slope = GetTileSlope(tile, NULL);
/* Make sure no vehicle is on the tile */
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
return CommandCost(_price.clear_water);
} else {
return CommandCost(_price.clear_roughland);
}
}
case WATER_TILE_LOCK: {
static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
};
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
if (_current_player == OWNER_WATER) return CMD_ERROR;
/* move to the middle tile.. */
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
}
case WATER_TILE_DEPOT:
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
return RemoveShipDepot(tile, flags);
default:
NOT_REACHED();
}
}
/** return true if a tile is a water tile. */
static bool IsWateredTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_WATER:
if (!IsCoast(tile)) return true;
switch (GetTileSlope(tile, NULL)) {
case SLOPE_W:
case SLOPE_S:
case SLOPE_E:
case SLOPE_N:
return true;
default:
return false;
}
case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile);
case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
default: return false;
}
}
/** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile)
{
uint wa;
/* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;
/* determine the edges around with water. */
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE);
if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);
/* right corner */
switch (wa & 0x03) {
case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
}
/* bottom corner */
switch (wa & 0x06) {
case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
}
/* left corner */
switch (wa & 0x0C) {
case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
}
/* upper corner */
switch (wa & 0x09) {
case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
}
}
struct LocksDrawTileStruct {
int8 delta_x, delta_y, delta_z;
byte width, height, depth;
SpriteID image;
};
#include "table/water_land.h"
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
SpriteID palette, uint base
)
{
SpriteID image;
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
/* If no custom graphics, use defaults */
if (water_base == 0) water_base = SPR_CANALS_BASE;
if (locks_base == 0) {
locks_base = SPR_SHIPLIFT_BASE;
} else {
/* If using custom graphics, ignore the variation on height */
base = 0;
}
image = wdts++->image;
if (image < 4) image += water_base;
DrawGroundSprite(image, PAL_NONE);
for (; wdts->delta_x != 0x80; wdts++) {
AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
wdts->width, wdts->height,
wdts->unk, ti->z + wdts->delta_z,
IsTransparencySet(TO_BUILDINGS));
}
}
static void DrawTile_Water(TileInfo *ti)
{
switch (GetWaterTileType(ti->tile)) {
case WATER_TILE_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
if (IsCanal(ti->tile)) DrawCanalWater(ti->tile);
DrawBridgeMiddle(ti);
break;
case WATER_TILE_COAST:
assert(!IsSteepSlope(ti->tileh));
if (_loaded_newgrf_features.has_newwater) {
DrawGroundSprite(_coast_base + ti->tileh, PAL_NONE);
} else {
DrawGroundSprite(_water_shore_sprites[ti->tileh], PAL_NONE);
}
DrawBridgeMiddle(ti);
break;
case WATER_TILE_LOCK: {
const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
} break;
case WATER_TILE_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
break;
}
}
void DrawShipDepotSprite(int x, int y, int image)
{
const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
DrawSprite(wdts++->image, PAL_NONE, x, y);
for (; wdts->delta_x != 0x80; wdts++) {
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
{
uint z;
Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
{
return FOUNDATION_NONE;
}
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:
if (!IsCanal(tile)) {
td->str = STR_3804_WATER;
} else {
td->str = STR_LANDINFO_CANAL;
}
break;
case WATER_TILE_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
case WATER_TILE_LOCK : td->str = STR_LANDINFO_LOCK; break;
case WATER_TILE_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
default: assert(0); break;
}
td->owner = GetTileOwner(tile);
}
static void AnimateTile_Water(TileIndex tile)
{
/* not used */
}
/**
* Marks tile dirty if it is a canal tile.
* Called to avoid glitches when flooding tiles next to canal tile.
*
* @param tile tile to check
*/
static inline void MarkTileDirtyIfCanal(TileIndex tile) {
if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
}
/**
* Floods neighboured floodable tiles
*
* @param tile The water source tile that causes the flooding.
* @param offs[0] Destination tile to flood.
* @param offs[1] First corner of edge between source and dest tile.
* @param offs[2] Second corder of edge between source and dest tile.
* @param offs[3] Third corner of dest tile.
* @param offs[4] Fourth corner of dest tile.
*/
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
/* type of this tile mustn't be water already. */
if (IsTileType(target, MP_WATER)) return;
/* Are both corners of the edge between source and dest on height 0 ? */
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
return;
}
/* Is any corner of the dest tile raised? (First two corners already checked above. */
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
/* make coast.. */
switch (GetTileType(target)) {
case MP_RAILWAY: {
if (!IsPlainRailTile(target)) break;
FloodHalftile(target);
Vehicle *v = FindFloodableVehicleOnTile(target);
if (v != NULL) FloodVehicle(v);
break;
}
case MP_CLEAR:
case MP_TREES:
_current_player = OWNER_WATER;
if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeShore(target);
MarkTileDirtyByTile(target);
}
break;
default:
break;
}
} else {
/* Flood vehicles */
_current_player = OWNER_WATER;
Vehicle *v = FindFloodableVehicleOnTile(target);
if (v != NULL) FloodVehicle(v);
/* flood flat tile */
if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeWater(target);
MarkTileDirtyByTile(target);
/* Mark surrounding canal tiles dirty too to avoid glitches */
MarkTileDirtyIfCanal(target + TileDiffXY(0, 1));
MarkTileDirtyIfCanal(target + TileDiffXY(1, 0));
MarkTileDirtyIfCanal(target + TileDiffXY(0, -1));
MarkTileDirtyIfCanal(target + TileDiffXY(-1, 0));
}
}
}
/**
* Finds a vehicle to flood.
* It does not find vehicles that are already crashed on bridges, i.e. flooded.
* @param tile the tile where to find a vehicle to flood
* @return a vehicle too flood or NULL when there is no vehicle too flood.
*/
static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
{
if (IsTileType(tile, MP_STATION) && IsAirport(tile)) {
const Station *st = GetStationByTile(tile);
const AirportFTAClass *airport = st->Airport();
for (uint x = 0; x < airport->size_x; x++) {
for (uint y = 0; y < airport->size_y; y++) {
tile = TILE_ADDXY(st->airport_tile, x, y);
Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z);
if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
}
}
/* No vehicle could be flooded on this airport anymore */
return NULL;
}
/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
if (!_patches.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
const Station *st = GetStationByTile(tile);
BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
if (st->TileBelongsToRailStation(t)) {
Vehicle *v = FindVehicleOnTileZ(t, 0);
if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
}
END_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
return NULL;
}
if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);
TileIndex end = GetOtherBridgeEnd(tile);
byte z = GetBridgeHeight(tile);
Vehicle *v;
/* check the start tile first since as this is closest to the water */
v = FindVehicleOnTileZ(tile, z);
if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
/* check a vehicle in between both bridge heads */
v = FindVehicleBetween(tile, end, z, true);
if (v != NULL) return v;
/* check the end tile last to give fleeing vehicles a chance to escape */
v = FindVehicleOnTileZ(end, z);
return (v != NULL && (v->vehstatus & VS_CRASHED) == 0) ? v : NULL;
}
static void FloodVehicle(Vehicle *v)
{
if (!(v->vehstatus & VS_CRASHED)) {
uint16 pass = 0;
if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) {
if (v->type == VEH_AIRCRAFT) {
/* Crashing aircraft are always at z_pos == 1, never on z_pos == 0,
* because that's always the shadow. Except for the heliport, because
* that station has a big z_offset for the aircraft. */
if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return;
const Station *st = GetStationByTile(v->tile);
const AirportFTAClass *airport = st->Airport();
if (v->z_pos != airport->delta_z + 1) return;
}
Vehicle *u;
if (v->type != VEH_AIRCRAFT) v = v->First();
u = v;
/* crash all wagons, and count passengers */
BEGIN_ENUM_WAGONS(v)
if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
v->vehstatus |= VS_CRASHED;
MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
END_ENUM_WAGONS(v)
v = u;
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (IsFrontEngine(v)) pass += 4; // driver
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
break;
case VEH_ROAD:
if (IsRoadVehFront(v)) pass += 1; // driver
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
break;
case VEH_AIRCRAFT:
pass += 2; // driver
v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast
break;
}
RebuildVehicleLists();
} else {
return;
}
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
SetDParam(0, pass);
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
}
/**
* Let a water tile floods its diagonal adjoining tiles
* called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track()
*
* @param tile the water/shore tile that floods
*/
void TileLoop_Water(TileIndex tile)
{
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
// tile to mod shore? shore?
{{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
{{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
{{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
};
/* Ensure buoys on canal borders do not flood */
if (IsCanalBuoyTile(tile)) return;
/* Ensure only sea and coast floods, not canals or rivers */
if (IsTileType(tile, MP_WATER) && !(IsSea(tile) || IsCoast(tile))) return;
/* floods in all four diagonal directions with the exception of the edges */
if (IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1) &&
IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) {
uint i;
for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
}
}
/* _current_player can be changed by TileLoopWaterHelper.. reset it back here */
_current_player = OWNER_NONE;
/* edges */
if (TileX(tile) == 0 && IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
}
if (TileX(tile) == MapSizeX() - 2 && IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
}
if (TileY(tile) == 0 && IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
}
if (TileY(tile) == MapSizeY() - 2 && IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
}
}
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode)
{
static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
TrackBits ts;
if (mode != TRANSPORT_WATER) return 0;
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break;
case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
case WATER_TILE_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
default: return 0;
}
if (TileX(tile) == 0) {
/* NE border: remove tracks that connects NE tile edge */
ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
}
if (TileY(tile) == 0) {
/* NW border: remove tracks that connects NW tile edge */
ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
}
return ts * 0x101;
}
static void ClickTile_Water(TileIndex tile)
{
if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
TileIndex tile2 = GetOtherShipDepotTile(tile);
ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP);
}
}
static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else if (IsShipDepot(tile)) {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
} else {
SetTileOwner(tile, OWNER_NONE);
}
}
static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
return VETSB_CONTINUE;
}
static CommandCost TerraformTile_Water(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
{
/* Canals can't be terraformed */
if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_MUST_DEMOLISH_CANAL_FIRST);
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_water_procs = {
DrawTile_Water, /* draw_tile_proc */
GetSlopeZ_Water, /* get_slope_z_proc */
ClearTile_Water, /* clear_tile_proc */
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
GetTileDesc_Water, /* get_tile_desc_proc */
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
ClickTile_Water, /* click_tile_proc */
AnimateTile_Water, /* animate_tile_proc */
TileLoop_Water, /* tile_loop_clear */
ChangeTileOwner_Water, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Water, /* vehicle_enter_tile_proc */
GetFoundation_Water, /* get_foundation_proc */
TerraformTile_Water, /* terraform_tile_proc */
};
|