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@ r28353:bfc4ab63f376
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Location: cpp/openttd-patchpack/source/src/engine_gui.cpp
r28353:bfc4ab63f376
11.6 KiB
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Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine_gui.cpp GUI to show engine related information. */
#include "stdafx.h"
#include "window_gui.h"
#include "engine_base.h"
#include "command_func.h"
#include "strings_func.h"
#include "engine_gui.h"
#include "articulated_vehicles.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "rail.h"
#include "road.h"
#include "settings_type.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "engine_cmd.h"
#include "zoom_func.h"
#include "widgets/engine_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Return the category of an engine.
* @param engine Engine to examine.
* @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
*/
StringID GetEngineCategoryName(EngineID engine)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
default: NOT_REACHED();
case VEH_ROAD:
return GetRoadTypeInfo(e->u.road.roadtype)->strings.new_engine;
case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT;
case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP;
case VEH_TRAIN:
return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
}
}
static const NWidgetPart _nested_engine_preview_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_EP_QUESTION), SetMinimalSize(300, 0), SetFill(1, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, WidgetDimensions::unscaled.hsep_wide, 85),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
struct EnginePreviewWindow : Window {
int vehicle_space; // The space to show the vehicle image
EnginePreviewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->InitNested(window_number);
/* There is no way to recover the window; so disallow closure via DEL; unless SHIFT+DEL */
this->flags |= WF_STICKY;
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
if (widget != WID_EP_QUESTION) return;
/* Get size of engine sprite, on loan from depot_gui.cpp */
EngineID engine = this->window_number;
EngineImageType image_type = EIT_PURCHASE;
uint x, y;
int x_offs, y_offs;
const Engine *e = Engine::Get(engine);
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN: GetTrainSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_ROAD: GetRoadVehSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_SHIP: GetShipSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y, x_offs, y_offs, image_type); break;
}
this->vehicle_space = std::max<int>(ScaleSpriteTrad(40), y - y_offs);
size->width = std::max(size->width, x - x_offs);
SetDParam(0, GetEngineCategoryName(engine));
size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WidgetDimensions::scaled.vsep_wide + GetCharacterHeight(FS_NORMAL) + this->vehicle_space;
SetDParam(0, engine);
size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
if (widget != WID_EP_QUESTION) return;
EngineID engine = this->window_number;
SetDParam(0, GetEngineCategoryName(engine));
int y = DrawStringMultiLine(r, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_HOR_CENTER | SA_TOP) + WidgetDimensions::scaled.vsep_wide;
SetDParam(0, PackEngineNameDParam(engine, EngineNameContext::PreviewNews));
DrawString(r.left, r.right, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
y += GetCharacterHeight(FS_NORMAL);
DrawVehicleEngine(r.left, r.right, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
y += this->vehicle_space;
DrawStringMultiLine(r.left, r.right, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_EP_YES:
Command<CMD_WANT_ENGINE_PREVIEW>::Post(this->window_number);
FALLTHROUGH;
case WID_EP_NO:
if (!_shift_pressed) this->Close();
break;
}
}
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
EngineID engine = this->window_number;
if (Engine::Get(engine)->preview_company != _local_company) this->Close();
}
};
static WindowDesc _engine_preview_desc(__FILE__, __LINE__,
WDP_CENTER, nullptr, 0, 0,
WC_ENGINE_PREVIEW, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_engine_preview_widgets), std::end(_nested_engine_preview_widgets)
);
void ShowEnginePreviewWindow(EngineID engine)
{
AllocateWindowDescFront<EnginePreviewWindow>(&_engine_preview_desc, engine);
}
/**
* Get the capacity of an engine with articulated parts.
* @param engine The engine to get the capacity of.
* @return The capacity.
*/
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
{
CargoArray cap = GetCapacityOfArticulatedParts(engine);
return cap.GetSum<uint>();
}
static StringID GetTrainEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
}
static StringID GetAircraftEngineInfoString(const Engine *e)
{
CargoID cargo = e->GetDefaultCargoType();
uint16_t mail_capacity;
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
uint16_t range = e->GetRange();
uint i = 0;
SetDParam(i++, e->GetCost());
SetDParam(i++, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(i++, e->GetAircraftTypeText());
if (range > 0) SetDParam(i++, range);
SetDParam(i++, cargo);
SetDParam(i++, capacity);
if (mail_capacity > 0) {
SetDParam(i++, CT_MAIL);
SetDParam(i++, mail_capacity);
SetDParam(i++, e->GetRunningCost());
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST;
} else {
SetDParam(i++, e->GetRunningCost());
return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST;
}
}
static StringID GetRoadVehEngineInfoString(const Engine *e)
{
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, capacity);
} else {
SetDParam(2, CT_INVALID);
}
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
} else {
SetDParam(0, e->GetCost());
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
}
}
static StringID GetShipEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, e->GetDisplayDefaultCapacity());
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
}
/**
* Get a multi-line string with some technical data, describing the engine.
* @param engine Engine to describe.
* @return String describing the engine.
* @post \c DParam array is set up for printing the string.
*/
StringID GetEngineInfoString(EngineID engine)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
return GetTrainEngineInfoString(e);
case VEH_ROAD:
return GetRoadVehEngineInfoString(e);
case VEH_SHIP:
return GetShipEngineInfoString(e);
case VEH_AIRCRAFT:
return GetAircraftEngineInfoString(e);
default: NOT_REACHED();
}
}
/**
* Draw an engine.
* @param left Minimum horizontal position to use for drawing the engine
* @param right Maximum horizontal position to use for drawing the engine
* @param preferred_x Horizontal position to use for drawing the engine.
* @param y Vertical position to use for drawing the engine.
* @param engine Engine to draw.
* @param pal Palette to use for drawing.
*/
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_ROAD:
DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_SHIP:
DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_AIRCRAFT:
DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
default: NOT_REACHED();
}
}
/**
* Sort all items using quick sort and given 'CompareItems' function
* @param el list to be sorted
* @param compare function for evaluation of the quicksort
*/
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
{
if (el.size() < 2) return;
std::sort(el.begin(), el.end(), compare);
}
/**
* Sort selected range of items (on indices @ <begin, begin+num_items-1>)
* @param el list to be sorted
* @param compare function for evaluation of the quicksort
* @param begin start of sorting
* @param num_items count of items to be sorted
*/
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
{
if (num_items < 2) return;
assert(begin < el.size());
assert(begin + num_items <= el.size());
std::sort(el.begin() + begin, el.begin() + begin + num_items, compare);
}
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