Files
@ r13286:c00a217a851d
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/network_client.cpp
r13286:c00a217a851d
32.3 KiB
text/x-c
(svn r17805) -Update from WebTranslator v3.0:
norwegian_bokmal - 1 changes by Utvik
norwegian_nynorsk - 1 changes by Utvik
norwegian_bokmal - 1 changes by Utvik
norwegian_nynorsk - 1 changes by Utvik
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_client.cpp Client part of the network protocol. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../debug.h"
#include "../openttd.h"
#include "network_internal.h"
#include "network_gui.h"
#include "../saveload/saveload.h"
#include "../command_func.h"
#include "../console_func.h"
#include "../fileio_func.h"
#include "../3rdparty/md5/md5.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../rev.h"
#include "table/strings.h"
/* This file handles all the client-commands */
/* So we don't make too much typos ;) */
#define MY_CLIENT NetworkClientSocket::Get(0)
static uint32 last_ack_frame;
/** One bit of 'entropy' used to generate a salt for the company passwords. */
static uint32 _password_game_seed;
/** The other bit of 'entropy' used to generate a salt for the company passwords. */
static char _password_server_unique_id[NETWORK_UNIQUE_ID_LENGTH];
/** Maximum number of companies of the currently joined server. */
static uint8 _network_server_max_companies;
/** Maximum number of spectators of the currently joined server. */
static uint8 _network_server_max_spectators;
/** Who would we like to join as. */
CompanyID _network_join_as;
/** Login password from -p argument */
const char *_network_join_server_password = NULL;
/** Company password from -P argument */
const char *_network_join_company_password = NULL;
/** Make sure the unique ID length is the same as a md5 hash. */
assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1);
/**
* Generates a hashed password for the company name.
* @param password the password to 'encrypt'.
* @return the hashed password.
*/
static const char *GenerateCompanyPasswordHash(const char *password)
{
if (StrEmpty(password)) return password;
char salted_password[NETWORK_UNIQUE_ID_LENGTH];
memset(salted_password, 0, sizeof(salted_password));
snprintf(salted_password, sizeof(salted_password), "%s", password);
/* Add the game seed and the server's unique ID as the salt. */
for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH - 1; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i);
Md5 checksum;
uint8 digest[16];
static char hashed_password[NETWORK_UNIQUE_ID_LENGTH];
/* Generate the MD5 hash */
checksum.Append((const uint8*)salted_password, sizeof(salted_password) - 1);
checksum.Finish(digest);
for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
hashed_password[lengthof(hashed_password) - 1] = '\0';
return hashed_password;
}
/**
* Hash the current company password; used when the server 'company' sets his/her password.
*/
void HashCurrentCompanyPassword(const char *password)
{
_password_game_seed = _settings_game.game_creation.generation_seed;
strecpy(_password_server_unique_id, _settings_client.network.network_id, lastof(_password_server_unique_id));
const char *new_pw = GenerateCompanyPasswordHash(password);
strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
if (_network_server) {
NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
}
}
/***********
* Sending functions
* DEF_CLIENT_SEND_COMMAND has no parameters
************/
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
{
/*
* Packet: CLIENT_COMPANY_INFO
* Function: Request company-info (in detail)
* Data:
* <none>
*/
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
p = new Packet(PACKET_CLIENT_COMPANY_INFO);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
{
/*
* Packet: CLIENT_JOIN
* Function: Try to join the server
* Data:
* String: OpenTTD Revision (norev000 if no revision)
* String: Client Name (max NETWORK_NAME_LENGTH)
* uint8: Play as Company id (1..MAX_COMPANIES)
* uint8: Language ID
* String: Unique id to find the client back in server-listing
*/
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
p->Send_string(_settings_client.network.network_id);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
/*
* Packet: CLIENT_NEWGRFS_CHECKED
* Function: Tell the server that we have the required GRFs
* Data:
*/
Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
{
/*
* Packet: CLIENT_PASSWORD
* Function: Send a password to the server to authorize
* Data:
* uint8: NetworkPasswordType
* String: Password
*/
Packet *p = new Packet(PACKET_CLIENT_PASSWORD);
p->Send_uint8 (type);
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
{
/*
* Packet: CLIENT_GETMAP
* Function: Request the map from the server
* Data:
* <none>
*/
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
{
/*
* Packet: CLIENT_MAP_OK
* Function: Tell the server that we are done receiving/loading the map
* Data:
* <none>
*/
Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
{
/*
* Packet: CLIENT_ACK
* Function: Tell the server we are done with this frame
* Data:
* uint32: current FrameCounter of the client
*/
Packet *p = new Packet(PACKET_CLIENT_ACK);
p->Send_uint32(_frame_counter);
MY_CLIENT->Send_Packet(p);
}
/* Send a command packet to the server */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
{
/*
* Packet: CLIENT_COMMAND
* Function: Send a DoCommand to the Server
* Data:
* uint8: CompanyID (0..MAX_COMPANIES-1)
* uint32: CommandID (see command.h)
* uint32: P1 (free variables used in DoCommand)
* uint32: P2
* uint32: Tile
* string: text
* uint8: CallBackID (see callback_table.c)
*/
Packet *p = new Packet(PACKET_CLIENT_COMMAND);
MY_CLIENT->Send_Command(p, cp);
MY_CLIENT->Send_Packet(p);
}
/* Send a chat-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
{
/*
* Packet: CLIENT_CHAT
* Function: Send a chat-packet to the serve
* Data:
* uint8: ActionID (see network_data.h, NetworkAction)
* uint8: Destination Type (see network_data.h, DestType);
* uint32: Destination CompanyID/Client-identifier
* String: Message (max NETWORK_CHAT_LENGTH)
* uint64: Some arbitrary number
*/
Packet *p = new Packet(PACKET_CLIENT_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (type);
p->Send_uint32(dest);
p->Send_string(msg);
p->Send_uint64(data);
MY_CLIENT->Send_Packet(p);
}
/* Send an error-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
{
/*
* Packet: CLIENT_ERROR
* Function: The client made an error and is quiting the game
* Data:
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
*/
Packet *p = new Packet(PACKET_CLIENT_ERROR);
p->Send_uint8(errorno);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
{
/*
* Packet: PACKET_CLIENT_SET_PASSWORD
* Function: Set the password for the clients current company
* Data:
* String: Password
*/
Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
{
/*
* Packet: PACKET_CLIENT_SET_NAME
* Function: Gives the client a new name
* Data:
* String: Name
*/
Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
p->Send_string(name);
MY_CLIENT->Send_Packet(p);
}
/* Send an quit-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
{
/*
* Packet: CLIENT_QUIT
* Function: The client is quiting the game
* Data:
*/
Packet *p = new Packet(PACKET_CLIENT_QUIT);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
{
Packet *p = new Packet(PACKET_CLIENT_RCON);
p->Send_string(pass);
p->Send_string(command);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
{
Packet *p = new Packet(PACKET_CLIENT_MOVE);
p->Send_uint8(company);
p->Send_string(GenerateCompanyPasswordHash(pass));
MY_CLIENT->Send_Packet(p);
}
/***********
* Receiving functions
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
extern StringID _switch_mode_errorstr;
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
{
/* We try to join a server which is full */
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
{
/* We try to join a server where we are banned */
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_BANNED;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
{
byte company_info_version = p->Recv_uint8();
if (!MY_CLIENT->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
/* We have received all data... (there are no more packets coming) */
if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY;
CompanyID current = (Owner)p->Recv_uint8();
if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY;
NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
if (company_info == NULL) return NETWORK_RECV_STATUS_CLOSE_QUERY;
p->Recv_string(company_info->company_name, sizeof(company_info->company_name));
company_info->inaugurated_year = p->Recv_uint32();
company_info->company_value = p->Recv_uint64();
company_info->money = p->Recv_uint64();
company_info->income = p->Recv_uint64();
company_info->performance = p->Recv_uint16();
company_info->use_password = p->Recv_bool();
for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++)
company_info->num_vehicle[i] = p->Recv_uint16();
for (int i = 0; i < NETWORK_STATION_TYPES; i++)
company_info->num_station[i] = p->Recv_uint16();
company_info->ai = p->Recv_bool();
p->Recv_string(company_info->clients, sizeof(company_info->clients));
SetWindowDirty(WC_NETWORK_WINDOW, 0);
return NETWORK_RECV_STATUS_OKAY;
}
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
/* This packet contains info about the client (playas and name)
* as client we save this in NetworkClientInfo, linked via 'client_id'
* which is always an unique number on a server. */
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
ClientID client_id = (ClientID)p->Recv_uint32();
CompanyID playas = (CompanyID)p->Recv_uint8();
char name[NETWORK_NAME_LENGTH];
p->Recv_string(name, sizeof(name));
if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
/* Client name changed, display the change */
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
} else if (playas != ci->client_playas) {
/* The client changed from client-player..
* Do not display that for now */
}
ci->client_playas = playas;
strecpy(ci->client_name, name, lastof(ci->client_name));
SetWindowDirty(WC_CLIENT_LIST, 0);
return NETWORK_RECV_STATUS_OKAY;
}
/* We don't have this client_id yet, find an empty client_id, and put the data there */
ci = new NetworkClientInfo(client_id);
ci->client_playas = playas;
if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci);
strecpy(ci->client_name, name, lastof(ci->client_name));
SetWindowDirty(WC_CLIENT_LIST, 0);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
{
NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
switch (error) {
/* We made an error in the protocol, and our connection is closed.... */
case NETWORK_ERROR_NOT_AUTHORIZED:
case NETWORK_ERROR_NOT_EXPECTED:
case NETWORK_ERROR_COMPANY_MISMATCH:
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_ERROR;
break;
case NETWORK_ERROR_FULL:
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL;
break;
case NETWORK_ERROR_WRONG_REVISION:
_switch_mode_errorstr = STR_NETWORK_ERROR_WRONG_REVISION;
break;
case NETWORK_ERROR_WRONG_PASSWORD:
_switch_mode_errorstr = STR_NETWORK_ERROR_WRONG_PASSWORD;
break;
case NETWORK_ERROR_KICKED:
_switch_mode_errorstr = STR_NETWORK_ERROR_KICKED;
break;
case NETWORK_ERROR_CHEATER:
_switch_mode_errorstr = STR_NETWORK_ERROR_CHEATER;
break;
default:
_switch_mode_errorstr = STR_NETWORK_ERROR_LOSTCONNECTION;
}
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
{
uint grf_count = p->Recv_uint8();
NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;
/* Check all GRFs */
for (; grf_count > 0; grf_count--) {
GRFConfig c;
MY_CLIENT->Recv_GRFIdentifier(p, &c);
/* Check whether we know this GRF */
const GRFConfig *f = FindGRFConfig(c.grfid, c.md5sum);
if (f == NULL) {
/* We do not know this GRF, bail out of initialization */
char buf[sizeof(c.md5sum) * 2 + 1];
md5sumToString(buf, lastof(buf), c.md5sum);
DEBUG(grf, 0, "NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf);
ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH;
}
}
if (ret == NETWORK_RECV_STATUS_OKAY) {
/* Start receiving the map */
SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
} else {
/* NewGRF mismatch, bail out */
_switch_mode_errorstr = STR_NETWORK_ERROR_NEWGRF_MISMATCH;
}
return ret;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{
NetworkPasswordType type = (NetworkPasswordType)p->Recv_uint8();
const char *password = _network_join_server_password;
switch (type) {
case NETWORK_COMPANY_PASSWORD:
/* Initialize the password hash salting variables. */
_password_game_seed = p->Recv_uint32();
p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
password = _network_join_company_password;
/* FALL THROUGH */
case NETWORK_GAME_PASSWORD:
if (StrEmpty(password)) {
ShowNetworkNeedPassword(type);
} else {
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(type, password);
}
return NETWORK_RECV_STATUS_OKAY;
default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
{
_network_own_client_id = (ClientID)p->Recv_uint32();
/* Initialize the password hash salting variables, even if they were previously. */
_password_game_seed = p->Recv_uint32();
p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
/* Start receiving the map */
SEND_COMMAND(PACKET_CLIENT_GETMAP)();
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
{
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
_network_join_waiting = p->Recv_uint8();
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
/* We are put on hold for receiving the map.. we need GUI for this ;) */
DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
{
static FILE *file_pointer;
byte maptype;
maptype = p->Recv_uint8();
if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
/* First packet, init some stuff */
if (maptype == MAP_PACKET_START) {
file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
if (file_pointer == NULL) {
_switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
}
_frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32();
_network_join_bytes = 0;
_network_join_bytes_total = p->Recv_uint32();
/* If the network connection has been closed due to loss of connection
* or when _network_join_kbytes_total is 0, the join status window will
* do a division by zero. When the connection is lost, we just return
* that. If kbytes_total is 0, the packet must be malformed as a
* savegame less than 1 kilobyte is practically impossible. */
if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
if (_network_join_bytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
/* The first packet does not contain any more data */
return NETWORK_RECV_STATUS_OKAY;
}
if (maptype == MAP_PACKET_NORMAL) {
/* We are still receiving data, put it to the file */
if (fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer) != (size_t)(p->size - p->pos)) {
_switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
}
_network_join_bytes = ftell(file_pointer);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
}
/* Check if this was the last packet */
if (maptype == MAP_PACKET_END) {
fclose(file_pointer);
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
/* The map is done downloading, load it */
if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
_switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
}
/* If the savegame has successfully loaded, ALL windows have been removed,
* only toolbar/statusbar and gamefield are visible */
/* Say we received the map and loaded it correctly! */
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
/* New company/spectator (invalid company) or company we want to join is not active
* Switch local company to spectator and await the server's judgement */
if (_network_join_as == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_join_as)) {
SetLocalCompany(COMPANY_SPECTATOR);
if (_network_join_as != COMPANY_SPECTATOR) {
/* We have arrived and ready to start playing; send a command to make a new company;
* the server will give us a client-id and let us in */
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
ShowJoinStatusWindow();
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
}
} else {
/* take control over an existing company */
SetLocalCompany(_network_join_as);
}
}
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
{
_frame_counter_server = p->Recv_uint32();
_frame_counter_max = p->Recv_uint32();
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
/* Test if the server supports this option
* and if we are at the frame the server is */
if (p->pos < p->size) {
_sync_frame = _frame_counter_server;
_sync_seed_1 = p->Recv_uint32();
#ifdef NETWORK_SEND_DOUBLE_SEED
_sync_seed_2 = p->Recv_uint32();
#endif
}
#endif
DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
/* Let the server know that we received this frame correctly
* We do this only once per day, to save some bandwidth ;) */
if (!_network_first_time && last_ack_frame < _frame_counter) {
last_ack_frame = _frame_counter + DAY_TICKS;
DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
SEND_COMMAND(PACKET_CLIENT_ACK)();
}
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
{
_sync_frame = p->Recv_uint32();
_sync_seed_1 = p->Recv_uint32();
#ifdef NETWORK_SEND_DOUBLE_SEED
_sync_seed_2 = p->Recv_uint32();
#endif
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
{
CommandPacket cp;
const char *err = MY_CLIENT->Recv_Command(p, &cp);
cp.frame = p->Recv_uint32();
cp.my_cmd = p->Recv_bool();
cp.next = NULL;
if (err != NULL) {
IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err);
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
/* The server did send us this command..
* queue it in our own queue, so we can handle it in the upcoming frame! */
NetworkAddCommandQueue(cp);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
{
char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH];
const NetworkClientInfo *ci = NULL, *ci_to;
NetworkAction action = (NetworkAction)p->Recv_uint8();
ClientID client_id = (ClientID)p->Recv_uint32();
bool self_send = p->Recv_bool();
p->Recv_string(msg, NETWORK_CHAT_LENGTH);
int64 data = p->Recv_uint64();
ci_to = NetworkFindClientInfoFromClientID(client_id);
if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
/* Did we initiate the action locally? */
if (self_send) {
switch (action) {
case NETWORK_ACTION_CHAT_CLIENT:
/* For speaking to client we need the client-name */
snprintf(name, sizeof(name), "%s", ci_to->client_name);
ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
break;
/* For speaking to company or giving money, we need the company-name */
case NETWORK_ACTION_GIVE_MONEY:
if (!Company::IsValidID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
/* fallthrough */
case NETWORK_ACTION_CHAT_COMPANY: {
StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
SetDParam(0, ci_to->client_playas);
GetString(name, str, lastof(name));
ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
} break;
default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
} else {
/* Display message from somebody else */
snprintf(name, sizeof(name), "%s", ci_to->client_name);
ci = ci_to;
}
if (ci != NULL)
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), self_send, name, msg, data);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
{
ClientID client_id = (ClientID)p->Recv_uint32();
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
delete ci;
}
SetWindowDirty(WC_CLIENT_LIST, 0);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
{
NetworkClientInfo *ci;
ClientID client_id = (ClientID)p->Recv_uint32();
ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
delete ci;
} else {
DEBUG(net, 0, "Unknown client (%d) is leaving the game", client_id);
}
SetWindowDirty(WC_CLIENT_LIST, 0);
/* If we come here it means we could not locate the client.. strange :s */
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
{
ClientID client_id = (ClientID)p->Recv_uint32();
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL)
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name);
SetWindowDirty(WC_CLIENT_LIST, 0);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
{
_switch_mode_errorstr = STR_NETWORK_MESSAGE_SERVER_SHUTDOWN;
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
{
/* To trottle the reconnects a bit, every clients waits
* his _local_company value before reconnecting
* COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
* set the max to 10. */
_network_reconnect = min(_local_company + 1, 10);
_switch_mode_errorstr = STR_NETWORK_MESSAGE_SERVER_REBOOT;
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
{
char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
ConsoleColour colour_code = (ConsoleColour)p->Recv_uint16();
p->Recv_string(rcon_out, sizeof(rcon_out));
IConsolePrint(colour_code, rcon_out);
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
{
/* Nothing more in this packet... */
ClientID client_id = (ClientID)p->Recv_uint32();
CompanyID company_id = (CompanyID)p->Recv_uint8();
if (client_id == 0) {
/* definitely an invalid client id, debug message and do nothing. */
DEBUG(net, 0, "[move] received invalid client index = 0");
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
/* Just make sure we do not try to use a client_index that does not exist */
if (ci == NULL) return NETWORK_RECV_STATUS_OKAY;
/* if not valid player, force spectator, else check player exists */
if (!Company::IsValidID(company_id)) company_id = COMPANY_SPECTATOR;
if (client_id == _network_own_client_id) {
SetLocalCompany(company_id);
}
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
{
_network_server_max_companies = p->Recv_uint8();
_network_server_max_spectators = p->Recv_uint8();
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
{
_network_company_passworded = p->Recv_uint16();
SetWindowClassesDirty(WC_COMPANY);
return NETWORK_RECV_STATUS_OKAY;
}
/* The layout for the receive-functions by the client */
typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
/* This array matches PacketType. At an incoming
* packet it is matches against this array
* and that way the right function to handle that
* packet is found. */
static NetworkClientPacket * const _network_client_packet[] = {
RECEIVE_COMMAND(PACKET_SERVER_FULL),
RECEIVE_COMMAND(PACKET_SERVER_BANNED),
NULL, // PACKET_CLIENT_JOIN,
RECEIVE_COMMAND(PACKET_SERVER_ERROR),
NULL, // PACKET_CLIENT_COMPANY_INFO,
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
NULL, // PACKET_CLIENT_PASSWORD,
RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
NULL, // PACKET_CLIENT_GETMAP,
RECEIVE_COMMAND(PACKET_SERVER_WAIT),
RECEIVE_COMMAND(PACKET_SERVER_MAP),
NULL, // PACKET_CLIENT_MAP_OK,
RECEIVE_COMMAND(PACKET_SERVER_JOIN),
RECEIVE_COMMAND(PACKET_SERVER_FRAME),
RECEIVE_COMMAND(PACKET_SERVER_SYNC),
NULL, // PACKET_CLIENT_ACK,
NULL, // PACKET_CLIENT_COMMAND,
RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
NULL, // PACKET_CLIENT_CHAT,
RECEIVE_COMMAND(PACKET_SERVER_CHAT),
NULL, // PACKET_CLIENT_SET_PASSWORD,
NULL, // PACKET_CLIENT_SET_NAME,
NULL, // PACKET_CLIENT_QUIT,
NULL, // PACKET_CLIENT_ERROR,
RECEIVE_COMMAND(PACKET_SERVER_QUIT),
RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
RECEIVE_COMMAND(PACKET_SERVER_RCON),
NULL, // PACKET_CLIENT_RCON,
RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
NULL, // PACKET_CLIENT_NEWGRFS_CHECKED,
RECEIVE_COMMAND(PACKET_SERVER_MOVE),
NULL, // PACKET_CLIENT_MOVE
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
};
/* If this fails, check the array above with network_data.h */
assert_compile(lengthof(_network_client_packet) == PACKET_END);
/* Is called after a client is connected to the server */
void NetworkClient_Connected()
{
/* Set the frame-counter to 0 so nothing happens till we are ready */
_frame_counter = 0;
_frame_counter_server = 0;
last_ack_frame = 0;
/* Request the game-info */
SEND_COMMAND(PACKET_CLIENT_JOIN)();
}
/* Reads the packets from the socket-stream, if available */
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet()) != NULL) {
byte type = p->Recv_uint8();
if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->HasClientQuit()) {
res = _network_client_packet[type](p);
} else {
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
DEBUG(net, 0, "[client] received invalid packet type %d", type);
}
delete p;
}
return res;
}
void NetworkClientSendRcon(const char *password, const char *command)
{
SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
}
/**
* Notify the server of this client wanting to be moved to another company.
* @param company_id id of the company the client wishes to be moved to.
* @param pass the password, is only checked on the server end if a password is needed.
* @return void
*/
void NetworkClientRequestMove(CompanyID company_id, const char *pass)
{
SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass);
}
void NetworkUpdateClientName()
{
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
if (ci == NULL) return;
/* Don't change the name if it is the same as the old name */
if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.client_name);
} else {
if (NetworkFindName(_settings_client.network.client_name)) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
NetworkUpdateClientInfo(CLIENT_ID_SERVER);
}
}
}
}
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
{
SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg, data);
}
void NetworkClientSetPassword(const char *password)
{
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
}
/**
* Tell whether the client has team members where he/she can chat to.
* @param cio client to check members of.
* @return true if there is at least one team member.
*/
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
{
/* Only companies actually playing can speak to team. Eg spectators cannot */
if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false;
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas == cio->client_playas && ci != cio) return true;
}
return false;
}
/**
* Check if max_companies has been reached on the server (local check only).
* @return true if the max value has been reached or exceeded, false otherwise.
*/
bool NetworkMaxCompaniesReached()
{
return Company::GetNumItems() >= (_network_server ? _settings_client.network.max_companies : _network_server_max_companies);
}
/**
* Check if max_spectatos has been reached on the server (local check only).
* @return true if the max value has been reached or exceeded, false otherwise.
*/
bool NetworkMaxSpectatorsReached()
{
return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
}
/**
* Print all the clients to the console
*/
void NetworkPrintClients()
{
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_id,
ci->client_name,
ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0),
GetClientIP(ci));
}
}
#endif /* ENABLE_NETWORK */
|