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Location: cpp/openttd-patchpack/source/src/newgrf_animation_base.h
r28645:c09eac136c46
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_animation_base.h Function implementations related to NewGRF animation. */
/* No inclusion guards as this file must only be included from .cpp files. */
#include "animated_tile_func.h"
#include "core/random_func.hpp"
#include "timer/timer_game_tick.h"
#include "viewport_func.h"
#include "newgrf_animation_type.h"
#include "newgrf_callbacks.h"
#include "tile_map.h"
template <typename Tobj>
struct TileAnimationFrameAnimationHelper {
static byte Get(Tobj *, TileIndex tile) { return GetAnimationFrame(tile); }
static void Set(Tobj *, TileIndex tile, byte frame) { SetAnimationFrame(tile, frame); }
};
/**
* Helper class for a unified approach to NewGRF animation.
* @tparam Tbase Instantiation of this class.
* @tparam Tspec NewGRF specification related to the animated tile.
* @tparam Tobj Object related to the animated tile.
* @tparam Textra Custom extra callback data.
* @tparam GetCallback The callback function pointer.
* @tparam Tframehelper The animation frame get/set helper.
*/
template <typename Tbase, typename Tspec, typename Tobj, typename Textra, uint16_t (*GetCallback)(CallbackID callback, uint32_t param1, uint32_t param2, const Tspec *statspec, Tobj *st, TileIndex tile, Textra extra_data), typename Tframehelper>
struct AnimationBase {
/**
* Animate a single tile.
* @param spec Specification related to the tile.
* @param obj Object related to the tile.
* @param tile Tile to animate changes for.
* @param random_animation Whether to pass random bits to the "next frame" callback.
* @param extra_data Custom extra callback data.
*/
static void AnimateTile(const Tspec *spec, Tobj *obj, TileIndex tile, bool random_animation, Textra extra_data = 0)
{
assert(spec != nullptr);
/* Acquire the animation speed from the NewGRF. */
uint8_t animation_speed = spec->animation.speed;
if (HasBit(spec->callback_mask, Tbase::cbm_animation_speed)) {
uint16_t callback = GetCallback(Tbase::cb_animation_speed, 0, 0, spec, obj, tile, extra_data);
if (callback != CALLBACK_FAILED) {
if (callback >= 0x100 && spec->grf_prop.grffile->grf_version >= 8) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, Tbase::cb_animation_speed, callback);
animation_speed = Clamp(callback & 0xFF, 0, 16);
}
}
/* An animation speed of 2 means the animation frame changes 4 ticks, and
* increasing this value by one doubles the wait. 0 is the minimum value
* allowed for animation_speed, which corresponds to 30ms, and 16 is the
* maximum, corresponding to around 33 minutes. */
if (TimerGameTick::counter % (1ULL << animation_speed) != 0) return;
uint8_t frame = Tframehelper::Get(obj, tile);
uint8_t num_frames = spec->animation.frames;
bool frame_set_by_callback = false;
if (HasBit(spec->callback_mask, Tbase::cbm_animation_next_frame)) {
uint16_t callback = GetCallback(Tbase::cb_animation_next_frame, random_animation ? Random() : 0, 0, spec, obj, tile, extra_data);
if (callback != CALLBACK_FAILED) {
frame_set_by_callback = true;
switch (callback & 0xFF) {
case 0xFF:
DeleteAnimatedTile(tile);
break;
case 0xFE:
frame_set_by_callback = false;
break;
default:
frame = callback & 0xFF;
break;
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
if (GB(callback, 8, 7) != 0 && _settings_client.sound.ambient) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
}
}
if (!frame_set_by_callback) {
if (frame < num_frames) {
frame++;
} else if (frame == num_frames && spec->animation.status == ANIM_STATUS_LOOPING) {
/* This animation loops, so start again from the beginning */
frame = 0;
} else {
/* This animation doesn't loop, so stay here */
DeleteAnimatedTile(tile);
}
}
Tframehelper::Set(obj, tile, frame);
MarkTileDirtyByTile(tile);
}
/**
* Check a callback to determine what the next animation step is and
* execute that step. This includes stopping and starting animations
* as well as updating animation frames and playing sounds.
* @param cb The callback to actually call.
* @param spec Specification related to the tile.
* @param obj Object related to the tile.
* @param tile Tile to consider animation changes for.
* @param random_bits Random bits for this update. To be passed as parameter to the NewGRF.
* @param trigger What triggered this update? To be passed as parameter to the NewGRF.
* @param extra_data Custom extra data for callback processing.
*/
static void ChangeAnimationFrame(CallbackID cb, const Tspec *spec, Tobj *obj, TileIndex tile, uint32_t random_bits, uint32_t trigger, Textra extra_data = 0)
{
uint16_t callback = GetCallback(cb, random_bits, trigger, spec, obj, tile, extra_data);
if (callback == CALLBACK_FAILED) return;
switch (callback & 0xFF) {
case 0xFD: /* Do nothing. */ break;
case 0xFE: AddAnimatedTile(tile); break;
case 0xFF: DeleteAnimatedTile(tile); break;
default:
Tframehelper::Set(obj, tile, callback);
AddAnimatedTile(tile);
break;
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
if (GB(callback, 8, 7) != 0 && _settings_client.sound.ambient) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
}
};
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