Files @ r9:c2dff97ecab0
Branch filter:

Location: cpp/openttd-patchpack/source/ttd.h

dominik
(svn r10) Some documentation on _price_base array
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
#ifndef TTD_H
#define TTD_H

// include strings
#include "table/strings.h"

#ifndef VARDEF
#define VARDEF extern
#endif

// use this on non static functions
#define PUBLIC 

typedef struct Rect {
	int left,top,right,bottom;
} Rect;

typedef struct SmallPoint {
	int16 x,y;
} SmallPoint;

typedef struct Point {
	int x,y;
} Point;

typedef struct Pair {
	int a;
	int b;
} Pair;

typedef struct YearMonthDay {
	int year, month, day;
} YearMonthDay;

#include "macros.h"

// Forward declarations of structs.
typedef struct Vehicle Vehicle;
typedef struct Depot Depot;
typedef struct Checkpoint Checkpoint;
typedef struct Window Window;
typedef struct Station Station;
typedef struct ViewPort ViewPort;
typedef struct Town Town;
typedef struct NewsItem NewsItem;
typedef struct Industry Industry;
typedef struct DrawPixelInfo DrawPixelInfo;
typedef uint16 VehicleID;
typedef uint16 StringID;
typedef uint16 SpriteID;
typedef uint32 PalSpriteID;

typedef uint32 WindowNumber;
typedef byte WindowClass;


enum GameModes {
	GM_MENU,
	GM_NORMAL,
	GM_EDITOR
};

enum SwitchModes {
	SM_NONE = 0,
	SM_NEWGAME = 1,
	SM_EDITOR = 2,
	SM_LOAD = 3,
	SM_MENU = 4,
	SM_SAVE = 5,
	SM_GENRANDLAND = 6,
	SM_LOAD_SCENARIO = 9,

};

enum MapTileTypes {
	MP_CLEAR,
	MP_RAILWAY,
	MP_STREET,
	MP_HOUSE,
	MP_TREES,
	MP_STATION,
	MP_WATER,
	MP_STRANGE,
	MP_INDUSTRY,
	MP_TUNNELBRIDGE,
	MP_UNMOVABLE
};

typedef struct TileInfo {
	uint x;
	uint y;
	uint tileh;
	uint type;
	uint map5;
	uint tile;
	uint z;
} TileInfo;

enum {
	NG_EDGE = 1,
};

/* Display Options */
enum {
	DO_SHOW_TOWN_NAMES  = 1,
	DO_SHOW_STATION_NAMES = 2,
	DO_SHOW_SIGNS = 4,
	DO_FULL_ANIMATION = 8,
	DO_TRANS_BUILDINGS = 0x10,
	DO_FULL_DETAIL = 0x20,
	DO_CHECKPOINTS = 0x40,
};

/* Landscape types */
enum {
	LT_NORMAL = 0,
	LT_HILLY = 1,
	LT_DESERT = 2,
	LT_CANDY = 3,

	NUM_LANDSCAPE = 4,
};

enum {
	NUM_PRICES = 49,
};

typedef struct Prices {
	int32 station_value;
	int32 build_rail;
	int32 build_road;
	int32 build_signals;
	int32 build_bridge;
	int32 build_train_depot;
	int32 build_road_depot;
	int32 build_ship_depot;
	int32 build_tunnel;
	int32 train_station_track;
	int32 train_station_length;
	int32 build_airport;
	int32 build_bus_station;
	int32 build_truck_station;
	int32 build_dock;
	int32 build_railvehicle;
	int32 build_railwagon;
	int32 aircraft_base;
	int32 roadveh_base;
	int32 ship_base;
	int32 build_trees;
	int32 terraform;
	int32 clear_1;
	int32 purchase_land;
	int32 clear_2;
	int32 clear_3;
	int32 remove_trees;
	int32 remove_rail;
	int32 remove_signals;
	int32 clear_bridge;
	int32 remove_train_depot;
	int32 remove_road_depot;
	int32 remove_ship_depot;
	int32 clear_tunnel;
	int32 clear_water;
	int32 remove_rail_station;
	int32 remove_airport;
	int32 remove_bus_station;
	int32 remove_truck_station;
	int32 remove_dock;
	int32 remove_house;
	int32 remove_road;
	int32 running_rail[3];
	int32 aircraft_running;
	int32 roadveh_running;
	int32 ship_running;
	int32 build_industry;	
} Prices;

#define GAME_DIFFICULTY_NUM 18

typedef struct GameDifficulty {
	int max_no_competitors;
	int competitor_start_time;
	int number_towns;
	int number_industries;
	int max_loan;
	int initial_interest;
	int vehicle_costs;
	int competitor_speed;
	int competitor_intelligence;
	int vehicle_breakdowns;
	int subsidy_multiplier;
	int construction_cost;
	int terrain_type;
	int quantity_sea_lakes;
	int economy;
	int line_reverse_mode;
	int disasters;
	int town_council_tolerance;	// minimum required town ratings to be allowed to demolish stuff
} GameDifficulty;

typedef struct AcceptedCargo {
	int type_1, amount_1;
	int type_2, amount_2;
	int type_3, amount_3;
} AcceptedCargo;

typedef struct TileDesc {
	StringID str;
	byte owner;
	uint32 dparam[2];
} TileDesc;

typedef struct {
	int16 left, top;
	byte width_1, width_2;
} ViewportSign;

typedef struct SignStruct {
	StringID str;
	ViewportSign sign;
	int16 x,y;
	byte z;
} SignStruct;


typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);

typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileInfo *ti);
typedef int32 ClearTileProc(uint tile, byte flags);
typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo *res);
typedef void GetTileDescProc(uint tile, TileDesc *td);
typedef uint32 GetTileTrackStatusProc(uint tile, int mode);
typedef void GetProducedCargoProc(uint tile, byte *b);
typedef void ClickTileProc(uint tile);
typedef void AnimateTileProc(uint tile);
typedef void TileLoopProc(uint tile);
typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);

typedef struct {
	DrawTileProc *draw_tile_proc;
	GetSlopeZProc *get_slope_z_proc;
	ClearTileProc *clear_tile_proc;
	GetAcceptedCargoProc *get_accepted_cargo_proc;
	GetTileDescProc *get_tile_desc_proc;
	GetTileTrackStatusProc *get_tile_track_status_proc;
	ClickTileProc *click_tile_proc;
	AnimateTileProc *animate_tile_proc;
	TileLoopProc *tile_loop_proc;
	ChangeTileOwnerProc *change_tile_owner_proc;
	GetProducedCargoProc *get_produced_cargo_proc;
	VehicleEnterTileProc *vehicle_enter_tile_proc;
	VehicleLeaveTileProc *vehicle_leave_tile_proc;
} TileTypeProcs;



#define MP_SETTYPE(x) ((x+1) << 8)

enum {
	MP_MAP2 = 1<<0,
	MP_MAP3LO = 1<<1,
	MP_MAP3HI = 1<<2,
	MP_MAP5 = 1<<3,
	MP_MAPOWNER_CURRENT = 1<<4,
	MP_MAPOWNER = 1<<5,
		
	MP_TYPE_MASK = 0xF << 8,

	MP_MAP2_CLEAR = 1 << 12,
	MP_MAP3LO_CLEAR = 1 << 13,
	MP_MAP3HI_CLEAR = 1 << 14,

	MP_NODIRTY = 1<<15,
};

enum {
	// Temperate
	CT_PASSENGERS = 0,
	CT_COAL = 1,
	CT_MAIL = 2,
	CT_OIL = 3,
	CT_LIVESTOCK = 4,
	CT_GOODS = 5,
	CT_GRAIN = 6,
	CT_WOOD = 7,
	CT_IRON_ORE = 8,
	CT_STEEL = 9,
	CT_VALUABLES = 10,
	CT_FOOD = 11,

	// Arctic
	CT_HILLY_UNUSED = 8,
	CT_PAPER = 9,

	// Tropic
	CT_RUBBER = 1,
	CT_FRUIT = 4,
	CT_COPPER_ORE = 8,
	CT_WATER = 9,

	// Toyland
	CT_SUGAR = 1,
	CT_TOYS = 3,
	CT_BATTERIES = 4,
	CT_CANDY = 5,
	CT_TOFFEE = 6,
	CT_COLA = 7,
	CT_COTTON_CANDY = 8,
	CT_BUBBLES = 9,
	CT_PLASTIC = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_CARGO = 12,
};

enum {
	WC_MAIN_WINDOW = 0x0,
	WC_MAIN_TOOLBAR = 0x1,
	WC_STATUS_BAR = 0x2,
	WC_BUILD_TOOLBAR = 0x3,
	WC_NEWS_WINDOW = 0x4,
	WC_TOWN_DIRECTORY = 0x5,
	WC_STATION_LIST = 0x6,
	WC_TOWN_VIEW = 0x7,
	WC_SMALLMAP = 0x8,
	WC_TRAINS_LIST = 0x9,
	WC_ROADVEH_LIST = 0xA,
	WC_SHIPS_LIST = 0xB,
	WC_AIRCRAFT_LIST = 0xC,
	WC_VEHICLE_VIEW = 0xD,
	WC_VEHICLE_DETAILS = 0xE,
	WC_VEHICLE_REFIT = 0xF,
	WC_VEHICLE_ORDERS = 0x10,
	WC_STATION_VIEW = 0x11,
	WC_VEHICLE_DEPOT = 0x12,
	WC_BUILD_VEHICLE = 0x13,
	WC_BUILD_BRIDGE = 0x14,
	WC_ERRMSG = 0x15,
	WC_ASK_ABANDON_GAME = 0x16,
	WC_QUIT_GAME = 0x17,
	WC_BUILD_STATION = 0x18,
	WC_BUS_STATION = 0x19,
	WC_TRUCK_STATION = 0x1A,
	WC_BUILD_DEPOT = 0x1B,
	WC_DEBUGGER = 0x1C,
	WC_COMPANY = 0x1D,
	WC_FINANCES = 0x1E,
	WC_PLAYER_COLOR = 0x1F,
	WC_QUERY_STRING = 0x20,
	WC_SAVELOAD = 0x21,
	WC_SELECT_GAME = 0x22,
	WC_TOOLBAR_MENU = 0x24,
	WC_INCOME_GRAPH = 0x25,
	WC_OPERATING_PROFIT = 0x26,
	WC_TOOLTIPS = 0x27,
	WC_INDUSTRY_VIEW = 0x28,
	WC_PLAYER_FACE = 0x29,
	WC_LAND_INFO = 0x2A,
	WC_TOWN_AUTHORITY = 0x2B,
	WC_SUBSIDIES_LIST = 0x2C,
	WC_GRAPH_LEGEND = 0x2D,
	WC_DELIVERED_CARGO = 0x2E,
	WC_PERFORMANCE_HISTORY = 0x2F,
	WC_COMPANY_VALUE = 0x30,
	WC_COMPANY_LEAGUE = 0x31,
	WC_BUY_COMPANY = 0x32,
	WC_PAYMENT_RATES = 0x33,
	WC_SELECT_TUTORIAL = 0x34,
	WC_ENGINE_PREVIEW = 0x35,
	WC_MUSIC_WINDOW = 0x36,
	WC_MUSIC_TRACK_SELECTION = 0x37,
	WC_SCEN_LAND_GEN = 0x38,
	WC_ASK_RESET_LANDSCAPE = 0x39,
	WC_SCEN_TOWN_GEN = 0x3A,
	WC_SCEN_INDUSTRY = 0x3B,
	WC_SCEN_BUILD_ROAD = 0x3C,
	WC_SCEN_BUILD_TREES = 0x3D,
	WC_SEND_NETWORK_MSG = 0x3E,
	WC_DROPDOWN_MENU = 0x3F,
	WC_BUILD_INDUSTRY = 0x40,
	WC_GAME_OPTIONS = 0x41,
	WC_NETWORK_WINDOW = 0x42,
	WC_INDUSTRY_DIRECTORY = 0x43,
	WC_MESSAGE_HISTORY = 0x44,
	WC_CHEATS = 0x45,
};


enum {
	EXPENSES_CONSTRUCTION = 0,
	EXPENSES_NEW_VEHICLES = 1,
	EXPENSES_TRAIN_RUN = 2,
	EXPENSES_ROADVEH_RUN = 3,
	EXPENSES_AIRCRAFT_RUN = 4,
	EXPENSES_SHIP_RUN = 5,
	EXPENSES_PROPERTY = 6,
	EXPENSES_TRAIN_INC = 7,
	EXPENSES_ROADVEH_INC = 8,
	EXPENSES_AIRCRAFT_INC = 9,
	EXPENSES_SHIP_INC = 10,
	EXPENSES_LOAN_INT = 11,
	EXPENSES_OTHER = 12,
};

// Tile type misc constants, don't know where to put these
enum {
	TRACKTYPE_SPRITE_PITCH = 0x52,
};


// special string constants
enum SpecialStrings {
	
	// special strings for town names. the town name is generated dynamically on request.
	SPECSTR_TOWNNAME_START = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAKISH,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_AUSTRIAN,

	// special strings for player names on the form "TownName transport".
	SPECSTR_PLAYERNAME_START = 0x70EA,
	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
	SPECSTR_PLAYERNAME_FRENCH,
	SPECSTR_PLAYERNAME_GERMAN,
	SPECSTR_PLAYERNAME_AMERICAN,
	SPECSTR_PLAYERNAME_LATIN,
	SPECSTR_PLAYERNAME_SILLY,
	SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, 

	SPECSTR_ANDCO_NAME = 0x70E6,
	SPECSTR_PRESIDENT_NAME = 0x70E7,
	SPECSTR_SONGNAME = 0x70E8,

	// reserve 32 strings for the *.lng files
	SPECSTR_LANGUAGE_START = 0x7100,
	SPECSTR_LANGUAGE_END = 0x711f,

	// reserve 32 strings for various screen resolutions
	SPECSTR_RESOLUTION_START = 0x7120,
	SPECSTR_RESOLUTION_END = 0x713f,

	// reserve 32 strings for screenshot formats
	SPECSTR_SCREENSHOT_START = 0x7140,
	SPECSTR_SCREENSHOT_END = 0x715F,

	STR_SPEC_SCREENSHOT_NAME = 0xF800,
	STR_SPEC_USERSTRING = 0xF801,
};

typedef void PlaceProc(uint tile);

enum Sprites {
	SPR_OPENTTD_BASE = 0x1406,
	SPR_CANALS_BASE = SPR_OPENTTD_BASE + 80,
};

enum MAP_OWNERS {
	OWNER_TOWN			= 0xf, // a town owns the tile
	OWNER_NONE			= 0x10,// nobody owns the tile
	OWNER_WATER			= 0x11,// "water" owns the tile
	OWNER_SPECTATOR	= 0xff, // spectator in MP or in scenario editor
};

VARDEF bool _savegame_sort_dirty;
VARDEF byte _savegame_sort_order;

#define INVALID_UINT_TILE (uint)0xFFFFFFFF
#define INVALID_STRING_ID 0xFFFF

enum {
	MAX_SCREEN_WIDTH = 2048,
	MAX_SCREEN_HEIGHT = 1200,
};

#include "functions.h"
#include "variables.h"

#endif /* TTD_H */