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Location: cpp/openttd-patchpack/source/station.h
r5451:c36edfed94d7
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(svn r7707) WebTranslator2 update to 2006-12-31 22:02:12
estonian - 1 fixed, 27 deleted, 2 changed by kristjans (30)
portuguese - 1 changed by nars (1)
estonian - 1 fixed, 27 deleted, 2 changed by kristjans (30)
portuguese - 1 changed by nars (1)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 | /* $Id$ */
#ifndef STATION_H
#define STATION_H
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
#include "tile.h"
#include "newgrf_station.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
StationID enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
int32 feeder_profit;
} GoodsEntry;
typedef enum RoadStopType {
RS_BUS,
RS_TRUCK
} RoadStopType;
enum {
INVALID_STATION = 0xFFFF,
ROAD_STOP_LIMIT = 16,
};
typedef struct RoadStop {
TileIndex xy;
bool used;
byte status;
RoadStopID index;
byte num_vehicles;
StationID station;
struct RoadStop *next;
struct RoadStop *prev;
} RoadStop;
typedef struct StationSpecList {
const StationSpec *spec;
uint32 grfid; /// GRF ID of this custom station
uint8 localidx; /// Station ID within GRF of station
} StationSpecList;
struct Station {
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
PlayerID owner;
byte facilities;
byte airport_type;
// trainstation width/height
byte trainst_w, trainst_h;
/** List of custom stations (StationSpecs) allocated to the station */
uint8 num_specs;
StationSpecList *speclist;
Date build_date;
//uint16 airport_flags;
uint32 airport_flags;
StationID index;
byte last_vehicle_type;
GoodsEntry goods[NUM_CARGO];
uint16 random_bits;
byte waiting_triggers;
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;
byte truck_stop_status_obsolete;
byte bus_stop_status_obsolete;
byte blocked_months_obsolete;
Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
};
enum {
FACIL_TRAIN = 0x01,
FACIL_TRUCK_STOP = 0x02,
FACIL_BUS_STOP = 0x04,
FACIL_AIRPORT = 0x08,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
HVOT_TRAIN = 1 << 1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum {
CA_BUS = 3,
CA_TRUCK = 3,
CA_AIR_OILPAD = 3,
CA_TRAIN = 4,
CA_AIR_HELIPORT = 4,
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
CA_AIR_COMMUTER = 4,
CA_AIR_HELIDEPOT = 4,
CA_AIR_INTERCON = 10,
CA_AIR_HELISTATION = 4,
};
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);
/* sorter stuff */
void RebuildStationLists(void);
void ResortStationLists(void);
DECLARE_OLD_POOL(Station, Station, 6, 1000)
static inline StationID GetMaxStationIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
* _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
return GetStationPoolSize() - 1;
}
static inline uint GetNumStations(void)
{
return GetStationPoolSize();
}
/**
* Check if a station really exists.
*/
static inline bool IsValidStation(const Station *st)
{
return st->xy != 0;
}
static inline bool IsValidStationID(StationID index)
{
return index < GetStationPoolSize() && IsValidStation(GetStation(index));
}
void DestroyStation(Station *st);
static inline void DeleteStation(Station *st)
{
DestroyStation(st);
st->xy = 0;
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
/**
* Check if a RaodStop really exists.
*/
static inline bool IsValidRoadStop(const RoadStop *rs)
{
return rs->used;
}
void DestroyRoadStop(RoadStop* rs);
static inline void DeleteRoadStop(RoadStop *rs)
{
DestroyRoadStop(rs);
rs->used = false;
}
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
void AfterLoadStations(void);
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
uint GetPlatformLength(TileIndex tile, DiagDirection dir);
void MarkStationTilesDirty(const Station *st);
const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v);
static inline bool IsBuoy(const Station* st)
{
return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}
#endif /* STATION_H */
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