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Location: cpp/openttd-patchpack/source/engine.h
r659:c4726c05e825
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(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | #ifndef ENGINE_H
#define ENGINE_H
#include "sprite.h"
typedef struct RailVehicleInfo {
byte image_index;
byte flags; /* 1=multihead engine, 2=wagon */
byte base_cost;
uint16 max_speed;
uint16 power;
byte weight;
byte running_cost_base;
byte engclass; // 0: steam, 1: diesel, 2: electric
byte capacity;
byte cargo_type;
} RailVehicleInfo;
typedef struct ShipVehicleInfo {
byte image_index;
byte base_cost;
uint16 max_speed;
byte cargo_type;
uint16 capacity;
byte running_cost;
byte sfx;
byte refittable;
} ShipVehicleInfo;
typedef struct AircraftVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte subtype;
byte sfx;
byte acceleration;
byte max_speed;
byte mail_capacity;
uint16 passanger_capacity;
} AircraftVehicleInfo;
typedef struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte sfx;
byte max_speed;
byte capacity;
byte cargo_type;
} RoadVehicleInfo;
typedef struct EngineInfo {
uint16 base_intro;
byte unk2;
byte lifelength;
byte base_life;
byte railtype_climates;
} EngineInfo;
typedef struct Engine {
uint16 intro_date;
uint16 age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
byte preview_player;
byte preview_wait;
byte railtype;
byte player_avail;
} Engine;
enum {
RVI_MULTIHEAD = 1,
RVI_WAGON = 2,
};
void StartupEngines();
extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
enum {
CID_DEFAULT = 29,
CID_PURCHASE = 30,
NUM_CID = 31,
};
extern byte _local_cargo_id_ctype[NUM_CID];
extern byte _local_cargo_id_landscape[NUM_CID];
extern uint32 _engine_refit_masks[256];
extern byte _engine_original_sprites[256];
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
enum VehicleTrigger {
VEHICLE_TRIGGER_NEW_CARGO = 1,
// Externally triggered only for the first vehicle in chain
VEHICLE_TRIGGER_DEPOT = 2,
// Externally triggered only for the first vehicle in chain, only if whole chain is empty
VEHICLE_TRIGGER_EMPTY = 4,
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
};
void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger);
void SetCustomEngineName(int engine, char *name);
StringID GetCustomEngineName(int engine);
void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
void DrawShipEngineInfo(int engine, int x, int y, int maxw);
void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
void AcceptEnginePreview(Engine *e, int player);
void LoadCustomEngineNames();
void DeleteCustomEngineNames();
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
#define DEREF_ENGINE(i) (&_engines[i])
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
/* Access Vehicle Data */
//#include "table/engines.h"
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
static inline RailVehicleInfo *RailVehInfo(uint e)
{
assert(e < lengthof(_rail_vehicle_info));
return &_rail_vehicle_info[e];
}
static inline ShipVehicleInfo *ShipVehInfo(uint e)
{
assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}
static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
{
assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}
static inline RoadVehicleInfo *RoadVehInfo(uint e)
{
assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}
#endif
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