Files @ r659:c4726c05e825
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Location: cpp/openttd-patchpack/source/network_server.h

darkvater
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H

#ifdef ENABLE_NETWORK

DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(ClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(ClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);

bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, byte from_index);

bool NetworkServer_ReadPackets(ClientState *cs);
void NetworkServer_Tick();

#endif /* ENABLE_NETWORK */

#endif // NETWORK_SERVER_H