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Location: cpp/openttd-patchpack/source/src/ai/ai_storage.hpp

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */

#ifndef AI_STORAGE_HPP
#define AI_STORAGE_HPP

#include "../command_func.h"
#include "../map_func.h"
#include "../network/network.h"
#include "../company_func.h"
#include "../signs_func.h"
#include "../tunnelbridge.h"
#include "../vehicle_func.h"
#include "../group.h"

#include <vector>

/**
 * The callback function for Mode-classes.
 */
typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs);

/**
 * The storage for each AI. It keeps track of important information.
 */
class AIStorage {
friend class AIObject;
private:
	AIModeProc *mode;                //!< The current build mode we are int.
	class AIObject *mode_instance;   //!< The instance belonging to the current build mode.

	uint delay;                      //!< The ticks of delay each DoCommand has.
	bool allow_do_command;           //!< Is the usage of DoCommands restricted?

	CommandCost costs;               //!< The costs the AI is tracking.
	Money last_cost;                 //!< The last cost of the command.
	uint last_error;                 //!< The last error of the command.
	bool last_command_res;           //!< The last result of the command.

	VehicleID new_vehicle_id;        //!< The ID of the new Vehicle.
	SignID new_sign_id;              //!< The ID of the new Sign.
	TileIndex new_tunnel_endtile;    //!< The TileIndex of the new Tunnel.
	GroupID new_group_id;            //!< The ID of the new Group.

	std::vector<int> callback_value; //!< The values which need to survive a callback.

	RoadType road_type;              //!< The current roadtype we build.
	RailType rail_type;              //!< The current railtype we build.

	void *event_data;                //!< Pointer to the event data storage.
	void *log_data;                  //!< Pointer to the log data storage.

public:
	AIStorage() :
		mode              (NULL),
		mode_instance     (NULL),
		delay             (1),
		allow_do_command  (true),
		/* costs (can't be set) */
		last_cost         (0),
		last_error        (STR_NULL),
		last_command_res  (true),
		new_vehicle_id    (0),
		new_sign_id       (0),
		new_tunnel_endtile(INVALID_TILE),
		new_group_id      (0),
		/* calback_value (can't be set) */
		road_type         (INVALID_ROADTYPE),
		rail_type         (INVALID_RAILTYPE),
		event_data        (NULL),
		log_data          (NULL)
	{ }

	~AIStorage();
};

#endif /* AI_STORAGE_HPP */