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Location: cpp/openttd-patchpack/source/src/core/smallvec_type.hpp

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file smallvec_type.hpp Simple vector class that allows allocating an item without the need to copy this->data needlessly. */

#ifndef SMALLVEC_TYPE_HPP
#define SMALLVEC_TYPE_HPP

#include "alloc_func.hpp"
#include "math_func.hpp"

/**
 * Simple vector template class.
 *
 * @note There are no asserts in the class so you have
 *       to care about that you grab an item which is
 *       inside the list.
 *
 * @param T The type of the items stored
 * @param S The steps of allocation
 */
template <typename T, uint S>
class SmallVector {
protected:
	T *data;       ///< The pointer to the first item
	uint items;    ///< The number of items stored
	uint capacity; ///< The avalible space for storing items

public:
	SmallVector() : data(NULL), items(0), capacity(0) { }

	~SmallVector()
	{
		free(this->data);
	}

	/**
	 * Remove all items from the list.
	 */
	FORCEINLINE void Clear()
	{
		/* In fact we just reset the item counter avoiding the need to
		 * probably reallocate the same amount of memory the list was
		 * previously using. */
		this->items = 0;
	}

	/**
	 * Remove all items from the list and free allocated memory.
	 */
	void Reset()
	{
		this->items = 0;
		this->capacity = 0;
		free(data);
		data = NULL;
	}

	/**
	 * Compact the list down to the smallest block size boundary.
	 */
	FORCEINLINE void Compact()
	{
		uint capacity = Align(this->items, S);
		if (capacity >= this->capacity) return;

		this->capacity = capacity;
		this->data = ReallocT(this->data, this->capacity);
	}

	/**
	 * Append an item and return it.
	 */
	FORCEINLINE T *Append()
	{
		if (this->items == this->capacity) {
			this->capacity += S;
			this->data = ReallocT(this->data, this->capacity);
		}

		return &this->data[this->items++];
	}

	/**
	 * Search for the first occurence of an item.
	 * The '!=' operator of T is used for comparison.
	 * @param item Item to search for
	 * @return The position of the item, or End() when not present
	 */
	FORCEINLINE const T *Find(const T &item) const
	{
		const T *pos = this->Begin();
		const T *end = this->End();
		while (pos != end && *pos != item) pos++;
		return pos;
	}

	/**
	 * Search for the first occurence of an item.
	 * The '!=' operator of T is used for comparison.
	 * @param item Item to search for
	 * @return The position of the item, or End() when not present
	 */
	FORCEINLINE T *Find(const T &item)
	{
		T *pos = this->Begin();
		const T *end = this->End();
		while (pos != end && *pos != item) pos++;
		return pos;
	}

	/**
	 * Tests whether a item is present in the vector.
	 * The '!=' operator of T is used for comparison.
	 * @param item Item to test for
	 * @return true iff the item is present
	 */
	FORCEINLINE bool Contains(const T &item) const
	{
		return this->Find(item) != this->End();
	}

	/** Removes given item from this map
	 * @param item item to remove
	 * @note it has to be pointer to item in this map. It is overwritten by the last item.
	 */
	FORCEINLINE void Erase(T *item)
	{
		assert(item >= this->Begin() && item < this->End());
		*item = this->data[--this->items];
	}

	/**
	 * Tests whether a item is present in the vector, and appends it to the end if not.
	 * The '!=' operator of T is used for comparison.
	 * @param item Item to test for
	 * @return true iff the item is was already present
	 */
	FORCEINLINE bool Include(const T &item)
	{
		bool is_member = this->Contains(item);
		if (!is_member) *this->Append() = item;
		return is_member;
	}

	/**
	 * Get the number of items in the list.
	 */
	FORCEINLINE uint Length() const
	{
		return this->items;
	}

	/**
	 * Get the pointer to the first item (const)
	 *
	 * @return the pointer to the first item
	 */
	FORCEINLINE const T *Begin() const
	{
		return this->data;
	}

	/**
	 * Get the pointer to the first item
	 *
	 * @return the pointer to the first item
	 */
	FORCEINLINE T *Begin()
	{
		return this->data;
	}

	/**
	 * Get the pointer behind the last valid item (const)
	 *
	 * @return the pointer behind the last valid item
	 */
	FORCEINLINE const T *End() const
	{
		return &this->data[this->items];
	}

	/**
	 * Get the pointer behind the last valid item
	 *
	 * @return the pointer behind the last valid item
	 */
	FORCEINLINE T *End()
	{
		return &this->data[this->items];
	}

	/**
	 * Get the pointer to item "number" (const)
	 *
	 * @param index the position of the item
	 * @return the pointer to the item
	 */
	FORCEINLINE const T *Get(uint index) const
	{
		return &this->data[index];
	}

	/**
	 * Get the pointer to item "number"
	 *
	 * @param index the position of the item
	 * @return the pointer to the item
	 */
	FORCEINLINE T *Get(uint index)
	{
		return &this->data[index];
	}

	/**
	 * Get item "number" (const)
	 *
	 * @param index the positon of the item
	 * @return the item
	 */
	FORCEINLINE const T &operator[](uint index) const
	{
		return this->data[index];
	}

	/**
	 * Get item "number"
	 *
	 * @param index the positon of the item
	 * @return the item
	 */
	FORCEINLINE T &operator[](uint index)
	{
		return this->data[index];
	}
};


/**
 * Simple vector template class, with automatic free.
 *
 * @note There are no asserts in the class so you have
 *       to care about that you grab an item which is
 *       inside the list.
 *
 * @param T The type of the items stored, must be a pointer
 * @param S The steps of allocation
 */
template <typename T, uint S>
class AutoFreeSmallVector : public SmallVector<T, S> {
public:
	~AutoFreeSmallVector()
	{
		this->Clear();
	}

	/**
	 * Remove all items from the list.
	 */
	FORCEINLINE void Clear()
	{
		for (uint i = 0; i < this->items; i++) {
			free(this->data[i]);
		}

		this->items = 0;
	}
};

typedef AutoFreeSmallVector<char*, 4> StringList;

#endif /* SMALLVEC_TYPE_HPP */